v0.14.6.0

This commit is contained in:
Joonas Rikkonen
2021-06-17 17:54:52 +03:00
parent 3f324b14e8
commit c27e2ea5ab
348 changed files with 13156 additions and 4266 deletions
@@ -281,10 +281,10 @@ namespace Barotrauma.Items.Components
foreach (ParticleEmitter particleEmitter in particleEmitters)
{
float particleAngle = item.body.Rotation + ((item.body.Dir > 0.0f) ? 0.0f : MathHelper.Pi);
float particleRange = particleEmitter.Prefab.VelocityMax * particleEmitter.Prefab.ParticlePrefab.LifeTime;
float particleRange = particleEmitter.Prefab.Properties.VelocityMax * particleEmitter.Prefab.ParticlePrefab.LifeTime;
particleEmitter.Emit(
deltaTime, particleStartPos,
item.CurrentHull, particleAngle, particleEmitter.Prefab.CopyEntityAngle ? -particleAngle : 0, velocityMultiplier: dist / particleRange * 1.5f,
item.CurrentHull, particleAngle, particleEmitter.Prefab.Properties.CopyEntityAngle ? -particleAngle : 0, velocityMultiplier: dist / particleRange * 1.5f,
colorMultiplier: new Color(color.R, color.G, color.B, (byte)255));
}
}
@@ -611,5 +611,6 @@ namespace Barotrauma.Items.Components
}
OnResolutionChanged();
}
public virtual void AddTooltipInfo(ref string description) { }
}
}
@@ -14,6 +14,11 @@ namespace Barotrauma.Items.Components
private GUICustomComponent guiCustomComponent;
/// <summary>
/// Can be used to set the sprite depth individually for each contained item
/// </summary>
private float[] containedSpriteDepths;
public Sprite InventoryTopSprite
{
get { return inventoryTopSprite; }
@@ -153,6 +158,8 @@ namespace Barotrauma.Items.Components
//if a GUIFrame has been defined, draw the inventory inside it
CreateGUI();
}
containedSpriteDepths = element.GetAttributeFloatArray("containedspritedepths", new float[0]);
}
protected override void CreateGUI()
@@ -316,6 +323,10 @@ namespace Barotrauma.Items.Components
if (item.FlippedY) { origin.Y = containedItem.Sprite.SourceRect.Height - origin.Y; }
float containedSpriteDepth = ContainedSpriteDepth < 0.0f ? containedItem.Sprite.Depth : ContainedSpriteDepth;
if (i < containedSpriteDepths.Length)
{
containedSpriteDepth = containedSpriteDepths[i];
}
containedSpriteDepth = itemDepth + (containedSpriteDepth - (item.Sprite?.Depth ?? item.SpriteDepth)) / 10000.0f;
containedItem.Sprite.Draw(
@@ -16,44 +16,43 @@ namespace Barotrauma.Items.Components
public Vector2 DrawSize
{
get { return new Vector2(light.Range * 2, light.Range * 2); }
get { return new Vector2(Light.Range * 2, Light.Range * 2); }
}
private LightSource light;
public LightSource Light
{
get { return light; }
}
public LightSource Light { get; }
public override void OnScaleChanged()
{
light.SpriteScale = Vector2.One * item.Scale;
light.Position = ParentBody != null ? ParentBody.Position : item.Position;
Light.SpriteScale = Vector2.One * item.Scale;
Light.Position = ParentBody != null ? ParentBody.Position : item.Position;
}
partial void SetLightSourceState(bool enabled, float brightness)
{
if (light == null) { return; }
light.Enabled = enabled;
light.Color = LightColor.Multiply(brightness);
if (Light == null) { return; }
Light.Enabled = enabled;
if (enabled)
{
Light.Color = LightColor.Multiply(brightness);
}
}
public void Draw(SpriteBatch spriteBatch, bool editing = false, float itemDepth = -1)
{
if (light.LightSprite != null && (item.body == null || item.body.Enabled) && lightBrightness > 0.0f && IsOn)
if (Light.LightSprite != null && (item.body == null || item.body.Enabled) && lightBrightness > 0.0f && IsOn)
{
Vector2 origin = light.LightSprite.Origin;
if ((light.LightSpriteEffect & SpriteEffects.FlipHorizontally) == SpriteEffects.FlipHorizontally) { origin.X = light.LightSprite.SourceRect.Width - origin.X; }
if ((light.LightSpriteEffect & SpriteEffects.FlipVertically) == SpriteEffects.FlipVertically) { origin.Y = light.LightSprite.SourceRect.Height - origin.Y; }
light.LightSprite.Draw(spriteBatch, new Vector2(item.DrawPosition.X, -item.DrawPosition.Y), lightColor * lightBrightness, origin, -light.Rotation, item.Scale, light.LightSpriteEffect, itemDepth - 0.0001f);
Vector2 origin = Light.LightSprite.Origin;
if ((Light.LightSpriteEffect & SpriteEffects.FlipHorizontally) == SpriteEffects.FlipHorizontally) { origin.X = Light.LightSprite.SourceRect.Width - origin.X; }
if ((Light.LightSpriteEffect & SpriteEffects.FlipVertically) == SpriteEffects.FlipVertically) { origin.Y = Light.LightSprite.SourceRect.Height - origin.Y; }
Light.LightSprite.Draw(spriteBatch, new Vector2(item.DrawPosition.X, -item.DrawPosition.Y), lightColor * lightBrightness, origin, -Light.Rotation, item.Scale, Light.LightSpriteEffect, itemDepth - 0.0001f);
}
}
public override void FlipX(bool relativeToSub)
{
if (light?.LightSprite != null && item.Prefab.CanSpriteFlipX && item.body == null)
if (Light?.LightSprite != null && item.Prefab.CanSpriteFlipX && item.body == null)
{
light.LightSpriteEffect = light.LightSpriteEffect == SpriteEffects.None ?
Light.LightSpriteEffect = Light.LightSpriteEffect == SpriteEffects.None ?
