v0.14.6.0
This commit is contained in:
@@ -22,80 +22,23 @@ namespace Barotrauma.Networking
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int? wallSectionIndex = null;
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if (type == ChatMessageType.Order)
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{
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int orderIndex = msg.ReadByte();
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orderTargetCharacter = Entity.FindEntityByID(msg.ReadUInt16()) as Character;
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orderTargetEntity = Entity.FindEntityByID(msg.ReadUInt16()) as Entity;
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Order orderPrefab = null;
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int? orderOptionIndex = null;
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string orderOption = null;
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// The option of a Dismiss order is written differently so we know what order we target
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// now that the game supports multiple current orders simultaneously
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if (orderIndex >= 0 && orderIndex < Order.PrefabList.Count)
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var orderMessageInfo = OrderChatMessage.ReadOrder(msg);
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if (orderMessageInfo.OrderIndex < 0 || orderMessageInfo.OrderIndex >= Order.PrefabList.Count)
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{
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orderPrefab = Order.PrefabList[orderIndex];
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if (orderPrefab.Identifier != "dismissed")
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{
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orderOptionIndex = msg.ReadByte();
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}
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// Does the dismiss order have a specified target?
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else if(msg.ReadBoolean())
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{
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int identifierCount = msg.ReadByte();
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if (identifierCount > 0)
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{
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int dismissedOrderIndex = msg.ReadByte();
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Order dismissedOrderPrefab = null;
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if (dismissedOrderIndex >= 0 && dismissedOrderIndex < Order.PrefabList.Count)
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{
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dismissedOrderPrefab = Order.PrefabList[dismissedOrderIndex];
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orderOption = dismissedOrderPrefab.Identifier;
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}
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if (identifierCount > 1)
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{
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int dismissedOrderOptionIndex = msg.ReadByte();
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if (dismissedOrderPrefab != null)
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{
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var options = dismissedOrderPrefab.Options;
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if (options != null && dismissedOrderOptionIndex >= 0 && dismissedOrderOptionIndex < options.Length)
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{
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orderOption += $".{options[dismissedOrderOptionIndex]}";
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}
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}
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}
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}
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}
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}
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else
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{
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orderOptionIndex = msg.ReadByte();
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}
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int orderPriority = msg.ReadByte();
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orderTargetType = (Order.OrderTargetType)msg.ReadByte();
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if (msg.ReadBoolean())
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{
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var x = msg.ReadSingle();
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var y = msg.ReadSingle();
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var hull = Entity.FindEntityByID(msg.ReadUInt16()) as Hull;
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orderTargetPosition = new OrderTarget(new Vector2(x, y), hull, true);
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}
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else if (orderTargetType == Order.OrderTargetType.WallSection)
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{
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wallSectionIndex = msg.ReadByte();
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}
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if (orderIndex < 0 || orderIndex >= Order.PrefabList.Count)
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{
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DebugConsole.ThrowError($"Invalid order message from client \"{c.Name}\" - order index out of bounds ({orderIndex}).");
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DebugConsole.ThrowError($"Invalid order message from client \"{c.Name}\" - order index out of bounds ({orderMessageInfo.OrderIndex}).");
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if (NetIdUtils.IdMoreRecent(ID, c.LastSentChatMsgID)) { c.LastSentChatMsgID = ID; }
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return;
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}
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orderPrefab ??= Order.PrefabList[orderIndex];
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orderOption ??= orderOptionIndex == null || orderOptionIndex < 0 || orderOptionIndex >= orderPrefab.Options.Length ? "" : orderPrefab.Options[orderOptionIndex.Value];
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orderMsg = new OrderChatMessage(orderPrefab, orderOption, orderPriority, orderTargetPosition ?? orderTargetEntity as ISpatialEntity, orderTargetCharacter, c.Character)
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orderTargetCharacter = orderMessageInfo.TargetCharacter;
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orderTargetEntity = orderMessageInfo.TargetEntity;
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orderTargetPosition = orderMessageInfo.TargetPosition;
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orderTargetType = orderMessageInfo.TargetType;
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wallSectionIndex = orderMessageInfo.WallSectionIndex;
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var orderPrefab = orderMessageInfo.OrderPrefab ?? Order.PrefabList[orderMessageInfo.OrderIndex];
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string orderOption = orderMessageInfo.OrderOption ??
