v0.14.6.0
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@@ -22,80 +22,23 @@ namespace Barotrauma.Networking
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int? wallSectionIndex = null;
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if (type == ChatMessageType.Order)
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{
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int orderIndex = msg.ReadByte();
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orderTargetCharacter = Entity.FindEntityByID(msg.ReadUInt16()) as Character;
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orderTargetEntity = Entity.FindEntityByID(msg.ReadUInt16()) as Entity;
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Order orderPrefab = null;
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int? orderOptionIndex = null;
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string orderOption = null;
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// The option of a Dismiss order is written differently so we know what order we target
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// now that the game supports multiple current orders simultaneously
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if (orderIndex >= 0 && orderIndex < Order.PrefabList.Count)
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var orderMessageInfo = OrderChatMessage.ReadOrder(msg);
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if (orderMessageInfo.OrderIndex < 0 || orderMessageInfo.OrderIndex >= Order.PrefabList.Count)
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{
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orderPrefab = Order.PrefabList[orderIndex];
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if (orderPrefab.Identifier != "dismissed")
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{
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orderOptionIndex = msg.ReadByte();
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}
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// Does the dismiss order have a specified target?
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else if(msg.ReadBoolean())
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{
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int identifierCount = msg.ReadByte();
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if (identifierCount > 0)
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{
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int dismissedOrderIndex = msg.ReadByte();
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Order dismissedOrderPrefab = null;
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if (dismissedOrderIndex >= 0 && dismissedOrderIndex < Order.PrefabList.Count)
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{
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dismissedOrderPrefab = Order.PrefabList[dismissedOrderIndex];
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orderOption = dismissedOrderPrefab.Identifier;
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}
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if (identifierCount > 1)
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{
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int dismissedOrderOptionIndex = msg.ReadByte();
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if (dismissedOrderPrefab != null)
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{
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var options = dismissedOrderPrefab.Options;
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if (options != null && dismissedOrderOptionIndex >= 0 && dismissedOrderOptionIndex < options.Length)
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{
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orderOption += $".{options[dismissedOrderOptionIndex]}";
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}
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}
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}
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}
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}
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}
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else
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{
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orderOptionIndex = msg.ReadByte();
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}
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int orderPriority = msg.ReadByte();
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orderTargetType = (Order.OrderTargetType)msg.ReadByte();
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if (msg.ReadBoolean())
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{
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var x = msg.ReadSingle();
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var y = msg.ReadSingle();
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var hull = Entity.FindEntityByID(msg.ReadUInt16()) as Hull;
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orderTargetPosition = new OrderTarget(new Vector2(x, y), hull, true);
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}
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else if (orderTargetType == Order.OrderTargetType.WallSection)
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{
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wallSectionIndex = msg.ReadByte();
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}
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if (orderIndex < 0 || orderIndex >= Order.PrefabList.Count)
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{
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DebugConsole.ThrowError($"Invalid order message from client \"{c.Name}\" - order index out of bounds ({orderIndex}).");
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DebugConsole.ThrowError($"Invalid order message from client \"{c.Name}\" - order index out of bounds ({orderMessageInfo.OrderIndex}).");
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if (NetIdUtils.IdMoreRecent(ID, c.LastSentChatMsgID)) { c.LastSentChatMsgID = ID; }
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return;
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}
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orderPrefab ??= Order.PrefabList[orderIndex];
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orderOption ??= orderOptionIndex == null || orderOptionIndex < 0 || orderOptionIndex >= orderPrefab.Options.Length ? "" : orderPrefab.Options[orderOptionIndex.Value];
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orderMsg = new OrderChatMessage(orderPrefab, orderOption, orderPriority, orderTargetPosition ?? orderTargetEntity as ISpatialEntity, orderTargetCharacter, c.Character)
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orderTargetCharacter = orderMessageInfo.TargetCharacter;
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orderTargetEntity = orderMessageInfo.TargetEntity;
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orderTargetPosition = orderMessageInfo.TargetPosition;
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orderTargetType = orderMessageInfo.TargetType;
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wallSectionIndex = orderMessageInfo.WallSectionIndex;
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var orderPrefab = orderMessageInfo.OrderPrefab ?? Order.PrefabList[orderMessageInfo.OrderIndex];
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string orderOption = orderMessageInfo.OrderOption ??
