v0.14.6.0
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@@ -55,8 +55,6 @@ namespace Barotrauma
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partial void ApplyProjSpecific(float deltaTime, Entity entity, IEnumerable<ISerializableEntity> targets, Hull hull, Vector2 worldPosition, bool playSound)
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{
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if (entity == null) { return; }
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if (playSound)
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{
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PlaySound(entity, hull, worldPosition);
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@@ -66,7 +64,7 @@ namespace Barotrauma
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{
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float angle = 0.0f;
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float particleRotation = 0.0f;
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if (emitter.Prefab.CopyEntityAngle)
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if (emitter.Prefab.Properties.CopyEntityAngle)
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{
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Limb targetLimb = null;
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if (entity is Item item && item.body != null)
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