SpriteEffects.FlipHorizontally : SpriteEffects.None;
}
}
@@ -93,7 +92,7 @@ namespace Barotrauma.Items.Components
protected override void RemoveComponentSpecific()
{
base.RemoveComponentSpecific();
light.Remove();
Light.Remove();
}
}
}
@@ -178,26 +178,26 @@ namespace Barotrauma.Items.Components
ToolTip = fi.TargetItem.Description
};
var container = new GUILayoutGroup(new RectTransform(Vector2.One, frame.RectTransform),
childAnchor: Anchor.CenterLeft, isHorizontal: true) { RelativeSpacing = 0.02f };
var container = new GUILayoutGroup(new RectTransform(Vector2.One, frame.RectTransform),
childAnchor: Anchor.CenterLeft, isHorizontal: true) { RelativeSpacing = 0.02f };
var itemIcon = fi.TargetItem.InventoryIcon ?? fi.TargetItem.sprite;
if (itemIcon != null)
{
new GUIImage(new RectTransform(new Point(frame.Rect.Height,frame.Rect.Height), container.RectTransform),
itemIcon, scaleToFit: true)
{
Color = fi.TargetItem.InventoryIconColor,
ToolTip = fi.TargetItem.Description
};
}
var itemIcon = fi.TargetItem.InventoryIcon ?? fi.TargetItem.sprite;
if (itemIcon != null)
{
new GUIImage(new RectTransform(new Point(frame.Rect.Height,frame.Rect.Height), container.RectTransform),
itemIcon, scaleToFit: true)
{
Color = fi.TargetItem.InventoryIconColor,
ToolTip = fi.TargetItem.Description
};
}
new GUITextBlock(new RectTransform(new Vector2(0.85f, 1f), container.RectTransform), GetRecipeNameAndAmount(fi))
{
Padding = Vector4.Zero,
AutoScaleVertical = true,
ToolTip = fi.TargetItem.Description
};
new GUITextBlock(new RectTransform(new Vector2(0.85f, 1f), container.RectTransform), GetRecipeNameAndAmount(fi))
{
Padding = Vector4.Zero,
AutoScaleVertical = true,
ToolTip = fi.TargetItem.Description
};
}
}
@@ -367,6 +367,10 @@ namespace Barotrauma.Items.Components
{
toolTipText += " " + (int)Math.Round(requiredItem.MinCondition * 100) + "%";
}
else if (requiredItem.MaxCondition <= 0.0f)
{
toolTipText = TextManager.GetWithVariable("displayname.emptyitem", "[itemname]", toolTipText);
}
if (!string.IsNullOrEmpty(requiredItem.ItemPrefabs.First().Description))
{
toolTipText += '\n' + requiredItem.ItemPrefabs.First().Description;
@@ -199,13 +199,9 @@ namespace Barotrauma.Items.Components
}
Color neutralColor = Color.DarkCyan;
if (hull.RoomName != null)
if (hull.IsWetRoom)
{
if (hull.RoomName.Contains("ballast") || hull.RoomName.Contains("Ballast") ||
hull.RoomName.Contains("airlock") || hull.RoomName.Contains("Airlock"))
{
neutralColor = new Color(9, 80, 159);
}
neutralColor = new Color(9, 80, 159);
}
if (hullData.Distort)
@@ -33,10 +33,7 @@ namespace Barotrauma.Items.Components
base.Update(deltaTime, cam);
if (selectionUI != null)
{
selectionUI.Update();
}
selectionUI?.Update();
}
}
}
@@ -16,8 +16,8 @@ namespace Barotrauma.Items.Components
private GUITickBox powerLight;
private GUITickBox autoControlIndicator;
private List<Pair<Vector2, ParticleEmitter>> pumpOutEmitters = new List<Pair<Vector2, ParticleEmitter>>();
private List<Pair<Vector2, ParticleEmitter>> pumpInEmitters = new List<Pair<Vector2, ParticleEmitter>>();
private readonly List<(Vector2 position, ParticleEmitter emitter)> pumpOutEmitters = new List<(Vector2 position, ParticleEmitter emitter)>();
private readonly List<(Vector2 position, ParticleEmitter emitter)> pumpInEmitters = new List<(Vector2 position, ParticleEmitter emitter)>();
public float CurrentBrokenVolume
{
@@ -35,14 +35,10 @@ namespace Barotrauma.Items.Components
switch (subElement.Name.ToString().ToLowerInvariant())
{
case "pumpoutemitter":
pumpOutEmitters.Add(new Pair<Vector2, ParticleEmitter>(
subElement.GetAttributeVector2("position", Vector2.Zero),
new ParticleEmitter(subElement)));
pumpOutEmitters.Add((subElement.GetAttributeVector2("position", Vector2.Zero), new ParticleEmitter(subElement)));
break;
case "pumpinemitter":
pumpInEmitters.Add(new Pair<Vector2, ParticleEmitter>(
subElement.GetAttributeVector2("position", Vector2.Zero),
new ParticleEmitter(subElement)));
pumpInEmitters.Add((subElement.GetAttributeVector2("position", Vector2.Zero), new ParticleEmitter(subElement)));
break;
}
}
@@ -148,21 +144,43 @@ namespace Barotrauma.Items.Components
{
if (FlowPercentage < 0.0f)
{
foreach (Pair<Vector2, ParticleEmitter> pumpOutEmitter in pumpOutEmitters)
foreach (var (position, emitter) in pumpOutEmitters)
{
//only emit "pump out" particles when underwater
Vector2 particlePos = item.Rect.Location.ToVector2() + pumpOutEmitter.First;
if (item.CurrentHull != null && item.CurrentHull.Surface < particlePos.Y) continue;
if (item.CurrentHull != null && item.CurrentHull.Surface < item.Rect.Location.Y + position.Y) { continue; }
pumpOutEmitter.Second.Emit(deltaTime, item.WorldRect.Location.ToVector2() + pumpOutEmitter.First * item.Scale, item.CurrentHull,
//only emit "pump out" particles when underwater
Vector2 relativeParticlePos = (item.WorldRect.Location.ToVector2() + position * item.Scale) - item.WorldPosition;
float angle = 0.0f;
if (item.FlippedX)
{
relativeParticlePos.X = -relativeParticlePos.X;
angle = MathHelper.Pi;
}
if (item.FlippedY)
{
relativeParticlePos.Y = -relativeParticlePos.Y;
}
emitter.Emit(deltaTime, item.WorldPosition + relativeParticlePos, item.CurrentHull, angle,
velocityMultiplier: MathHelper.Lerp(0.5f, 1.0f, -FlowPercentage / 100.0f));
}
}
else if (FlowPercentage > 0.0f)
{