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(orderMessageInfo.OrderOptionIndex == null || orderMessageInfo.OrderOptionIndex < 0 || orderMessageInfo.OrderOptionIndex >= orderPrefab.Options.Length ?
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"" : orderPrefab.Options[orderMessageInfo.OrderOptionIndex.Value]);
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orderMsg = new OrderChatMessage(orderPrefab, orderOption, orderMessageInfo.Priority, orderTargetPosition ?? orderTargetEntity as ISpatialEntity, orderTargetCharacter, c.Character)
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{
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WallSectionIndex = wallSectionIndex
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};
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@@ -176,46 +119,49 @@ namespace Barotrauma.Networking
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if (type == ChatMessageType.Order)
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{
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if (c.Character == null || c.Character.SpeechImpediment >= 100.0f || c.Character.IsDead) { return; }
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Order order = null;
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if (orderMsg.Order.IsReport)
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{
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HumanAIController.ReportProblem(orderMsg.Sender, orderMsg.Order);
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}
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else if (orderTargetCharacter != null && !orderMsg.Order.TargetAllCharacters)
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Order order = orderTargetType switch
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{
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switch (orderTargetType)
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Order.OrderTargetType.Entity =>
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new Order(orderMsg.Order, orderTargetEntity, orderMsg.Order?.GetTargetItemComponent(orderTargetEntity as Item), orderGiver: orderMsg.Sender),
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Order.OrderTargetType.Position =>
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new Order(orderMsg.Order, orderTargetPosition, orderGiver: orderMsg.Sender),
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Order.OrderTargetType.WallSection when orderTargetEntity is Structure s && wallSectionIndex.HasValue =>
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new Order(orderMsg.Order, s, wallSectionIndex, orderGiver: orderMsg.Sender),
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_ => throw new NotImplementedException()
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};
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if (order != null)
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{
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if (order.TargetAllCharacters)
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{
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case Order.OrderTargetType.Entity:
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order = new Order(orderMsg.Order.Prefab, orderTargetEntity, orderMsg.Order.Prefab?.GetTargetItemComponent(orderTargetEntity as Item), orderGiver: orderMsg.Sender);
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break;
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case Order.OrderTargetType.Position:
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order = new Order(orderMsg.Order.Prefab, orderTargetPosition, orderGiver: orderMsg.Sender);
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break;
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if (order.IsIgnoreOrder)
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{
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switch (orderTargetType)
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{
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case Order.OrderTargetType.Entity:
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if (!(orderTargetEntity is IIgnorable ignorableEntity)) { break; }
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ignorableEntity.OrderedToBeIgnored = order.Identifier == "ignorethis";
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break;
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case Order.OrderTargetType.Position:
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throw new NotImplementedException();
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case Order.OrderTargetType.WallSection:
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if (!wallSectionIndex.HasValue) { break; }
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if (!(orderTargetEntity is Structure s)) { break; }
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if (!(s.GetSection(wallSectionIndex.Value) is IIgnorable ignorableWall)) { break; }
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ignorableWall.OrderedToBeIgnored = order.Identifier == "ignorethis";
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break;
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}
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}
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GameMain.GameSession?.CrewManager?.AddOrder(order, order.IsIgnoreOrder ? (float?)null : order.FadeOutTime);
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}
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if (order != null)
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else if (orderTargetCharacter != null)
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{
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orderTargetCharacter.SetOrder(order, orderMsg.OrderOption, orderMsg.OrderPriority, orderMsg.Sender);
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}
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}
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else if (orderMsg.Order.IsIgnoreOrder)
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{
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switch (orderTargetType)
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{
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case Order.OrderTargetType.Entity:
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if (orderTargetEntity is IIgnorable ignorableEntity)
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{
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ignorableEntity.OrderedToBeIgnored = orderMsg.Order.Identifier == "ignorethis";
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}
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break;
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case Order.OrderTargetType.WallSection:
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if (!wallSectionIndex.HasValue) { break; }
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if (orderTargetEntity is Structure s && s.GetSection(wallSectionIndex.Value) is IIgnorable ignorableWall)
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{
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ignorableWall.OrderedToBeIgnored = orderMsg.Order.Identifier == "ignorethis";
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}
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break;
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}
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}
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GameMain.Server.SendOrderChatMessage(orderMsg);
