v0.14.6.0
This commit is contained in:
+138
-60
@@ -49,7 +49,15 @@ namespace Barotrauma
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{
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GameMain.NetLobbyScreen.ToggleCampaignMode(true);
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SaveUtil.LoadGame(selectedSave);
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((MultiPlayerCampaign)GameMain.GameSession.GameMode).LastSaveID++;
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if (GameMain.GameSession.GameMode is MultiPlayerCampaign mpCampaign)
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{
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mpCampaign.LastSaveID++;
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}
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else
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{
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DebugConsole.ThrowError("Unexpected game mode: " + GameMain.GameSession.GameMode);
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return;
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}
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DebugConsole.NewMessage("Campaign loaded!", Color.Cyan);
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DebugConsole.NewMessage(
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GameMain.GameSession.Map.SelectedLocation == null ?
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@@ -155,6 +163,64 @@ namespace Barotrauma
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}
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}
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public void SaveInventories()
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{
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List<CharacterCampaignData> prevCharacterData = new List<CharacterCampaignData>(characterData);
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//client character has spawned this round -> remove old data (and replace with an up-to-date one if the client still has a character)
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characterData.RemoveAll(cd => cd.HasSpawned);
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//refresh the character data of clients who are still in the server
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foreach (Client c in GameMain.Server.ConnectedClients)
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{
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if (c.Character?.Info == null) { continue; }
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if (c.Character.IsDead && c.Character.CauseOfDeath?.Type != CauseOfDeathType.Disconnected) { continue; }
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c.CharacterInfo = c.Character.Info;
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characterData.RemoveAll(cd => cd.MatchesClient(c));
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characterData.Add(new CharacterCampaignData(c));
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}
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//refresh the character data of clients who aren't in the server anymore
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foreach (CharacterCampaignData data in prevCharacterData)
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{
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if (data.HasSpawned && !characterData.Any(cd => cd.IsDuplicate(data)))
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{
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var character = Character.CharacterList.Find(c => c.Info == data.CharacterInfo && !c.IsHusk);
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if (character != null && (!character.IsDead || character.CauseOfDeath?.Type == CauseOfDeathType.Disconnected))
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{
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data.Refresh(character);
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characterData.Add(data);
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}
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}
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}
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characterData.ForEach(cd => cd.HasSpawned = false);
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petsElement = new XElement("pets");
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PetBehavior.SavePets(petsElement);
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//remove all items that are in someone's inventory
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foreach (Character c in Character.CharacterList)
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{
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if (c.Inventory == null) { continue; }
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if (Level.Loaded.Type == LevelData.LevelType.Outpost && c.Submarine != Level.Loaded.StartOutpost)
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{
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Map.CurrentLocation.RegisterTakenItems(c.Inventory.AllItems.Where(it => it.SpawnedInOutpost && it.OriginalModuleIndex > 0));
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}
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if (c.Info != null && c.IsBot)
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{
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if (c.IsDead && c.CauseOfDeath?.Type != CauseOfDeathType.Disconnected) { CrewManager.RemoveCharacterInfo(c.Info); }
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c.Info.HealthData = new XElement("health");
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c.CharacterHealth.Save(c.Info.HealthData);
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c.Info.InventoryData = new XElement("inventory");
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c.SaveInventory();
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c.Info.SaveOrderData();
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}
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c.Inventory.DeleteAllItems();
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}
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}
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protected override IEnumerable<object> DoLevelTransition(TransitionType transitionType, LevelData newLevel, Submarine leavingSub, bool mirror, List<TraitorMissionResult> traitorResults)
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{
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lastUpdateID++;
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@@ -186,59 +252,7 @@ namespace Barotrauma
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if (success)
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{
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List<CharacterCampaignData> prevCharacterData = new List<CharacterCampaignData>(characterData);
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//client character has spawned this round -> remove old data (and replace with an up-to-date one if the client still has a character)
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characterData.RemoveAll(cd => cd.HasSpawned);
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//refresh the character data of clients who are still in the server
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foreach (Client c in GameMain.Server.ConnectedClients)
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{
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if (c.Character?.Info == null) { continue; }
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if (c.Character.IsDead && c.Character.CauseOfDeath?.Type != CauseOfDeathType.Disconnected) { continue; }
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c.CharacterInfo = c.Character.Info;
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characterData.RemoveAll(cd => cd.MatchesClient(c));
