v0.14.6.0

This commit is contained in:
Joonas Rikkonen
2021-06-17 17:54:52 +03:00
parent 3f324b14e8
commit c27e2ea5ab
348 changed files with 13156 additions and 4266 deletions

View File

@@ -55,8 +55,6 @@ namespace Barotrauma
partial void ApplyProjSpecific(float deltaTime, Entity entity, IEnumerable<ISerializableEntity> targets, Hull hull, Vector2 worldPosition, bool playSound)
{
if (entity == null) { return; }
if (playSound)
{
PlaySound(entity, hull, worldPosition);
@@ -66,7 +64,7 @@ namespace Barotrauma
{
float angle = 0.0f;
float particleRotation = 0.0f;
if (emitter.Prefab.CopyEntityAngle)
if (emitter.Prefab.Properties.CopyEntityAngle)
{
Limb targetLimb = null;
if (entity is Item item && item.body != null)