v0.14.6.0

This commit is contained in:
Joonas Rikkonen
2021-06-17 17:54:52 +03:00
parent 3f324b14e8
commit c27e2ea5ab
348 changed files with 13156 additions and 4266 deletions
@@ -22,6 +22,19 @@ namespace Barotrauma
private readonly List<ItemComponent> activeHUDs = new List<ItemComponent>();
public GUIComponentStyle IconStyle { get; private set; } = null;
partial void AssignCampaignInteractionTypeProjSpecific(CampaignMode.InteractionType interactionType)
{
if (interactionType == CampaignMode.InteractionType.None)
{
IconStyle = null;
}
else
{
IconStyle = GUI.Style.GetComponentStyle($"CampaignInteractionIcon.{interactionType}");
}
}
public IEnumerable<ItemComponent> ActiveHUDs => activeHUDs;
public float LastImpactSoundTime;
@@ -252,7 +265,8 @@ namespace Barotrauma
else if (!ShowItems) { return; }
}
Color color = IsHighlighted && !GUI.DisableItemHighlights && Screen.Selected != GameMain.GameScreen ? GUI.Style.Orange : GetSpriteColor();
Color color = IsIncludedInSelection && editing ? GUI.Style.Blue : IsHighlighted && !GUI.DisableItemHighlights && Screen.Selected != GameMain.GameScreen ? GUI.Style.Orange * Math.Max(GetSpriteColor().A / (float) byte.MaxValue, 0.1f) : GetSpriteColor();
//if (IsSelected && editing) color = Color.Lerp(color, Color.Gold, 0.5f);
bool isWiringMode = editing && SubEditorScreen.TransparentWiringMode && SubEditorScreen.IsWiringMode() && !isWire && parentInventory == null;
@@ -305,24 +319,27 @@ namespace Barotrauma
if (prefab.ResizeHorizontal || prefab.ResizeVertical)
{
Vector2 size = new Vector2(rect.Width, rect.Height);
activeSprite.DrawTiled(spriteBatch, new Vector2(DrawPosition.X - rect.Width / 2, -(DrawPosition.Y + rect.Height / 2)) + drawOffset,
size, color: color,
textureScale: Vector2.One * Scale,
depth: depth);
fadeInBrokenSprite?.Sprite.DrawTiled(spriteBatch, new Vector2(DrawPosition.X - rect.Width / 2, -(DrawPosition.Y + rect.Height / 2)) + fadeInBrokenSprite.Offset.ToVector2() * Scale, size, color: color * fadeInBrokenSpriteAlpha,
textureScale: Vector2.One * Scale,
depth: depth - 0.000001f);
foreach (var decorativeSprite in Prefab.DecorativeSprites)
if (color.A > 0)
{
if (!spriteAnimState[decorativeSprite].IsActive) { continue; }
Vector2 offset = decorativeSprite.GetOffset(ref spriteAnimState[decorativeSprite].OffsetState, spriteAnimState[decorativeSprite].RandomOffsetMultiplier, -rotationRad) * Scale;
if (flippedX && Prefab.CanSpriteFlipX) { offset.X = -offset.X; }
if (flippedY && Prefab.CanSpriteFlipY) { offset.Y = -offset.Y; }
decorativeSprite.Sprite.DrawTiled(spriteBatch,
new Vector2(DrawPosition.X + offset.X - rect.Width / 2, -(DrawPosition.Y + offset.Y + rect.Height / 2)),
activeSprite.DrawTiled(spriteBatch, new Vector2(DrawPosition.X - rect.Width / 2, -(DrawPosition.Y + rect.Height / 2)) + drawOffset,
size, color: color,
textureScale: Vector2.One * Scale,
depth: Math.Min(depth + (decorativeSprite.Sprite.Depth - activeSprite.Depth), 0.999f));
depth: depth);
fadeInBrokenSprite?.Sprite.DrawTiled(spriteBatch, new Vector2(DrawPosition.X - rect.Width / 2, -(DrawPosition.Y + rect.Height / 2)) + fadeInBrokenSprite.Offset.ToVector2() * Scale, size, color: color * fadeInBrokenSpriteAlpha,
textureScale: Vector2.One * Scale,
depth: depth - 0.000001f);
foreach (var decorativeSprite in Prefab.DecorativeSprites)
{
if (!spriteAnimState[decorativeSprite].IsActive) { continue; }
Vector2 offset = decorativeSprite.GetOffset(ref spriteAnimState[decorativeSprite].OffsetState, spriteAnimState[decorativeSprite].RandomOffsetMultiplier, -rotationRad) * Scale;
if (flippedX && Prefab.CanSpriteFlipX) { offset.X = -offset.X; }
if (flippedY && Prefab.CanSpriteFlipY) { offset.Y = -offset.Y; }
decorativeSprite.Sprite.DrawTiled(spriteBatch,
new Vector2(DrawPosition.X + offset.X - rect.Width / 2, -(DrawPosition.Y + offset.Y + rect.Height / 2)),
size, color: color,