foreach (Pair<Vector2, ParticleEmitter> pumpInEmitter in pumpInEmitters)
foreach (var (position, emitter) in pumpInEmitters)
{
pumpInEmitter.Second.Emit(deltaTime, item.WorldRect.Location.ToVector2() + pumpInEmitter.First * item.Scale, item.CurrentHull,
Vector2 relativeParticlePos = (item.WorldRect.Location.ToVector2() + position * item.Scale) - item.WorldPosition;
float angle = 0.0f;
if (item.FlippedX)
{
relativeParticlePos.X = -relativeParticlePos.X;
angle = MathHelper.Pi;
}
if (item.FlippedY)
{
relativeParticlePos.Y = -relativeParticlePos.Y;
}
emitter.Emit(deltaTime, item.WorldPosition + relativeParticlePos, item.CurrentHull, angle,
velocityMultiplier: MathHelper.Lerp(0.5f, 1.0f, FlowPercentage / 100.0f));
}
}
@@ -53,6 +53,8 @@ namespace Barotrauma.Items.Components
private GUIFrame inventoryContainer;
private GUILayoutGroup paddedFrame;
private readonly Dictionary<string, GUIButton> warningButtons = new Dictionary<string, GUIButton>();
private static readonly string[] warningTexts = new string[]
@@ -74,7 +76,7 @@ namespace Barotrauma.Items.Components
tempRangeIndicator = new Sprite(element.GetChildElement("temprangeindicator")?.GetChildElement("sprite"));
graphLine = new Sprite(element.GetChildElement("graphline")?.GetChildElement("sprite"));
var paddedFrame = new GUILayoutGroup(new RectTransform(
paddedFrame = new GUILayoutGroup(new RectTransform(
GuiFrame.Rect.Size - GUIStyle.ItemFrameMargin, GuiFrame.RectTransform, Anchor.Center)
{ AbsoluteOffset = GUIStyle.ItemFrameOffset },
isHorizontal: true)
@@ -128,27 +130,27 @@ namespace Barotrauma.Items.Components
Point maxIndicatorSize = new Point(int.MaxValue, (int)(40 * GUI.Scale));
criticalHeatWarning = new GUITickBox(new RectTransform(new Vector2(0.33f, 1.0f), topLeftArea.RectTransform) { MaxSize = maxIndicatorSize },
criticalHeatWarning = new GUITickBox(new RectTransform(new Vector2(0.3f, 1.0f), topLeftArea.RectTransform) { MaxSize = maxIndicatorSize },
TextManager.Get("ReactorWarningCriticalTemp"), font: GUI.SubHeadingFont, style: "IndicatorLightRed")
{
Selected = false,
Enabled = false,
ToolTip = TextManager.Get("ReactorHeatTip")
};
lowTemperatureWarning = new GUITickBox(new RectTransform(new Vector2(0.33f, 1.0f), topLeftArea.RectTransform) { MaxSize = maxIndicatorSize },
TextManager.Get("ReactorWarningCriticalLowTemp"), font: GUI.SubHeadingFont, style: "IndicatorLightRed")
{
Selected = false,
Enabled = false,
ToolTip = TextManager.Get("ReactorTempTip")
};
criticalOutputWarning = new GUITickBox(new RectTransform(new Vector2(0.33f, 1.0f), topLeftArea.RectTransform) { MaxSize = maxIndicatorSize },
criticalOutputWarning = new GUITickBox(new RectTransform(new Vector2(0.3f, 1.0f), topLeftArea.RectTransform) { MaxSize = maxIndicatorSize },
TextManager.Get("ReactorWarningCriticalOutput"), font: GUI.SubHeadingFont, style: "IndicatorLightRed")
{
Selected = false,
Enabled = false,
ToolTip = TextManager.Get("ReactorOutputTip")
};
lowTemperatureWarning = new GUITickBox(new RectTransform(new Vector2(0.4f, 1.0f), topLeftArea.RectTransform) { MaxSize = maxIndicatorSize },
TextManager.Get("ReactorWarningCriticalLowTemp"), font: GUI.SubHeadingFont, style: "IndicatorLightRed")
{
Selected = false,
Enabled = false,
ToolTip = TextManager.Get("ReactorTempTip")
};
List<GUITickBox> indicatorLights = new List<GUITickBox>() { criticalHeatWarning, lowTemperatureWarning, criticalOutputWarning };
indicatorLights.ForEach(l => l.TextBlock.OverrideTextColor(GUI.Style.TextColor));
topLeftArea.Recalculate();
@@ -334,8 +336,9 @@ namespace Barotrauma.Items.Components
};
topRightArea.Recalculate();
autoTempLight.TextBlock.Wrap = true;
indicatorLights.Add(autoTempLight);
autoTempLight.TextBlock.Padding = new Vector4(autoTempLight.TextBlock.Padding.X, 0.0f, 0.0f, 0.0f);
autoTempLight.TextBlock.Text = autoTempLight.TextBlock.Text.Replace(' ', '\n');
autoTempLight.TextBlock.AutoScaleHorizontal = true;
GUITextBlock.AutoScaleAndNormalize(indicatorLights.Select(l => l.TextBlock));
// right bottom (graph area) -----------------------
@@ -533,8 +536,7 @@ namespace Barotrauma.Items.Components
warningButtons["ReactorWarningMeltdown"].Selected = meltDownTimer > MeltdownDelay * 0.5f || item.Condition == 0.0f && lightOn;
warningButtons["ReactorWarningSCRAM"].Selected = temperature > 0.1f && !PowerOn;
if ((FissionRateScrollBar.Rect.Contains(PlayerInput.MousePosition) || FissionRateScrollBar.Children.Contains(GUIScrollBar.DraggingBar) ||
TurbineOutputScrollBar.Rect.Contains(PlayerInput.MousePosition) || TurbineOutputScrollBar.Children.Contains(GUIScrollBar.DraggingBar)) &&
if (paddedFrame.Rect.Contains(PlayerInput.MousePosition) &&
!PlayerInput.KeyDown(InputType.Deselect) && !PlayerInput.KeyHit(InputType.Deselect))
{
Character.DisableControls = true;
@@ -87,21 +87,6 @@ namespace Barotrauma.Items.Components
//float = strength of the disruption, between 0-1
private readonly List<Pair<Vector2, float>> disruptedDirections = new List<Pair<Vector2, float>>();
class CachedDistance
{
public readonly Vector2 TransducerWorldPos;
public readonly Vector2 WorldPos;
public readonly float Distance;
public double RecalculationTime;
public CachedDistance(Vector2 transducerWorldPos, Vector2 worldPos, float dist)
{
TransducerWorldPos = transducerWorldPos;
WorldPos = worldPos;
Distance = dist;
}
}
private readonly Dictionary<object, CachedDistance> markerDistances = new Dictionary<object, CachedDistance>();
