v0.14.6.0
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@@ -1,6 +1,4 @@
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using Lidgren.Network;
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using Microsoft.Xna.Framework;
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using System;
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using System;
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namespace Barotrauma.Networking
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{
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@@ -8,6 +6,17 @@ namespace Barotrauma.Networking
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{
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private DateTime lastShuttleLeavingWarningTime;
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public int PendingRespawnCount
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{
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get; private set;
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}
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public int RequiredRespawnCount
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{
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get; private set;
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}
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partial void UpdateTransportingProjSpecific(float deltaTime)
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{
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if (GameMain.Client?.Character == null || GameMain.Client.Character.Submarine != RespawnShuttle) { return; }
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@@ -41,6 +50,8 @@ namespace Barotrauma.Networking
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}
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break;
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case State.Waiting:
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PendingRespawnCount = msg.ReadUInt16();
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RequiredRespawnCount = msg.ReadUInt16();
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RespawnCountdownStarted = msg.ReadBoolean();
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ResetShuttle();
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float newRespawnTime = msg.ReadSingle();
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