v0.14.6.0
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@@ -4731,7 +4731,7 @@ namespace Barotrauma.CharacterEditor
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rotation: 0,
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origin: orig,
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sourceRectangle: wearable.InheritSourceRect ? limb.ActiveSprite.SourceRect : wearable.Sprite.SourceRect,
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scale: (wearable.InheritTextureScale ? 1 : 1 / RagdollParams.TextureScale) * spriteSheetZoom,
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scale: (wearable.InheritTextureScale ? 1 : wearable.Scale / RagdollParams.TextureScale) * spriteSheetZoom,
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effects: SpriteEffects.None,
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color: Color.White,
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layerDepth: 0);
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