private readonly Color positiveColor = Color.Green;
@@ -451,7 +436,9 @@ namespace Barotrauma.Items.Components
connectedSubUpdateTimer = ConnectedSubUpdateInterval;
}
if (sonarView.Rect.Contains(PlayerInput.MousePosition))
Steering steering = item.GetComponent<Steering>();
if (sonarView.Rect.Contains(PlayerInput.MousePosition) &&
(GUI.MouseOn == null || GUI.MouseOn == sonarView || sonarView.IsParentOf(GUI.MouseOn) || GUI.MouseOn == steering?.GuiFrame || (steering?.GuiFrame?.IsParentOf(GUI.MouseOn) ?? false)))
{
float scrollSpeed = PlayerInput.ScrollWheelSpeed / 1000.0f;
if (Math.Abs(scrollSpeed) > 0.0001f)
@@ -459,8 +446,13 @@ namespace Barotrauma.Items.Components
zoomSlider.BarScroll += PlayerInput.ScrollWheelSpeed / 1000.0f;
zoomSlider.OnMoved(zoomSlider, zoomSlider.BarScroll);
}
if (PlayerInput.KeyHit(InputType.Run))
{
SonarModeSwitch.OnClicked(SonarModeSwitch, null);
}
}
float distort = 1.0f - item.Condition / item.MaxCondition;
for (int i = sonarBlips.Count - 1; i >= 0; i--)
{
@@ -623,7 +615,6 @@ namespace Barotrauma.Items.Components
}
}
Steering steering = item.GetComponent<Steering>();
if (steering != null && steering.DockingModeEnabled && steering.ActiveDockingSource != null)
{
float dockingDist = Vector2.Distance(steering.ActiveDockingSource.Item.WorldPosition, steering.DockingTarget.Item.WorldPosition);
@@ -790,10 +781,7 @@ namespace Barotrauma.Items.Components
DisplayRadius = (rect.Width / 2.0f) * (1.0f - displayBorderSize);
displayScale = DisplayRadius / range * zoom;
if (screenBackground != null)
{
screenBackground.Draw(spriteBatch, center, 0.0f, rect.Width / screenBackground.size.X);
}
screenBackground?.Draw(spriteBatch, center, 0.0f, rect.Width / screenBackground.size.X);
if (useDirectionalPing)
{
@@ -881,10 +869,7 @@ namespace Barotrauma.Items.Components
GUI.DrawString(spriteBatch, rect.Location.ToVector2(), sonarBlips.Count.ToString(), Color.White);
}
if (screenOverlay != null)
{
screenOverlay.Draw(spriteBatch, center, 0.0f, rect.Width / screenOverlay.size.X);
}
screenOverlay?.Draw(spriteBatch, center, 0.0f, rect.Width / screenOverlay.size.X);
if (signalStrength <= 0.5f)
{
@@ -947,21 +932,25 @@ namespace Barotrauma.Items.Components
cave.StartPos.ToVector2(), transducerCenter,
displayScale, center, DisplayRadius);
}
int missionIndex = 0;
foreach (Mission mission in GameMain.GameSession.Missions)
{
if (!string.IsNullOrWhiteSpace(mission.SonarLabel))
{
int i = 0;
foreach (Vector2 sonarPosition in mission.SonarPositions)
{
DrawMarker(spriteBatch,
mission.SonarLabel,
mission.SonarIconIdentifier,
mission,
sonarPosition, transducerCenter,
"mission" + missionIndex + ":" + i,
sonarPosition, transducerCenter,
displayScale, center, DisplayRadius * 0.95f);
i++;
}
}
missionIndex++;
}
if (AllowUsingMineralScanner && useMineralScanner && CurrentMode == Mode.Active && MineralClusters != null)
@@ -974,7 +963,7 @@ namespace Barotrauma.Items.Components
var i = unobtainedMinerals.FirstOrDefault();
if (i == null) { continue; }
DrawMarker(spriteBatch,
i.Name, "mineral", i,
i.Name, "mineral", "mineralcluster" + i,
c.center, transducerCenter,
displayScale, center, DisplayRadius * 0.95f,
onlyShowTextOnMouseOver: true);
@@ -987,14 +976,14 @@ namespace Barotrauma.Items.Components
if (connectedSubs.Contains(sub)) { continue; }
if (sub.WorldPosition.Y > Level.Loaded.Size.Y) { continue; }
if (item.Submarine != null)
if (item.Submarine != null || Character.Controlled != null)
{
//hide enemy team
if (sub.TeamID == CharacterTeamType.Team1 && (item.Submarine.TeamID == CharacterTeamType.Team2 || Character.Controlled?.TeamID == CharacterTeamType.Team2))
if (sub.TeamID == CharacterTeamType.Team1 && (item.Submarine?.TeamID == CharacterTeamType.Team2 || Character.Controlled?.TeamID == CharacterTeamType.Team2))
{
continue;
}
else if (sub.TeamID == CharacterTeamType.Team2 && (item.Submarine.TeamID == CharacterTeamType.Team1 || Character.Controlled?.TeamID == CharacterTeamType.Team1))
else if (sub.TeamID == CharacterTeamType.Team2 && (item.Submarine?.TeamID == CharacterTeamType.Team1 || Character.Controlled?.TeamID == CharacterTeamType.Team1))
{
continue;
}
@@ -1101,19 +1090,17 @@ namespace Barotrauma.Items.Components
if (Level.Loaded != null && dockingPort.Item.Submarine.WorldPosition.Y > Level.Loaded.Size.Y) { continue; }
if (dockingPort.Item.Submarine == null) { continue; }
if (dockingPort.Item.Submarine.Info.IsWreck) { continue; }
if (!dockingPort.Item.Submarine.ShowSonarMarker && !dockingPort.Item.Submarine.Info.IsOutpost) { continue; }
// docking ports should be shown even if defined as not, if the submarine is the same as the sonar's
if (!dockingPort.Item.Submarine.ShowSonarMarker && dockingPort.Item.Submarine != item.Submarine && !dockingPort.Item.Submarine.Info.IsOutpost) { continue; }
//don't show the docking ports of the opposing team on the sonar
if (item.Submarine != null)
if (item.Submarine != null &&
item.Submarine != GameMain.NetworkMember?.RespawnManager?.RespawnShuttle &&
dockingPort.Item.Submarine != GameMain.NetworkMember?.RespawnManager?.RespawnShuttle &&
dockingPort.Item.Submarine.Info.Type != SubmarineType.Outpost)
{
if (dockingPort.Item.Submarine.TeamID == CharacterTeamType.Team1 && (item.Submarine.TeamID == CharacterTeamType.Team2 || Character.Controlled?.TeamID == CharacterTeamType.Team2))