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}
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else
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@@ -378,7 +378,7 @@ namespace Barotrauma.Networking
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if (gameStarted)
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{
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if (respawnManager != null) { respawnManager.Update(deltaTime); }
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respawnManager?.Update(deltaTime);
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entityEventManager.Update(connectedClients);
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@@ -406,10 +406,7 @@ namespace Barotrauma.Networking
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}
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}
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if (TraitorManager != null)
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{
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TraitorManager.Update(deltaTime);
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}
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TraitorManager?.Update(deltaTime);
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if (serverSettings.Voting.VoteRunning)
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{
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@@ -433,7 +430,7 @@ namespace Barotrauma.Networking
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connectedClients.All(c => c.Character == null || c.Character.IsDead || c.Character.IsIncapacitated);
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bool subAtLevelEnd = false;
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if (Submarine.MainSub != null && Submarine.MainSubs[1] == null)
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if (Submarine.MainSub != null && !(GameMain.GameSession.GameMode is PvPMode))
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{
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if (Level.Loaded?.EndOutpost != null)
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{
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@@ -488,8 +485,10 @@ namespace Barotrauma.Networking
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}
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else if (isCrewDead && (GameMain.GameSession?.GameMode is CampaignMode))
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{
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#if !DEBUG
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endRoundDelay = 1.0f;
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endRoundTimer += deltaTime;
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#endif
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}
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else
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{
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@@ -537,7 +536,8 @@ namespace Barotrauma.Networking
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initiatedStartGame = false;
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}
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}
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else if (Screen.Selected == GameMain.NetLobbyScreen && !gameStarted && !initiatedStartGame)
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else if (Screen.Selected == GameMain.NetLobbyScreen && !gameStarted && !initiatedStartGame &&
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(GameMain.NetLobbyScreen.SelectedMode != GameModePreset.MultiPlayerCampaign || GameMain.GameSession?.GameMode is MultiPlayerCampaign))
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{
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if (serverSettings.AutoRestart)
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{
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@@ -1207,6 +1207,7 @@ namespace Barotrauma.Networking
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mpCampaign.ServerReadCrew(inc, sender);
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}
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}
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private void ReadReadyToSpawnMessage(IReadMessage inc, Client sender)
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{
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sender.SpectateOnly = inc.ReadBoolean() && (serverSettings.AllowSpectating || sender.Connection == OwnerConnection);
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@@ -1315,6 +1316,12 @@ namespace Barotrauma.Networking
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if (gameStarted)
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{
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Log("Client \"" + GameServer.ClientLogName(sender) + "\" ended the round.", ServerLog.MessageType.ServerMessage);
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if (mpCampaign != null && Level.IsLoadedOutpost)
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{
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mpCampaign.SaveInventories();
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GameMain.GameSession.SubmarineInfo = new SubmarineInfo(GameMain.GameSession.Submarine);
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SaveUtil.SaveGame(GameMain.GameSession.SavePath);
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}
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EndGame();
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}
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}
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@@ -1492,7 +1499,6 @@ namespace Barotrauma.Networking
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inc.ReadPadBits();
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}
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private void ClientWrite(Client c)
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{
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if (gameStarted && c.InGame)
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@@ -1893,6 +1899,7 @@ namespace Barotrauma.Networking
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}
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outmsg.Write(serverSettings.RadiationEnabled);
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outmsg.Write((byte)serverSettings.MaxMissionCount);
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}
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else
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{
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@@ -2251,10 +2258,6 @@ namespace Barotrauma.Networking
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{
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client.CharacterInfo = new CharacterInfo(CharacterPrefab.HumanSpeciesName, client.Name);
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}
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else
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{
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client.CharacterInfo.ClearCurrentOrders();
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}
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characterInfos.Add(client.CharacterInfo);
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if (client.CharacterInfo.Job == null || client.CharacterInfo.Job.Prefab != client.AssignedJob.First)
