v0.14.6.0
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@@ -281,10 +281,10 @@ namespace Barotrauma.Items.Components
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foreach (ParticleEmitter particleEmitter in particleEmitters)
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{
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float particleAngle = item.body.Rotation + ((item.body.Dir > 0.0f) ? 0.0f : MathHelper.Pi);
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float particleRange = particleEmitter.Prefab.VelocityMax * particleEmitter.Prefab.ParticlePrefab.LifeTime;
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float particleRange = particleEmitter.Prefab.Properties.VelocityMax * particleEmitter.Prefab.ParticlePrefab.LifeTime;
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particleEmitter.Emit(
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deltaTime, particleStartPos,
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item.CurrentHull, particleAngle, particleEmitter.Prefab.CopyEntityAngle ? -particleAngle : 0, velocityMultiplier: dist / particleRange * 1.5f,
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item.CurrentHull, particleAngle, particleEmitter.Prefab.Properties.CopyEntityAngle ? -particleAngle : 0, velocityMultiplier: dist / particleRange * 1.5f,
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colorMultiplier: new Color(color.R, color.G, color.B, (byte)255));
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}
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}
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