{
continue;
}
else if (dockingPort.Item.Submarine.TeamID == CharacterTeamType.Team2 && (item.Submarine.TeamID == CharacterTeamType.Team1 || Character.Controlled?.TeamID == CharacterTeamType.Team1))
{
continue;
}
// specifically checking for friendlyNPC seems more logical here
if (dockingPort.Item.Submarine.TeamID != item.Submarine.TeamID && dockingPort.Item.Submarine.TeamID != CharacterTeamType.FriendlyNPC) { continue; }
}
Vector2 offset = (dockingPort.Item.WorldPosition - transducerCenter) * scale;
@@ -1629,9 +1616,7 @@ namespace Barotrauma.Items.Components
{
if (markerDistances.TryGetValue(targetIdentifier, out CachedDistance cachedDistance))
{
if (Timing.TotalTime > cachedDistance.RecalculationTime &&
(Vector2.DistanceSquared(cachedDistance.TransducerWorldPos, transducerPosition) > 500 * 500 ||
Vector2.DistanceSquared(cachedDistance.WorldPos, worldPosition) > 500 * 500))
if (cachedDistance.ShouldUpdateDistance(transducerPosition, worldPosition))
{
markerDistances.Remove(targetIdentifier);
CalculateDistance();
@@ -1653,10 +1638,7 @@ namespace Barotrauma.Items.Components
var path = pathFinder.FindPath(ConvertUnits.ToSimUnits(transducerPosition), ConvertUnits.ToSimUnits(worldPosition));
if (!path.Unreachable)
{
var cachedDistance = new CachedDistance(transducerPosition, worldPosition, path.TotalLength)
{
RecalculationTime = Timing.TotalTime + Rand.Range(1.0f, 5.0f)
};
var cachedDistance = new CachedDistance(transducerPosition, worldPosition, path.TotalLength, Timing.TotalTime + Rand.Range(1.0f, 5.0f));
markerDistances.Add(targetIdentifier, cachedDistance);
dist = path.TotalLength;
}
@@ -1,12 +1,18 @@
using Barotrauma.Networking;
using Barotrauma.Particles;
using FarseerPhysics;
using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Xml.Linq;
namespace Barotrauma.Items.Components
{
partial class Projectile : ItemComponent
{
private readonly List<ParticleEmitter> particleEmitters = new List<ParticleEmitter>();
public void ClientRead(ServerNetObject type, IReadMessage msg, float sendingTime)
{
bool launch = msg.ReadBoolean();
@@ -96,5 +102,30 @@ namespace Barotrauma.Items.Components
Unstick();
}
}
partial void LaunchProjSpecific(Vector2 startLocation, Vector2 endLocation)
{
Vector2 particlePos = item.WorldPosition;
float rotation = -item.body.Rotation;
if (item.body.Dir < 0.0f) { rotation += MathHelper.Pi; }
Tuple<Vector2, Vector2> tracerPoints = new Tuple<Vector2, Vector2>(startLocation, endLocation);
foreach (ParticleEmitter emitter in particleEmitters)
{
emitter.Emit(1.0f, particlePos, hullGuess: null, angle: rotation, particleRotation: rotation, colorMultiplier: emitter.Prefab.Properties.ColorMultiplier, tracerPoints: tracerPoints);
}
}
partial void InitProjSpecific(XElement element)
{
foreach (XElement subElement in element.Elements())
{
switch (subElement.Name.ToString().ToLowerInvariant())
{
case "particleemitter":
particleEmitters.Add(new ParticleEmitter(subElement));
break;
}
}
}
}
}
@@ -73,7 +73,7 @@ namespace Barotrauma.Items.Components
}
particleEmitter.Emit(
deltaTime, ConvertUnits.ToDisplayUnits(raystart),
item.CurrentHull, particleAngle, particleEmitter.Prefab.CopyEntityAngle ? -particleAngle : 0);
item.CurrentHull, particleAngle, particleEmitter.Prefab.Properties.CopyEntityAngle ? -particleAngle : 0);
}
}
@@ -36,12 +36,30 @@ namespace Barotrauma.Items.Components
get
{
if (target == null || source == null) { return Vector2.Zero; }
Vector2 sourcePos = GetSourcePos();
return new Vector2(
Math.Abs(target.DrawPosition.X - source.DrawPosition.X),
Math.Abs(target.DrawPosition.Y - source.DrawPosition.Y)) * 1.5f;
Math.Abs(target.DrawPosition.X - sourcePos.X),
Math.Abs(target.DrawPosition.Y - sourcePos.Y)) * 1.5f;
}
}
private Vector2 GetSourcePos()
{
Vector2 sourcePos = source.WorldPosition;
if (source is Item sourceItem)
{
sourcePos = sourceItem.DrawPosition;
}
else if (source is Limb sourceLimb && sourceLimb.body != null)
{
sourcePos = sourceLimb.body.DrawPosition;
}
return sourcePos;
}
partial void InitProjSpecific(XElement element)
{
foreach (XElement subElement in element.Elements())
@@ -65,14 +83,18 @@ namespace Barotrauma.Items.Components
{
if (target == null) { return; }
Vector2 startPos = new Vector2(source.DrawPosition.X, -source.DrawPosition.Y);
var turret = source?.GetComponent<Turret>();
if (turret != null)
Vector2 startPos = GetSourcePos();
startPos.Y = -startPos.Y;
if (source is Item sourceItem)
{
startPos = new Vector2(source.WorldRect.X + turret.TransformedBarrelPos.X, -(source.WorldRect.Y - turret.TransformedBarrelPos.Y));
if (turret.BarrelSprite != null)
var turret = sourceItem?.GetComponent<Turret>();
if (turret != null)
{
startPos += new Vector2((float)Math.Cos(turret.Rotation), (float)Math.Sin(turret.Rotation)) * turret.BarrelSprite.size.Y * turret.BarrelSprite.RelativeOrigin.Y * item.Scale * 0.9f;
startPos = new Vector2(sourceItem.WorldRect.X + turret.TransformedBarrelPos.X, -(sourceItem.WorldRect.Y - turret.TransformedBarrelPos.Y));
if (turret.BarrelSprite != null)
{
startPos += new Vector2((float)Math.Cos(turret.Rotation), (float)Math.Sin(turret.Rotation)) * turret.BarrelSprite.size.Y * turret.BarrelSprite.RelativeOrigin.Y * item.Scale * 0.9f;
}
}
}
Vector2 endPos = new Vector2(target.DrawPosition.X, -target.DrawPosition.Y);
@@ -80,7 +102,7 @@ namespace Barotrauma.Items.Components
