v0.14.6.0
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@@ -296,6 +296,12 @@ namespace Barotrauma
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}
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}
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}
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foreach (ItemComponent component in item.Components)
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{
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component.AddTooltipInfo(ref description);
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}
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if (item.Prefab.ShowContentsInTooltip && item.OwnInventory != null)
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{
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foreach (string itemName in item.OwnInventory.AllItems.Select(it => it.Name).Distinct())
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@@ -320,6 +326,11 @@ namespace Barotrauma
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toolTip += $"‖color:{conditionColorStr}‖ ({(int)item.ConditionPercentage} %)‖color:end‖";
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}
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if (!string.IsNullOrEmpty(description)) { toolTip += '\n' + description; }
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if (item.prefab.ContentPackage != GameMain.VanillaContent && item.prefab.ContentPackage != null)
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{
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colorStr = XMLExtensions.ColorToString(Color.MediumPurple);
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toolTip += $"\n‖color:{colorStr}‖{item.prefab.ContentPackage.Name}‖color:end‖";
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}
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}
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if (itemsInSlot.Count() > 1)
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{
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@@ -945,6 +956,15 @@ namespace Barotrauma
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{
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return CursorState.Hand;
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}
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var container = item?.GetComponent<ItemContainer>();
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if (container == null) { continue; }
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if (container.Inventory.visualSlots != null)
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{
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if (container.Inventory.visualSlots.Any(slot => slot.IsHighlighted))
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{
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return CursorState.Hand;
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}
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}
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}
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}
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@@ -1120,9 +1140,10 @@ namespace Barotrauma
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if (selectedSlot == null)
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{
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if (DraggingItemToWorld &&
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Character.Controlled.FocusedItem?.OwnInventory != null &&
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(Character.Controlled.FocusedItem.GetComponent<ItemContainer>()?.HasRequiredItems(Character.Controlled, addMessage: false) ?? false) &&
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Character.Controlled.FocusedItem.OwnInventory.CanBePut(DraggingItems.FirstOrDefault()))
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Character.Controlled.FocusedItem is { OwnInventory: { } inventory } item && item.GetComponent<ItemContainer>() is { } container &&
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container.HasRequiredItems(Character.Controlled, addMessage: false) &&
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container.AllowDragAndDrop &&
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inventory.CanBePut(DraggingItems.FirstOrDefault()))
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{
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bool anySuccess = false;
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foreach (Item it in DraggingItems)
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@@ -1575,7 +1596,7 @@ namespace Barotrauma
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}
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sprite.Draw(spriteBatch, itemPos, spriteColor, rotation, scale);
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if (!item.AllowStealing && CharacterInventory.LimbSlotIcons.ContainsKey(InvSlotType.LeftHand))
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if ((!item.AllowStealing || (inventory != null && inventory.slots[slotIndex].Items.Any(it => !it.AllowStealing))) && CharacterInventory.LimbSlotIcons.ContainsKey(InvSlotType.LeftHand))
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{
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var stealIcon = CharacterInventory.LimbSlotIcons[InvSlotType.LeftHand];
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Vector2 iconSize = new Vector2(25 * GUI.Scale);
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