v0.14.6.0

This commit is contained in:
Joonas Rikkonen
2021-06-17 17:54:52 +03:00
parent 3f324b14e8
commit c27e2ea5ab
348 changed files with 13156 additions and 4266 deletions
@@ -87,21 +87,6 @@ namespace Barotrauma.Items.Components
//float = strength of the disruption, between 0-1
private readonly List<Pair<Vector2, float>> disruptedDirections = new List<Pair<Vector2, float>>();
class CachedDistance
{
public readonly Vector2 TransducerWorldPos;
public readonly Vector2 WorldPos;
public readonly float Distance;
public double RecalculationTime;
public CachedDistance(Vector2 transducerWorldPos, Vector2 worldPos, float dist)
{
TransducerWorldPos = transducerWorldPos;
WorldPos = worldPos;
Distance = dist;
}
}
private readonly Dictionary<object, CachedDistance> markerDistances = new Dictionary<object, CachedDistance>();
private readonly Color positiveColor = Color.Green;
@@ -451,7 +436,9 @@ namespace Barotrauma.Items.Components
connectedSubUpdateTimer = ConnectedSubUpdateInterval;
}
if (sonarView.Rect.Contains(PlayerInput.MousePosition))
Steering steering = item.GetComponent<Steering>();
if (sonarView.Rect.Contains(PlayerInput.MousePosition) &&
(GUI.MouseOn == null || GUI.MouseOn == sonarView || sonarView.IsParentOf(GUI.MouseOn) || GUI.MouseOn == steering?.GuiFrame || (steering?.GuiFrame?.IsParentOf(GUI.MouseOn) ?? false)))
{
float scrollSpeed = PlayerInput.ScrollWheelSpeed / 1000.0f;
if (Math.Abs(scrollSpeed) > 0.0001f)
@@ -459,8 +446,13 @@ namespace Barotrauma.Items.Components
zoomSlider.BarScroll += PlayerInput.ScrollWheelSpeed / 1000.0f;
zoomSlider.OnMoved(zoomSlider, zoomSlider.BarScroll);
}
if (PlayerInput.KeyHit(InputType.Run))
{
SonarModeSwitch.OnClicked(SonarModeSwitch, null);
}
}
float distort = 1.0f - item.Condition / item.MaxCondition;
for (int i = sonarBlips.Count - 1; i >= 0; i--)
{
@@ -623,7 +615,6 @@ namespace Barotrauma.Items.Components
}
}
Steering steering = item.GetComponent<Steering>();
if (steering != null && steering.DockingModeEnabled && steering.ActiveDockingSource != null)
{
float dockingDist = Vector2.Distance(steering.ActiveDockingSource.Item.WorldPosition, steering.DockingTarget.Item.WorldPosition);
@@ -790,10 +781,7 @@ namespace Barotrauma.Items.Components
DisplayRadius = (rect.Width / 2.0f) * (1.0f - displayBorderSize);
displayScale = DisplayRadius / range * zoom;
if (screenBackground != null)
{
screenBackground.Draw(spriteBatch, center, 0.0f, rect.Width / screenBackground.size.X);
}
screenBackground?.Draw(spriteBatch, center, 0.0f, rect.Width / screenBackground.size.X);
if (useDirectionalPing)
{
@@ -881,10 +869,7 @@ namespace Barotrauma.Items.Components
GUI.DrawString(spriteBatch, rect.Location.ToVector2(), sonarBlips.Count.ToString(), Color.White);
}
if (screenOverlay != null)
{
screenOverlay.Draw(spriteBatch, center, 0.0f, rect.Width / screenOverlay.size.X);
}
screenOverlay?.Draw(spriteBatch, center, 0.0f, rect.Width / screenOverlay.size.X);
if (signalStrength <= 0.5f)
{
@@ -947,21 +932,25 @@ namespace Barotrauma.Items.Components
cave.StartPos.ToVector2(), transducerCenter,
displayScale, center, DisplayRadius);
}
int missionIndex = 0;
foreach (Mission mission in GameMain.GameSession.Missions)
{
if (!string.IsNullOrWhiteSpace(mission.SonarLabel))
{
int i = 0;
foreach (Vector2 sonarPosition in mission.SonarPositions)
{
DrawMarker(spriteBatch,
mission.SonarLabel,
mission.SonarIconIdentifier,
mission,
sonarPosition, transducerCenter,
"mission" + missionIndex + ":" + i,
sonarPosition, transducerCenter,
displayScale, center, DisplayRadius * 0.95f);
i++;
}
}
missionIndex++;
}
if (AllowUsingMineralScanner && useMineralScanner && CurrentMode == Mode.Active && MineralClusters != null)
@@ -974,7 +963,7 @@ namespace Barotrauma.Items.Components
var i = unobtainedMinerals.FirstOrDefault();
if (i == null) { continue; }
DrawMarker(spriteBatch,
i.Name, "mineral", i,