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{
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@@ -2340,7 +2343,8 @@ namespace Barotrauma.Networking
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else
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{
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characterData.SpawnInventoryItems(spawnedCharacter, spawnedCharacter.Inventory);
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characterData.ApplyHealthData(spawnedCharacter.Info, spawnedCharacter);
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characterData.ApplyHealthData(spawnedCharacter);
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characterData.ApplyOrderData(spawnedCharacter);
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spawnedCharacter.GiveIdCardTags(mainSubWaypoints[i]);
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characterData.HasSpawned = true;
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}
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@@ -2362,7 +2366,7 @@ namespace Barotrauma.Networking
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if (hadBots)
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{
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//loaded existing bots -> init them
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crewManager?.InitRound();
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crewManager.InitRound();
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}
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else
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{
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@@ -2372,6 +2376,7 @@ namespace Barotrauma.Networking
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}
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campaign?.LoadPets();
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crewManager?.LoadActiveOrders();
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foreach (Submarine sub in Submarine.MainSubs)
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{
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@@ -2516,6 +2521,8 @@ namespace Barotrauma.Networking
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{
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mission.ServerWriteInitial(msg, client);
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}
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msg.Write(GameMain.GameSession.CrewManager != null);
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GameMain.GameSession.CrewManager?.ServerWriteActiveOrders(msg);
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}
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public void EndGame(CampaignMode.TransitionType transitionType = CampaignMode.TransitionType.None)
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@@ -3274,7 +3281,6 @@ namespace Barotrauma.Networking
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if (voteType != VoteType.PurchaseSub)
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{
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SubmarineInfo newSub = GameMain.GameSession.SwitchSubmarine(targetSubmarine, deliveryFee);
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GameMain.GameSession.Campaign.UpgradeManager.RefundResetAndReload(newSub, true);
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}
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serverSettings.Voting.StopSubmarineVote(true);
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@@ -3314,7 +3320,6 @@ namespace Barotrauma.Networking
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serverSettings.SaveClientPermissions();
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}
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private IEnumerable<object> SendClientPermissionsAfterClientListSynced(Client recipient, Client client)
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{
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DateTime timeOut = DateTime.Now + new TimeSpan(0, 0, 10);
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@@ -3331,7 +3336,6 @@ namespace Barotrauma.Networking
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yield return CoroutineStatus.Success;
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}
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private void SendClientPermissions(Client recipient, Client client)
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{
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if (recipient?.Connection == null) { return; }
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@@ -10,6 +10,11 @@ namespace Barotrauma.Networking
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{
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private DateTime despawnTime;
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private float shuttleEmptyTimer;
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private int pendingRespawnCount, requiredRespawnCount;
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private int prevPendingRespawnCount, prevRequiredRespawnCount;
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private IEnumerable<Client> GetClientsToRespawn()
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{
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MultiPlayerCampaign campaign = GameMain.GameSession.GameMode as MultiPlayerCampaign;
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@@ -95,10 +100,19 @@ namespace Barotrauma.Networking
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RespawnShuttle.Velocity = Vector2.Zero;
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}
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int clientsToRespawn = GetClientsToRespawn().Count();
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pendingRespawnCount = GetClientsToRespawn().Count();
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requiredRespawnCount = (int)Math.Max((float)GameMain.Server.ConnectedClients.Count * GameMain.Server.ServerSettings.MinRespawnRatio, 1.0f);
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if (pendingRespawnCount != prevPendingRespawnCount ||
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requiredRespawnCount != prevRequiredRespawnCount)
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{
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prevPendingRespawnCount = pendingRespawnCount;
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prevRequiredRespawnCount = requiredRespawnCount;
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GameMain.Server.CreateEntityEvent(this);
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}
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if (RespawnCountdownStarted)
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{
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if (clientsToRespawn == 0)
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if (pendingRespawnCount == 0)
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{
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RespawnCountdownStarted = false;
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GameMain.Server.CreateEntityEvent(this);
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@@ -106,7 +120,7 @@ namespace Barotrauma.Networking
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}
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else
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{
