v0.14.6.0
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@@ -4731,7 +4731,7 @@ namespace Barotrauma.CharacterEditor
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rotation: 0,
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origin: orig,
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sourceRectangle: wearable.InheritSourceRect ? limb.ActiveSprite.SourceRect : wearable.Sprite.SourceRect,
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scale: (wearable.InheritTextureScale ? 1 : 1 / RagdollParams.TextureScale) * spriteSheetZoom,
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scale: (wearable.InheritTextureScale ? 1 : wearable.Scale / RagdollParams.TextureScale) * spriteSheetZoom,
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effects: SpriteEffects.None,
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color: Color.White,
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layerDepth: 0);
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@@ -305,7 +305,7 @@ namespace Barotrauma.CharacterEditor
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new GUITextBlock(new RectTransform(new Vector2(0.3f, 1), mainElement.RectTransform, Anchor.CenterLeft), TextManager.Get("ContentPackage"));
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var rightContainer = new GUIFrame(new RectTransform(new Vector2(0.7f, 1), mainElement.RectTransform, Anchor.CenterRight), style: null);
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contentPackageDropDown = new GUIDropDown(new RectTransform(new Vector2(1.0f, 0.5f), rightContainer.RectTransform, Anchor.TopRight));
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foreach (ContentPackage cp in ContentPackage.AllPackages)
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foreach (ContentPackage cp in GameMain.Config.AllEnabledPackages)
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{
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#if !DEBUG
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if (cp == GameMain.VanillaContent) { continue; }
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