v0.14.6.0

This commit is contained in:
Joonas Rikkonen
2021-06-17 17:54:52 +03:00
parent 3f324b14e8
commit c27e2ea5ab
348 changed files with 13156 additions and 4266 deletions
@@ -71,15 +71,15 @@ namespace Barotrauma
if (sparks)
{
GameMain.ParticleManager.CreateParticle("spark", worldPosition,
Rand.Vector(Rand.Range(500.0f, 800.0f)), 0.0f, hull);
Rand.Vector(Rand.Range(1200.0f, 2400.0f)), 0.0f, hull);
}
}
if (flash)
{
float displayRange = flashRange.HasValue ? flashRange.Value : Attack.Range;
float displayRange = flashRange ?? Attack.Range;
if (displayRange < 0.1f) { return; }
var light = new LightSource(worldPosition, displayRange, Color.LightYellow, null);
var light = new LightSource(worldPosition, displayRange, flashColor, null);
CoroutineManager.StartCoroutine(DimLight(light));
}
}