if (Snapped)
{
float snapState = 1.0f - snapTimer / SnapAnimDuration;
Vector2 diff = target.DrawPosition - source.DrawPosition;
Vector2 diff = target.DrawPosition - new Vector2(startPos.X, -startPos.Y);
diff.Y = -diff.Y;
int width = (int)(SpriteWidth * snapState);
@@ -40,7 +40,7 @@ namespace Barotrauma.Items.Components
Wire equippedWire = null;
bool allowRewiring = GameMain.NetworkMember?.ServerSettings == null || GameMain.NetworkMember.ServerSettings.AllowRewiring || panel.AlwaysAllowRewiring;
if (allowRewiring && (!panel.Locked || Screen.Selected == GameMain.SubEditorScreen))
if (allowRewiring && (!panel.Locked && !panel.TemporarilyLocked || Screen.Selected == GameMain.SubEditorScreen))
{
//if the Character using the panel has a wire item equipped
//and the wire hasn't been connected yet, draw it on the panel
@@ -365,7 +365,7 @@ namespace Barotrauma.Items.Components
ConnectionPanel.HighlightedWire = wire;
bool allowRewiring = GameMain.NetworkMember?.ServerSettings == null || GameMain.NetworkMember.ServerSettings.AllowRewiring || panel.AlwaysAllowRewiring;
if (allowRewiring && (!wire.Locked && !panel.Locked || Screen.Selected == GameMain.SubEditorScreen))
if (allowRewiring && (!wire.Locked && !panel.Locked && !panel.TemporarilyLocked || Screen.Selected == GameMain.SubEditorScreen))
{
//start dragging the wire
if (PlayerInput.PrimaryMouseButtonHeld()) { DraggingConnected = wire; }
@@ -367,9 +367,9 @@ namespace Barotrauma.Items.Components
//a wire has been selected -> check if we should start dragging one of the nodes
float nodeSelectDist = 10, sectionSelectDist = 5;
highlightedNodeIndex = null;
if (MapEntity.SelectedList.Count == 1 && MapEntity.SelectedList[0] is Item)
if (MapEntity.SelectedList.Count == 1 && MapEntity.SelectedList.FirstOrDefault() is Item selectedItem)
{
Wire selectedWire = ((Item)MapEntity.SelectedList[0]).GetComponent<Wire>();
Wire selectedWire = selectedItem.GetComponent<Wire>();
if (selectedWire != null)
{
@@ -17,15 +17,6 @@ namespace Barotrauma.Items.Components
TextManager.Get("CatastrophicBleeding")
};
private static readonly string[] HealthTexts =
{
TextManager.Get("NoInjuries"),
TextManager.Get("MinorInjuries"),
TextManager.Get("Injuries"),
TextManager.Get("MajorInjuries"),
TextManager.Get("CriticalInjuries")
};
private static readonly string[] OxygenTexts =
{
TextManager.Get("OxygenNormal"),
@@ -55,6 +46,8 @@ namespace Barotrauma.Items.Components
private Character equipper;
private bool isEquippable;
public IEnumerable<Character> VisibleCharacters
{
get
@@ -64,14 +57,28 @@ namespace Barotrauma.Items.Components
}
}
public override void OnItemLoaded()
{
isEquippable = item.GetComponent<Pickable>() != null;
if (!isEquippable) { IsActive = true; }
}
public override void Update(float deltaTime, Camera cam)
{
base.Update(deltaTime, cam);
if (equipper == null || equipper.Removed)
Entity refEntity = equipper;
if (isEquippable)
{
IsActive = false;
return;
if (equipper == null || equipper.Removed)
{
IsActive = false;
return;
}
}
else
{
refEntity = item;
}
if (updateTimer > 0.0f)
@@ -85,11 +92,11 @@ namespace Barotrauma.Items.Components
{
if (c == equipper || !c.Enabled || c.Removed) { continue; }
float dist = Vector2.DistanceSquared(equipper.WorldPosition, c.WorldPosition);
float dist = Vector2.DistanceSquared(refEntity.WorldPosition, c.WorldPosition);
if (dist < Range * Range)
{
Vector2 diff = c.WorldPosition - equipper.WorldPosition;
if (Submarine.CheckVisibility(equipper.SimPosition, equipper.SimPosition + ConvertUnits.ToSimUnits(diff)) == null)
Vector2 diff = c.WorldPosition - refEntity.WorldPosition;
if (Submarine.CheckVisibility(refEntity.SimPosition, refEntity.SimPosition + ConvertUnits.ToSimUnits(diff)) == null)
{
visibleCharacters.Add(c);
}
@@ -147,9 +154,13 @@ namespace Barotrauma.Items.Components
List<string> texts = new List<string>();
List<Color> textColors = new List<Color>();
texts.Add(target.Info == null ? target.DisplayName : target.Info.DisplayName);
textColors.Add(GUI.Style.TextColor);
Color nameColor = GUI.Style.TextColor;
if (Character.Controlled != null && target.TeamID != Character.Controlled.TeamID)
{
nameColor = target.TeamID == CharacterTeamType.FriendlyNPC ? Color.SkyBlue : GUI.Style.Red;
}
textColors.Add(nameColor);
if (target.IsDead)
{
@@ -34,7 +34,9 @@ namespace Barotrauma.Items.Components
private RoundSound startMoveSound, endMoveSound, moveSound;
private SoundChannel moveSoundChannel;
private RoundSound chargeSound;
private SoundChannel moveSoundChannel, chargeSoundChannel;
private Vector2 oldRotation = Vector2.Zero;
private Vector2 crosshairPos, crosshairPointerPos;
@@ -43,11 +45,16 @@ namespace Barotrauma.Items.Components
private float prevAngle;
private bool flashLowPower;
private bool flashNoAmmo;
private bool flashNoAmmo, flashLoaderBroken;
private float flashTimer;
private float flashLength = 1;
private readonly float flashLength = 1;
private const float MaxCircle = 360f;
private const float HalfCircle = 180f;
private const float QuarterCircle = 90f;
private readonly List<ParticleEmitter> particleEmitters = new List<ParticleEmitter>();
private readonly List<ParticleEmitter> particleEmitterCharges = new List<ParticleEmitter>();
[Editable, Serialize("0,0,0,0", true, description: "Optional screen tint color when the item is being operated (R,G,B,A).")]