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bool shouldStartCountdown = ShouldStartRespawnCountdown(clientsToRespawn);
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bool shouldStartCountdown = ShouldStartRespawnCountdown(pendingRespawnCount);
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if (shouldStartCountdown)
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{
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RespawnCountdownStarted = true;
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@@ -167,8 +181,14 @@ namespace Barotrauma.Networking
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}
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}
|
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partial void UpdateReturningProjSpecific()
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partial void UpdateReturningProjSpecific(float deltaTime)
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{
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//speed up despawning if there's no-one inside the shuttle
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if (despawnTime > DateTime.Now + new TimeSpan(0, 0, seconds: 30) && CheckShuttleEmpty(deltaTime))
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{
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despawnTime = DateTime.Now + new TimeSpan(0, 0, seconds: 30);
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}
|
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foreach (Door door in shuttleDoors)
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{
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if (door.IsOpen) door.TrySetState(false, false, true);
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@@ -214,7 +234,7 @@ namespace Barotrauma.Networking
|
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if (!ReturnCountdownStarted)
|
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{
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//if there are no living chracters inside, transporting can be stopped immediately
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if (!Character.CharacterList.Any(c => c.Submarine == RespawnShuttle && !c.IsDead))
|
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if (CheckShuttleEmpty(deltaTime))
|
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{
|
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ReturnTime = DateTime.Now;
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ReturnCountdownStarted = true;
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@@ -232,6 +252,10 @@ namespace Barotrauma.Networking
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GameMain.Server.CreateEntityEvent(this);
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}
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}
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else if (CheckShuttleEmpty(deltaTime))
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{
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ReturnTime = DateTime.Now;
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}
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|
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if (DateTime.Now > ReturnTime)
|
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{
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@@ -245,6 +269,19 @@ namespace Barotrauma.Networking
|
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}
|
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}
|
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|
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private bool CheckShuttleEmpty(float deltaTime)
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{
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if (!Character.CharacterList.Any(c => c.Submarine == RespawnShuttle && !c.IsDead))
|
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{
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shuttleEmptyTimer += deltaTime;
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}
|
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else
|
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{
|
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shuttleEmptyTimer = 0.0f;
|
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}
|
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return shuttleEmptyTimer > 1.0f;
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}
|
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partial void RespawnCharactersProjSpecific(Vector2? shuttlePos)
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{
|
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var respawnSub = RespawnShuttle ?? Submarine.MainSub;
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@@ -394,7 +431,7 @@ namespace Barotrauma.Networking
|
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else
|
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{
|
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characterData.SpawnInventoryItems(character, character.Inventory);
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characterData.ApplyHealthData(character.Info, character);
|
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characterData.ApplyHealthData(character);
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character.GiveIdCardTags(mainSubSpawnPoints[i]);
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characterData.HasSpawned = true;
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}
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@@ -427,6 +464,8 @@ namespace Barotrauma.Networking
|
||||
msg.Write((float)(ReturnTime - DateTime.Now).TotalSeconds);
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break;
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case State.Waiting:
|
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msg.Write((ushort)pendingRespawnCount);
|
||||
msg.Write((ushort)requiredRespawnCount);
|
||||
msg.Write(RespawnCountdownStarted);
|
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msg.Write((float)(RespawnTime - DateTime.Now).TotalSeconds);
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break;
|
||||
|
||||
@@ -162,6 +162,11 @@ namespace Barotrauma.Networking
|
||||
|
||||
RadiationEnabled = incMsg.ReadBoolean();
|
||||
|
||||
int maxMissionCount = MaxMissionCount + incMsg.ReadByte() - 1;
|
||||
if (maxMissionCount < CampaignSettings.MinMissionCountLimit) maxMissionCount = CampaignSettings.MaxMissionCountLimit;
|
||||
if (maxMissionCount > CampaignSettings.MaxMissionCountLimit) maxMissionCount = CampaignSettings.MinMissionCountLimit;
|
||||
MaxMissionCount = maxMissionCount;
|
||||
|
||||
changed |= true;
|
||||
}
|
||||
|
||||
@@ -306,7 +311,8 @@ namespace Barotrauma.Networking
|
||||
{
|
||||
if (Enum.TryParse(missionTypeName, out MissionType missionType))
|
||||
{
|
||||
if (missionType == Barotrauma.MissionType.None) continue;
|
||||
if (missionType == Barotrauma.MissionType.None) { continue; }
|
||||
if (MissionPrefab.HiddenMissionClasses.Contains(missionType)) { continue; }
|
||||
AllowedRandomMissionTypes.Add(missionType);
|
||||
}
|
||||
}
|
||||
@@ -323,6 +329,7 @@ namespace Barotrauma.Networking
|
||||
|
||||
GameMain.NetLobbyScreen.SetBotSpawnMode(BotSpawnMode);
|
||||
GameMain.NetLobbyScreen.SetBotCount(BotCount);
|
||||
GameMain.NetLobbyScreen.SetMaxMissionCount(MaxMissionCount);
|
||||
|
||||
List<string> monsterNames = CharacterPrefab.Prefabs.Select(p => p.Identifier).ToList();
|
||||
MonsterEnabled = new Dictionary<string, bool>();
|
||||
|
||||
Reference in New Issue
Block a user