i.Name, "mineral", "mineralcluster" + i,
c.center, transducerCenter,
displayScale, center, DisplayRadius * 0.95f,
onlyShowTextOnMouseOver: true);
@@ -987,14 +976,14 @@ namespace Barotrauma.Items.Components
if (connectedSubs.Contains(sub)) { continue; }
if (sub.WorldPosition.Y > Level.Loaded.Size.Y) { continue; }
if (item.Submarine != null)
if (item.Submarine != null || Character.Controlled != null)
{
//hide enemy team
if (sub.TeamID == CharacterTeamType.Team1 && (item.Submarine.TeamID == CharacterTeamType.Team2 || Character.Controlled?.TeamID == CharacterTeamType.Team2))
if (sub.TeamID == CharacterTeamType.Team1 && (item.Submarine?.TeamID == CharacterTeamType.Team2 || Character.Controlled?.TeamID == CharacterTeamType.Team2))
{
continue;
}
else if (sub.TeamID == CharacterTeamType.Team2 && (item.Submarine.TeamID == CharacterTeamType.Team1 || Character.Controlled?.TeamID == CharacterTeamType.Team1))
else if (sub.TeamID == CharacterTeamType.Team2 && (item.Submarine?.TeamID == CharacterTeamType.Team1 || Character.Controlled?.TeamID == CharacterTeamType.Team1))
{
continue;
}
@@ -1101,19 +1090,17 @@ namespace Barotrauma.Items.Components
if (Level.Loaded != null && dockingPort.Item.Submarine.WorldPosition.Y > Level.Loaded.Size.Y) { continue; }
if (dockingPort.Item.Submarine == null) { continue; }
if (dockingPort.Item.Submarine.Info.IsWreck) { continue; }
if (!dockingPort.Item.Submarine.ShowSonarMarker && !dockingPort.Item.Submarine.Info.IsOutpost) { continue; }
// docking ports should be shown even if defined as not, if the submarine is the same as the sonar's
if (!dockingPort.Item.Submarine.ShowSonarMarker && dockingPort.Item.Submarine != item.Submarine && !dockingPort.Item.Submarine.Info.IsOutpost) { continue; }
//don't show the docking ports of the opposing team on the sonar
if (item.Submarine != null)
if (item.Submarine != null &&
item.Submarine != GameMain.NetworkMember?.RespawnManager?.RespawnShuttle &&
dockingPort.Item.Submarine != GameMain.NetworkMember?.RespawnManager?.RespawnShuttle &&
dockingPort.Item.Submarine.Info.Type != SubmarineType.Outpost)
{
if (dockingPort.Item.Submarine.TeamID == CharacterTeamType.Team1 && (item.Submarine.TeamID == CharacterTeamType.Team2 || Character.Controlled?.TeamID == CharacterTeamType.Team2))
{
continue;
}
else if (dockingPort.Item.Submarine.TeamID == CharacterTeamType.Team2 && (item.Submarine.TeamID == CharacterTeamType.Team1 || Character.Controlled?.TeamID == CharacterTeamType.Team1))
{
continue;
}
// specifically checking for friendlyNPC seems more logical here
if (dockingPort.Item.Submarine.TeamID != item.Submarine.TeamID && dockingPort.Item.Submarine.TeamID != CharacterTeamType.FriendlyNPC) { continue; }
}
Vector2 offset = (dockingPort.Item.WorldPosition - transducerCenter) * scale;
@@ -1629,9 +1616,7 @@ namespace Barotrauma.Items.Components
{
if (markerDistances.TryGetValue(targetIdentifier, out CachedDistance cachedDistance))
{
if (Timing.TotalTime > cachedDistance.RecalculationTime &&
(Vector2.DistanceSquared(cachedDistance.TransducerWorldPos, transducerPosition) > 500 * 500 ||
Vector2.DistanceSquared(cachedDistance.WorldPos, worldPosition) > 500 * 500))
if (cachedDistance.ShouldUpdateDistance(transducerPosition, worldPosition))
{
markerDistances.Remove(targetIdentifier);
CalculateDistance();
@@ -1653,10 +1638,7 @@ namespace Barotrauma.Items.Components
var path = pathFinder.FindPath(ConvertUnits.ToSimUnits(transducerPosition), ConvertUnits.ToSimUnits(worldPosition));
if (!path.Unreachable)
{
var cachedDistance = new CachedDistance(transducerPosition, worldPosition, path.TotalLength)
{
RecalculationTime = Timing.TotalTime + Rand.Range(1.0f, 5.0f)
};
var cachedDistance = new CachedDistance(transducerPosition, worldPosition, path.TotalLength, Timing.TotalTime + Rand.Range(1.0f, 5.0f));
markerDistances.Add(targetIdentifier, cachedDistance);
dist = path.TotalLength;
}