v0.14.6.0
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@@ -71,15 +71,15 @@ namespace Barotrauma
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if (sparks)
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{
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GameMain.ParticleManager.CreateParticle("spark", worldPosition,
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Rand.Vector(Rand.Range(500.0f, 800.0f)), 0.0f, hull);
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Rand.Vector(Rand.Range(1200.0f, 2400.0f)), 0.0f, hull);
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}
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}
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if (flash)
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{
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float displayRange = flashRange.HasValue ? flashRange.Value : Attack.Range;
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float displayRange = flashRange ?? Attack.Range;
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if (displayRange < 0.1f) { return; }
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var light = new LightSource(worldPosition, displayRange, Color.LightYellow, null);
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var light = new LightSource(worldPosition, displayRange, flashColor, null);
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CoroutineManager.StartCoroutine(DimLight(light));
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}
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}
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