v0.14.6.0
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@@ -66,7 +66,7 @@ namespace Barotrauma
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private IEnumerable<object> Update(ISpatialEntity targetEntity, Camera cam)
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{
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if (targetEntity == null) { yield return CoroutineStatus.Success; }
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if (targetEntity == null || (targetEntity is Entity e && e.Removed)) { yield return CoroutineStatus.Success; }
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prevControlled = Character.Controlled;
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if (RemoveControlFromCharacter)
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