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(orderMessageInfo.OrderOptionIndex == null || orderMessageInfo.OrderOptionIndex < 0 || orderMessageInfo.OrderOptionIndex >= orderPrefab.Options.Length ?
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"" : orderPrefab.Options[orderMessageInfo.OrderOptionIndex.Value]);
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orderMsg = new OrderChatMessage(orderPrefab, orderOption, orderMessageInfo.Priority, orderTargetPosition ?? orderTargetEntity as ISpatialEntity, orderTargetCharacter, c.Character)
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{
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WallSectionIndex = wallSectionIndex
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};
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@@ -176,46 +119,49 @@ namespace Barotrauma.Networking
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if (type == ChatMessageType.Order)
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{
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if (c.Character == null || c.Character.SpeechImpediment >= 100.0f || c.Character.IsDead) { return; }
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Order order = null;
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if (orderMsg.Order.IsReport)
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{
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HumanAIController.ReportProblem(orderMsg.Sender, orderMsg.Order);
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}
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else if (orderTargetCharacter != null && !orderMsg.Order.TargetAllCharacters)
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Order order = orderTargetType switch
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{
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switch (orderTargetType)
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Order.OrderTargetType.Entity =>
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new Order(orderMsg.Order, orderTargetEntity, orderMsg.Order?.GetTargetItemComponent(orderTargetEntity as Item), orderGiver: orderMsg.Sender),
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Order.OrderTargetType.Position =>
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new Order(orderMsg.Order, orderTargetPosition, orderGiver: orderMsg.Sender),
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Order.OrderTargetType.WallSection when orderTargetEntity is Structure s && wallSectionIndex.HasValue =>
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new Order(orderMsg.Order, s, wallSectionIndex, orderGiver: orderMsg.Sender),
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_ => throw new NotImplementedException()
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};
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if (order != null)
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{
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if (order.TargetAllCharacters)
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{
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case Order.OrderTargetType.Entity:
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order = new Order(orderMsg.Order.Prefab, orderTargetEntity, orderMsg.Order.Prefab?.GetTargetItemComponent(orderTargetEntity as Item), orderGiver: orderMsg.Sender);
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break;
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case Order.OrderTargetType.Position:
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order = new Order(orderMsg.Order.Prefab, orderTargetPosition, orderGiver: orderMsg.Sender);
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break;
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if (order.IsIgnoreOrder)
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{
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switch (orderTargetType)
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{
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case Order.OrderTargetType.Entity:
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if (!(orderTargetEntity is IIgnorable ignorableEntity)) { break; }
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ignorableEntity.OrderedToBeIgnored = order.Identifier == "ignorethis";
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break;
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case Order.OrderTargetType.Position:
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throw new NotImplementedException();
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case Order.OrderTargetType.WallSection:
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if (!wallSectionIndex.HasValue) { break; }
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if (!(orderTargetEntity is Structure s)) { break; }
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if (!(s.GetSection(wallSectionIndex.Value) is IIgnorable ignorableWall)) { break; }
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ignorableWall.OrderedToBeIgnored = order.Identifier == "ignorethis";
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break;
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}
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}
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GameMain.GameSession?.CrewManager?.AddOrder(order, order.IsIgnoreOrder ? (float?)null : order.FadeOutTime);
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}
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if (order != null)
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else if (orderTargetCharacter != null)
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{
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orderTargetCharacter.SetOrder(order, orderMsg.OrderOption, orderMsg.OrderPriority, orderMsg.Sender);
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}
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}
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else if (orderMsg.Order.IsIgnoreOrder)
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{
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switch (orderTargetType)
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{
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case Order.OrderTargetType.Entity:
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if (orderTargetEntity is IIgnorable ignorableEntity)
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{
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ignorableEntity.OrderedToBeIgnored = orderMsg.Order.Identifier == "ignorethis";
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}
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break;
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case Order.OrderTargetType.WallSection:
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if (!wallSectionIndex.HasValue) { break; }
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if (orderTargetEntity is Structure s && s.GetSection(wallSectionIndex.Value) is IIgnorable ignorableWall)
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{
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ignorableWall.OrderedToBeIgnored = orderMsg.Order.Identifier == "ignorethis";
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}
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break;
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}
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}
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GameMain.Server.SendOrderChatMessage(orderMsg);
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}
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else
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