v0.14.6.0
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@@ -40,7 +40,7 @@ namespace Barotrauma.Items.Components
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Wire equippedWire = null;
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bool allowRewiring = GameMain.NetworkMember?.ServerSettings == null || GameMain.NetworkMember.ServerSettings.AllowRewiring || panel.AlwaysAllowRewiring;
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if (allowRewiring && (!panel.Locked || Screen.Selected == GameMain.SubEditorScreen))
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if (allowRewiring && (!panel.Locked && !panel.TemporarilyLocked || Screen.Selected == GameMain.SubEditorScreen))
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{
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//if the Character using the panel has a wire item equipped
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//and the wire hasn't been connected yet, draw it on the panel
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@@ -365,7 +365,7 @@ namespace Barotrauma.Items.Components
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ConnectionPanel.HighlightedWire = wire;
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bool allowRewiring = GameMain.NetworkMember?.ServerSettings == null || GameMain.NetworkMember.ServerSettings.AllowRewiring || panel.AlwaysAllowRewiring;
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if (allowRewiring && (!wire.Locked && !panel.Locked || Screen.Selected == GameMain.SubEditorScreen))
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if (allowRewiring && (!wire.Locked && !panel.Locked && !panel.TemporarilyLocked || Screen.Selected == GameMain.SubEditorScreen))
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{
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//start dragging the wire
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if (PlayerInput.PrimaryMouseButtonHeld()) { DraggingConnected = wire; }
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