textureScale: Vector2.One * Scale,
depth: Math.Min(depth + (decorativeSprite.Sprite.Depth - activeSprite.Depth), 0.999f));
}
}
}
else
@@ -336,8 +353,11 @@ namespace Barotrauma
{
origin.Y = activeSprite.SourceRect.Height - origin.Y;
}
activeSprite.Draw(spriteBatch, new Vector2(DrawPosition.X, -DrawPosition.Y) + drawOffset, color, origin, rotationRad, Scale, activeSprite.effects, depth);
fadeInBrokenSprite?.Sprite.Draw(spriteBatch, new Vector2(DrawPosition.X, -DrawPosition.Y) + fadeInBrokenSprite.Offset.ToVector2() * Scale, color * fadeInBrokenSpriteAlpha, origin, rotationRad, Scale, activeSprite.effects, depth - 0.000001f);
if (color.A > 0)
{
activeSprite.Draw(spriteBatch, new Vector2(DrawPosition.X, -DrawPosition.Y) + drawOffset, color, origin, rotationRad, Scale, activeSprite.effects, depth);
fadeInBrokenSprite?.Sprite.Draw(spriteBatch, new Vector2(DrawPosition.X, -DrawPosition.Y) + fadeInBrokenSprite.Offset.ToVector2() * Scale, color * fadeInBrokenSpriteAlpha, origin, rotationRad, Scale, activeSprite.effects, depth - 0.000001f);
}
if (Infector != null && (Infector.ParentBallastFlora.HasBrokenThrough || BallastFloraBehavior.AlwaysShowBallastFloraSprite))
{
Prefab.InfectedSprite?.Draw(spriteBatch, new Vector2(DrawPosition.X, -DrawPosition.Y) + drawOffset, color, Prefab.InfectedSprite.Origin, rotationRad, Scale, activeSprite.effects, depth - 0.001f);
@@ -365,7 +385,7 @@ namespace Barotrauma
float depthStep = 0.000001f;
if (holdable.Picker.Inventory?.GetItemInLimbSlot(InvSlotType.RightHand) == this)
{
Limb holdLimb = holdable.Picker.AnimController.GetLimb(LimbType.RightHand);
Limb holdLimb = holdable.Picker.AnimController.GetLimb(LimbType.RightArm);
if (holdLimb?.ActiveSprite != null)
{
depth = holdLimb.ActiveSprite.Depth + holdable.Picker.AnimController.GetDepthOffset() + depthStep * 2;
@@ -377,7 +397,7 @@ namespace Barotrauma
}
else if (holdable.Picker.Inventory?.GetItemInLimbSlot(InvSlotType.LeftHand) == this)
{
Limb holdLimb = holdable.Picker.AnimController.GetLimb(LimbType.LeftHand);
Limb holdLimb = holdable.Picker.AnimController.GetLimb(LimbType.LeftArm);
if (holdLimb?.ActiveSprite != null)
{
depth = holdLimb.ActiveSprite.Depth + holdable.Picker.AnimController.GetDepthOffset() - depthStep * 2;
@@ -442,10 +462,7 @@ namespace Barotrauma
if (GameMain.DebugDraw)
{
if (body != null)
{
body.DebugDraw(spriteBatch, Color.White);
}
body?.DebugDraw(spriteBatch, Color.White);
}
if (editing && IsSelected && PlayerInput.KeyDown(Keys.Space))
@@ -463,7 +480,10 @@ namespace Barotrauma
if (IsSelected || IsHighlighted)
{
GUI.DrawRectangle(spriteBatch, new Vector2(DrawPosition.X - rect.Width / 2, -(DrawPosition.Y + rect.Height / 2)), new Vector2(rect.Width, rect.Height),
Vector2 drawPos = new Vector2(DrawPosition.X - rect.Width / 2, -(DrawPosition.Y + rect.Height / 2));
Vector2 drawSize = new Vector2(MathF.Ceiling(rect.Width + Math.Abs(drawPos.X - (int)drawPos.X)), MathF.Ceiling(rect.Height + Math.Abs(drawPos.Y - (int)drawPos.Y)));
drawPos = new Vector2(MathF.Floor(drawPos.X), MathF.Floor(drawPos.Y));
GUI.DrawRectangle(spriteBatch, drawPos, drawSize,
Color.White, false, 0, thickness: Math.Max(1, (int)(2 / Screen.Selected.Cam.Zoom)));
foreach (Rectangle t in Prefab.Triggers)
@@ -675,7 +695,11 @@ namespace Barotrauma
ToolTip = TextManager.Get("MirrorEntityXToolTip"),
OnClicked = (button, data) =>
{
FlipX(relativeToSub: false);
foreach (MapEntity me in SelectedList)
{
me.FlipX(relativeToSub: false);
}
if (!SelectedList.Contains(this)) { FlipX(relativeToSub: false); }
return true;
}
};
@@ -684,7 +708,11 @@ namespace Barotrauma
ToolTip = TextManager.Get("MirrorEntityYToolTip"),
OnClicked = (button, data) =>
{
FlipY(relativeToSub: false);
foreach (MapEntity me in SelectedList)
{
me.FlipY(relativeToSub: false);
}
if (!SelectedList.Contains(this)) { FlipY(relativeToSub: false); }
return true;