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characterData.Add(new CharacterCampaignData(c));
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}
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//refresh the character data of clients who aren't in the server anymore
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foreach (CharacterCampaignData data in prevCharacterData)
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{
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if (data.HasSpawned && !characterData.Any(cd => cd.IsDuplicate(data)))
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{
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var character = Character.CharacterList.Find(c => c.Info == data.CharacterInfo && !c.IsHusk);
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if (character != null && (!character.IsDead || character.CauseOfDeath?.Type == CauseOfDeathType.Disconnected))
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{
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data.Refresh(character);
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characterData.Add(data);
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}
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}
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}
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characterData.ForEach(cd => cd.HasSpawned = false);
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petsElement = new XElement("pets");
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PetBehavior.SavePets(petsElement);
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//remove all items that are in someone's inventory
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foreach (Character c in Character.CharacterList)
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{
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if (c.Inventory == null) { continue; }
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if (Level.Loaded.Type == LevelData.LevelType.Outpost && c.Submarine != Level.Loaded.StartOutpost)
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{
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Map.CurrentLocation.RegisterTakenItems(c.Inventory.AllItems.Where(it => it.SpawnedInOutpost && it.OriginalModuleIndex > 0));
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}
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if (c.Info != null && c.IsBot)
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{
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if (c.IsDead && c.CauseOfDeath?.Type != CauseOfDeathType.Disconnected) { CrewManager.RemoveCharacterInfo(c.Info); }
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c.Info.HealthData = new XElement("health");
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c.CharacterHealth.Save(c.Info.HealthData);
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c.Info.InventoryData = new XElement("inventory");
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c.SaveInventory(c.Inventory, c.Info.InventoryData);
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}
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c.Inventory.DeleteAllItems();
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}
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SaveInventories();
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yield return CoroutineStatus.Running;
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@@ -246,9 +260,13 @@ namespace Barotrauma
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{
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Submarine.MainSub = leavingSub;
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GameMain.GameSession.Submarine = leavingSub;
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GameMain.GameSession.SubmarineInfo = leavingSub.Info;
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leavingSub.Info.FilePath = System.IO.Path.Combine(SaveUtil.TempPath, leavingSub.Info.Name + ".sub");
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var subsToLeaveBehind = GetSubsToLeaveBehind(leavingSub);
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GameMain.GameSession.OwnedSubmarines.Add(leavingSub.Info);
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foreach (Submarine sub in subsToLeaveBehind)
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{
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GameMain.GameSession.OwnedSubmarines.RemoveAll(s => s != leavingSub.Info && s.Name == sub.Info.Name);
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MapEntity.mapEntityList.RemoveAll(e => e.Submarine == sub && e is LinkedSubmarine);
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LinkedSubmarine.CreateDummy(leavingSub, sub);
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}
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@@ -284,6 +302,8 @@ namespace Barotrauma
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yield return CoroutineStatus.Success;
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}
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CrewManager?.ClearCurrentOrders();
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//--------------------------------------
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GameMain.Server.EndGame(transitionType);
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@@ -317,7 +337,7 @@ namespace Barotrauma
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CargoManager.OnSoldItemsChanged += () => { LastUpdateID++; };
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UpgradeManager.OnUpgradesChanged += () => { LastUpdateID++; };
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Map.OnLocationSelected += (loc, connection) => { LastUpdateID++; };
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Map.OnMissionSelected += (loc, mission) => { LastUpdateID++; };
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Map.OnMissionsSelected += (loc, mission) => { LastUpdateID++; };
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Reputation.OnAnyReputationValueChanged += () => { LastUpdateID++; };
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}
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//increment save ID so clients know they're lacking the most up-to-date save file
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@@ -416,8 +436,15 @@ namespace Barotrauma
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msg.Write(lastSaveID);
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msg.Write(map.Seed);
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msg.Write(map.CurrentLocationIndex == -1 ? UInt16.MaxValue : (UInt16)map.CurrentLocationIndex);
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msg.Write(map.SelectedLocationIndex == -1 ? UInt16.MaxValue : (UInt16)map.SelectedLocationIndex);
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msg.Write(map.SelectedMissionIndex == -1 ? byte.MaxValue : (byte)map.SelectedMissionIndex);
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msg.Write(map.SelectedLocationIndex == -1 ? UInt16.MaxValue : (UInt16)map.SelectedLocationIndex);
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var selectedMissionIndices = map.GetSelectedMissionIndices();
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msg.Write((byte)selectedMissionIndices.Count());
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foreach (int selectedMissionIndex in selectedMissionIndices)
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{
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msg.Write((byte)selectedMissionIndex);
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}
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msg.Write(map.AllowDebugTeleport);
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msg.Write(reputation != null);
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if (reputation != null) { msg.Write(reputation.Value); }
