v0.14.6.0
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@@ -6,10 +6,12 @@ namespace Barotrauma
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{
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partial void ShowMessageProjSpecific(int missionState)
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{
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if (missionState >= Headers.Count && missionState >= Messages.Count) return;
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int messageIndex = missionState - 1;
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if (messageIndex >= Headers.Count && messageIndex >= Messages.Count) { return; }
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if (messageIndex < 0) { return; }
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string header = missionState < Headers.Count ? Headers[missionState] : "";
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string message = missionState < Messages.Count ? Messages[missionState] : "";
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string header = messageIndex < Headers.Count ? Headers[messageIndex] : "";
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string message = messageIndex < Messages.Count ? Messages[messageIndex] : "";
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GameServer.Log(TextManager.Get("MissionInfo") + ": " + header + " - " + message, ServerLog.MessageType.ServerMessage);
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}
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