}
};
@@ -694,7 +722,7 @@ namespace Barotrauma
reloadTextureButton.OnClicked += (button, data) =>
{
Sprite.ReloadXML();
Sprite.ReloadTexture();
Sprite.ReloadTexture(updateAllSprites: true);
return true;
};
}
@@ -702,7 +730,12 @@ namespace Barotrauma
{
OnClicked = (button, data) =>
{
Reset();
foreach (MapEntity me in SelectedList)
{
(me as Item)?.Reset();
(me as Structure)?.Reset();
}
if (!SelectedList.Contains(this)) { Reset(); }
CreateEditingHUD();
return true;
}
@@ -734,7 +767,11 @@ namespace Barotrauma
if (inGame)
{
if (!ic.AllowInGameEditing) { continue; }
if (SerializableProperty.GetProperties<InGameEditable>(ic).Count == 0) { continue; }
if (SerializableProperty.GetProperties<InGameEditable>(ic).Count == 0 &&
!SerializableProperty.GetProperties<ConditionallyEditable>(ic).Any(p => p.GetAttribute<ConditionallyEditable>().IsEditable(ic)))
{
continue;
}
}
else
{
@@ -1093,29 +1130,39 @@ namespace Barotrauma
nameText += $" ({idName})";
}
}
texts.Add(new ColoredText(nameText, GUI.Style.TextColor, false, false));
texts.Add(new ColoredText(nameText, GUI.Style.TextColor, false, false));
foreach (ItemComponent ic in components)
bool noComponentText = true;
if (CampaignInteractionType != CampaignMode.InteractionType.None)
{
if (string.IsNullOrEmpty(ic.DisplayMsg)) { continue; }
if (!ic.CanBePicked && !ic.CanBeSelected) { continue; }
if (ic is Holdable holdable && !holdable.CanBeDeattached()) { continue; }
Color color = Color.Gray;
if (ic.HasRequiredItems(character, false))
{
if (ic is Repairable)
{
if (!IsFullCondition) { color = Color.Cyan; }
}
else
{
color = Color.Cyan;
}
}
texts.Add(new ColoredText(ic.DisplayMsg, color, false, false));
texts.Add(new ColoredText(TextManager.GetWithVariable($"CampaignInteraction.{CampaignInteractionType}", "[key]", GameMain.Config.KeyBindText(InputType.Use)), Color.Cyan, false, false));
}
if ((PlayerInput.KeyDown(Keys.LeftShift) || PlayerInput.KeyDown(Keys.RightShift)) && CrewManager.DoesItemHaveContextualOrders(this))
else
{
foreach (ItemComponent ic in components)
{
if (string.IsNullOrEmpty(ic.DisplayMsg)) { continue; }
if (!ic.CanBePicked && !ic.CanBeSelected) { continue; }
if (ic is Holdable holdable && !holdable.CanBeDeattached()) { continue; }
Color color = Color.Gray;
if (ic.HasRequiredItems(character, false))
{
if (ic is Repairable)
{
if (!IsFullCondition) { color = Color.Cyan; }
}
else
{
color = Color.Cyan;
}
}
texts.Add(new ColoredText(ic.DisplayMsg, color, false, false));
noComponentText = false;
}
}
if (PlayerInput.IsShiftDown() && CrewManager.DoesItemHaveContextualOrders(this))
{
texts.Add(new ColoredText(TextManager.ParseInputTypes(TextManager.Get("itemmsgcontextualorders")), Color.Cyan, false, false));
}
@@ -1213,6 +1260,9 @@ namespace Barotrauma
}
SetActiveSprite();
break;
case NetEntityEvent.Type.AssignCampaignInteraction:
CampaignInteractionType = (CampaignMode.InteractionType)msg.ReadByte();
break;
case NetEntityEvent.Type.ApplyStatusEffect:
{
ActionType actionType = (ActionType)msg.ReadRangedInteger(0, Enum.GetValues(typeof(ActionType)).Length - 1);
@@ -1327,6 +1377,11 @@ namespace Barotrauma
isActive = true;
if (positionBuffer.Count > 0)
{
transformDirty = true;
}
body.CorrectPosition(positionBuffer, out Vector2 newPosition, out Vector2 newVelocity, out float newRotation, out float newAngularVelocity);
body.LinearVelocity = newVelocity;
body.AngularVelocity = newAngularVelocity;
@@ -1534,11 +1589,20 @@ namespace Barotrauma
}
}
var item = new Item(itemPrefab, pos, sub, id: itemId)
Item item = null;
try
{
SpawnedInOutpost = spawnedInOutpost,
AllowStealing = allowStealing
};
item = new Item(itemPrefab, pos, sub, id: itemId)
{
SpawnedInOutpost = spawnedInOutpost,
AllowStealing = allowStealing
};
}
catch (Exception e)
{
DebugConsole.ThrowError($"Failed to spawn item {itemPrefab.Name}", e);
throw;
}
if (item.body != null)
{