v0.14.6.0

This commit is contained in:
Joonas Rikkonen
2021-06-17 17:54:52 +03:00
parent 3f324b14e8
commit c27e2ea5ab
348 changed files with 13156 additions and 4266 deletions
@@ -281,10 +281,10 @@ namespace Barotrauma.Items.Components
foreach (ParticleEmitter particleEmitter in particleEmitters)
{
float particleAngle = item.body.Rotation + ((item.body.Dir > 0.0f) ? 0.0f : MathHelper.Pi);
float particleRange = particleEmitter.Prefab.VelocityMax * particleEmitter.Prefab.ParticlePrefab.LifeTime;
float particleRange = particleEmitter.Prefab.Properties.VelocityMax * particleEmitter.Prefab.ParticlePrefab.LifeTime;
particleEmitter.Emit(
deltaTime, particleStartPos,
item.CurrentHull, particleAngle, particleEmitter.Prefab.CopyEntityAngle ? -particleAngle : 0, velocityMultiplier: dist / particleRange * 1.5f,
item.CurrentHull, particleAngle, particleEmitter.Prefab.Properties.CopyEntityAngle ? -particleAngle : 0, velocityMultiplier: dist / particleRange * 1.5f,
colorMultiplier: new Color(color.R, color.G, color.B, (byte)255));
}
}