public Color HudTint
@@ -77,6 +84,21 @@ namespace Barotrauma.Items.Components
private set;
}
[Serialize(0.0f, false, description: "The distance in which the spinning barrels rotate. Only used if spinning barrels are created.")]
public float SpinningBarrelDistance
{
get;
private set;
}
[Serialize(false, false, description: "Use firing offset for muzzleflash? This field shouldn't be needed but I'm using it for prototyping")]
public bool UseFiringOffsetForMuzzleFlash
{
get;
private set;
}
public Vector2 DrawSize
{
get
@@ -124,9 +146,15 @@ namespace Barotrauma.Items.Components
case "movesound":
moveSound = Submarine.LoadRoundSound(subElement, false);
break;
case "chargesound":
chargeSound = Submarine.LoadRoundSound(subElement, false);
break;
case "particleemitter":
particleEmitters.Add(new ParticleEmitter(subElement));
break;
case "particleemittercharge":
particleEmitterCharges.Add(new ParticleEmitter(subElement));
break;
}
}
@@ -150,7 +178,7 @@ namespace Barotrauma.Items.Components
{
recoilTimer = RetractionTime;
PlaySound(ActionType.OnUse);
Vector2 particlePos = new Vector2(item.WorldRect.X + transformedBarrelPos.X, item.WorldRect.Y - transformedBarrelPos.Y);
Vector2 particlePos = GetRelativeFiringPosition(UseFiringOffsetForMuzzleFlash);
foreach (ParticleEmitter emitter in particleEmitters)
{
emitter.Emit(1.0f, particlePos, hullGuess: null, angle: -rotation, particleRotation: rotation);
@@ -215,12 +243,55 @@ namespace Barotrauma.Items.Components
}
}
float chargeRatio = currentChargeTime / MaxChargeTime;
currentBarrelSpin = (currentBarrelSpin + MaxCircle * chargeRatio * deltaTime * 3f) % MaxCircle;
switch (currentChargingState)
{
case ChargingState.WindingUp:
Vector2 particlePos = GetRelativeFiringPosition();
float sizeMultiplier = Math.Clamp(chargeRatio, 0.1f, 1f);
foreach (ParticleEmitter emitter in particleEmitterCharges)
{
// color is currently not connected to ammo type, should be updated when ammo is changed
emitter.Emit(deltaTime, particlePos, hullGuess: null, angle: -rotation, particleRotation: rotation, sizeMultiplier: sizeMultiplier, colorMultiplier: emitter.Prefab.Properties.ColorMultiplier);
}
if (chargeSoundChannel == null || !chargeSoundChannel.IsPlaying)
{
if (chargeSound != null)
{
chargeSoundChannel = SoundPlayer.PlaySound(chargeSound.Sound, item.WorldPosition, chargeSound.Volume, chargeSound.Range, ignoreMuffling: chargeSound.IgnoreMuffling);
if (chargeSoundChannel != null) chargeSoundChannel.Looping = true;
}
}
else if (chargeSoundChannel != null)
{
chargeSoundChannel.FrequencyMultiplier = MathHelper.Lerp(0.5f, 1.5f, chargeRatio);
}
break;
default:
if (chargeSoundChannel != null)
{
if (chargeSoundChannel.IsPlaying)
{
chargeSoundChannel.FadeOutAndDispose();
chargeSoundChannel.Looping = false;
}
else
{
chargeSoundChannel = null;
}
}
break;
}
if (moveSoundChannel != null && moveSoundChannel.IsPlaying)
{
moveSoundChannel.Gain = MathHelper.Clamp(Math.Abs(angularVelocity), 0.5f, 1.0f);
}
if (flashLowPower || flashNoAmmo)
if (flashLowPower || flashNoAmmo || flashLoaderBroken)
{
flashTimer += deltaTime;
if (flashTimer >= flashLength)
@@ -228,6 +299,7 @@ namespace Barotrauma.Items.Components
flashTimer = 0;
flashLowPower = false;
flashNoAmmo = false;
flashLoaderBroken = false;
}
}
}
@@ -289,6 +361,42 @@ namespace Barotrauma.Items.Components
rotation + MathHelper.PiOver2, item.Scale,
SpriteEffects.None, item.SpriteDepth + (barrelSprite.Depth - item.Sprite.Depth));
float chargeRatio = currentChargeTime / MaxChargeTime;
foreach ((Sprite chargeSprite, Vector2 position) in chargeSprites)
{
chargeSprite?.Draw(spriteBatch,
drawPos - MathUtils.RotatePoint(new Vector2(position.X * chargeRatio, position.Y * chargeRatio) * item.Scale, rotation + MathHelper.PiOver2),
item.SpriteColor,
rotation + MathHelper.PiOver2, item.Scale,
SpriteEffects.None, item.SpriteDepth + (chargeSprite.Depth - item.Sprite.Depth));
}
int spinningBarrelCount = spinningBarrelSprites.Count;
for (int i = 0; i < spinningBarrelCount; i++)
{
// this block is messy since I was debugging it with a bunch of values, should be cleaned up / optimized if prototype is accepted
Sprite spinningBarrel = spinningBarrelSprites[i];
