v0.14.6.0
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@@ -162,6 +162,11 @@ namespace Barotrauma.Networking
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RadiationEnabled = incMsg.ReadBoolean();
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int maxMissionCount = MaxMissionCount + incMsg.ReadByte() - 1;
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if (maxMissionCount < CampaignSettings.MinMissionCountLimit) maxMissionCount = CampaignSettings.MaxMissionCountLimit;
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if (maxMissionCount > CampaignSettings.MaxMissionCountLimit) maxMissionCount = CampaignSettings.MinMissionCountLimit;
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MaxMissionCount = maxMissionCount;
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changed |= true;
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}
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@@ -306,7 +311,8 @@ namespace Barotrauma.Networking
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{
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if (Enum.TryParse(missionTypeName, out MissionType missionType))
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{
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if (missionType == Barotrauma.MissionType.None) continue;
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if (missionType == Barotrauma.MissionType.None) { continue; }
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if (MissionPrefab.HiddenMissionClasses.Contains(missionType)) { continue; }
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AllowedRandomMissionTypes.Add(missionType);
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}
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}
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@@ -323,6 +329,7 @@ namespace Barotrauma.Networking
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GameMain.NetLobbyScreen.SetBotSpawnMode(BotSpawnMode);
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GameMain.NetLobbyScreen.SetBotCount(BotCount);
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GameMain.NetLobbyScreen.SetMaxMissionCount(MaxMissionCount);
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List<string> monsterNames = CharacterPrefab.Prefabs.Select(p => p.Identifier).ToList();
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MonsterEnabled = new Dictionary<string, bool>();
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