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@@ -497,6 +524,13 @@ namespace Barotrauma
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msg.Write((byte)level);
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}
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msg.Write((ushort)UpgradeManager.PurchasedItemSwaps.Count);
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foreach (var itemSwap in UpgradeManager.PurchasedItemSwaps)
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{
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msg.Write(itemSwap.ItemToRemove.ID);
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msg.Write(itemSwap.ItemToInstall?.Identifier ?? string.Empty);
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}
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var characterData = GetClientCharacterData(c);
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if (characterData?.CharacterInfo == null)
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{
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@@ -513,7 +547,14 @@ namespace Barotrauma
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{
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UInt16 currentLocIndex = msg.ReadUInt16();
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UInt16 selectedLocIndex = msg.ReadUInt16();
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byte selectedMissionIndex = msg.ReadByte();
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byte selectedMissionCount = msg.ReadByte();
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List<int> selectedMissionIndices = new List<int>();
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for (int i = 0; i < selectedMissionCount; i++)
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{
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selectedMissionIndices.Add(msg.ReadByte());
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}
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bool purchasedHullRepairs = msg.ReadBoolean();
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bool purchasedItemRepairs = msg.ReadBoolean();
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bool purchasedLostShuttles = msg.ReadBoolean();
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@@ -563,6 +604,21 @@ namespace Barotrauma
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purchasedUpgrades.Add(new PurchasedUpgrade(prefab, category, upgradeLevel));
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}
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ushort purchasedItemSwapCount = msg.ReadUInt16();
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List<PurchasedItemSwap> purchasedItemSwaps = new List<PurchasedItemSwap>();
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for (int i = 0; i < purchasedItemSwapCount; i++)
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{
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UInt16 itemToRemoveID = msg.ReadUInt16();
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Item itemToRemove = Entity.FindEntityByID(itemToRemoveID) as Item;
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string itemToInstallIdentifier = msg.ReadString();
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ItemPrefab itemToInstall = string.IsNullOrEmpty(itemToInstallIdentifier) ? null : ItemPrefab.Find(string.Empty, itemToInstallIdentifier);
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if (itemToRemove == null) { continue; }
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purchasedItemSwaps.Add(new PurchasedItemSwap(itemToRemove, itemToInstall));
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}
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if (!AllowedToManageCampaign(sender))
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{
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DebugConsole.ThrowError("Client \"" + sender.Name + "\" does not have a permission to manage the campaign");
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@@ -626,7 +682,9 @@ namespace Barotrauma
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Map.SelectLocation(selectedLocIndex == UInt16.MaxValue ? -1 : selectedLocIndex);
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if (Map.SelectedLocation == null) { Map.SelectRandomLocation(preferUndiscovered: true); }
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if (Map.SelectedConnection != null) { Map.SelectMission(selectedMissionIndex); }
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if (Map.SelectedConnection != null) { Map.SelectMission(selectedMissionIndices); }
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CheckTooManyMissions(Map.CurrentLocation, sender);
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List<PurchasedItem> currentBuyCrateItems = new List<PurchasedItem>(CargoManager.ItemsInBuyCrate);
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currentBuyCrateItems.ForEach(i => CargoManager.ModifyItemQuantityInBuyCrate(i.ItemPrefab, -i.Quantity));
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@@ -649,6 +707,26 @@ namespace Barotrauma
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int level = UpgradeManager.GetUpgradeLevel(prefab, category);
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GameServer.Log($"SERVER: Purchased level {level} {category.Identifier}.{prefab.Identifier} for {price}", ServerLog.MessageType.ServerMessage);
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}
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foreach (var purchasedItemSwap in purchasedItemSwaps)
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{
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if (purchasedItemSwap.ItemToInstall == null)
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{
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UpgradeManager.CancelItemSwap(purchasedItemSwap.ItemToRemove);
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}
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else
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{
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UpgradeManager.PurchaseItemSwap(purchasedItemSwap.ItemToRemove, purchasedItemSwap.ItemToInstall);
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}
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}
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foreach (Item item in Item.ItemList)
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{
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if (item.PendingItemSwap != null && !purchasedItemSwaps.Any(it => it.ItemToRemove == item))
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{
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UpgradeManager.CancelItemSwap(item);
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item.PendingItemSwap = null;
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}
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}
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}
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public void ServerReadCrew(IReadMessage msg, Client sender)
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@@ -863,7 +941,7 @@ namespace Barotrauma
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CampaignMetadata?.Save(modeElement);
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Map.Save(modeElement);
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CargoManager?.SavePurchasedItems(modeElement);
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UpgradeManager?.SavePendingUpgrades(modeElement, UpgradeManager?.PendingUpgrades);
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UpgradeManager?.Save(modeElement);
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if (petsElement != null)
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{
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