float barrelCirclePosition = (MaxCircle * i / spinningBarrelCount + currentBarrelSpin) % MaxCircle;
float newDepth = item.SpriteDepth + (spinningBarrel.Depth - item.Sprite.Depth) + (barrelCirclePosition > HalfCircle ? 0.0f : 0.001f);
float barrelColorPosition = (barrelCirclePosition + QuarterCircle) % MaxCircle;
float colorOffset = Math.Abs(barrelColorPosition - HalfCircle) / HalfCircle;
Color newColorModifier = Color.Lerp(Color.Black, Color.Gray, colorOffset);
float barrelHalfCirclePosition = Math.Abs(barrelCirclePosition - HalfCircle);
float barrelPositionModifier = MathUtils.SmoothStep(barrelHalfCirclePosition / HalfCircle);
float newPositionOffset = barrelPositionModifier * SpinningBarrelDistance;
spinningBarrel.Draw(spriteBatch,
drawPos - MathUtils.RotatePoint(new Vector2(newPositionOffset, 0f) * item.Scale, rotation + MathHelper.PiOver2),
Color.Lerp(item.SpriteColor, newColorModifier, 0.8f),
rotation + MathHelper.PiOver2, item.Scale,
SpriteEffects.None, newDepth);
}
if (!editing || GUI.DisableHUD || !item.IsSelected) { return; }
const float widgetRadius = 60.0f;
@@ -552,14 +660,20 @@ namespace Barotrauma.Items.Components
new VisualSlot(new Rectangle(invSlotPos + new Point((i % slotsPerRow) * (slotSize.X + spacing.X), (int)Math.Floor(i / (float)slotsPerRow) * (slotSize.Y + spacing.Y)), slotSize)),
availableAmmo[i], -1, true);
}
Rectangle rect = new Rectangle(invSlotPos.X, invSlotPos.Y, totalWidth, slotSize.Y);
float inflate = MathHelper.Lerp(3, 8, (float)Math.Abs(Math.Sin(flashTimer * 5)));
rect.Inflate(inflate, inflate);
Color color = GUI.Style.Red * Math.Max(0.5f, (float)Math.Sin(flashTimer * 12));
if (flashNoAmmo)
{
Rectangle rect = new Rectangle(invSlotPos.X, invSlotPos.Y, totalWidth, slotSize.Y);
float inflate = MathHelper.Lerp(3, 8, (float)Math.Abs(1 * Math.Sin(flashTimer * 5)));
rect.Inflate(inflate, inflate);
Color color = GUI.Style.Red * MathHelper.Max(0.5f, (float)Math.Sin(flashTimer * 12));
GUI.DrawRectangle(spriteBatch, rect, color, thickness: 3);
}
else if (flashLoaderBroken)
{
GUI.DrawRectangle(spriteBatch, rect, color, thickness: 3);
GUI.BrokenIcon.Draw(spriteBatch, rect.Center.ToVector2(), color, scale: rect.Height / GUI.BrokenIcon.size.Y);
GUIComponent.DrawToolTip(spriteBatch, TextManager.Get("turretloaderbroken"), new Rectangle(invSlotPos.X + totalWidth + GUI.IntScale(10), invSlotPos.Y + slotSize.Y / 2 - GUI.IntScale(9), 0, 0));
}
}
float zoom = cam == null ? 1.0f : (float)Math.Sqrt(cam.Zoom);
@@ -0,0 +1,54 @@
using System;
using System.Linq;
namespace Barotrauma.Items.Components
{
partial class Wearable
{
private void GetDamageModifierText(ref string description, float damageMultiplier, string afflictionIdentifier)
{
int roundedValue = (int)Math.Round((1 - damageMultiplier) * 100);
if (roundedValue == 0) { return; }
string colorStr = XMLExtensions.ColorToString(GUI.Style.Green);
description += $"\n ‖color:{colorStr}‖{roundedValue.ToString("-0;+#")}%‖color:end‖ {AfflictionPrefab.List.FirstOrDefault(ap => ap.Identifier.Equals(afflictionIdentifier, StringComparison.OrdinalIgnoreCase))?.Name ?? afflictionIdentifier}";
}
public override void AddTooltipInfo(ref string description)
{
if (damageModifiers.Any(d => !MathUtils.NearlyEqual(d.DamageMultiplier, 1f)) || SkillModifiers.Any())
{
description += "\n";
}
if (damageModifiers.Any())
{
foreach (DamageModifier damageModifier in damageModifiers)
{
if (MathUtils.NearlyEqual(damageModifier.DamageMultiplier, 1f))
{
continue;
}
foreach (string afflictionIdentifier in damageModifier.ParsedAfflictionIdentifiers)
{
GetDamageModifierText(ref description, damageModifier.DamageMultiplier, afflictionIdentifier);
}
foreach (string afflictionIdentifier in damageModifier.ParsedAfflictionTypes)
{
GetDamageModifierText(ref description, damageModifier.DamageMultiplier, afflictionIdentifier);
}
}
}
if (SkillModifiers.Any())
{
foreach (var skillModifier in SkillModifiers)
{
string colorStr = XMLExtensions.ColorToString(GUI.Style.Green);
int roundedValue = (int)Math.Round(skillModifier.Value);
if (roundedValue == 0) { continue; }
description += $"\n ‖color:{colorStr}‖{roundedValue.ToString("+0;-#")}‖color:end‖ {TextManager.Get("SkillName." + skillModifier.Key, true) ?? skillModifier.Key}";
}
}
}
}
}