v0.14.6.0
This commit is contained in:
@@ -281,10 +281,10 @@ namespace Barotrauma.Items.Components
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foreach (ParticleEmitter particleEmitter in particleEmitters)
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{
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float particleAngle = item.body.Rotation + ((item.body.Dir > 0.0f) ? 0.0f : MathHelper.Pi);
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float particleRange = particleEmitter.Prefab.VelocityMax * particleEmitter.Prefab.ParticlePrefab.LifeTime;
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float particleRange = particleEmitter.Prefab.Properties.VelocityMax * particleEmitter.Prefab.ParticlePrefab.LifeTime;
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particleEmitter.Emit(
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deltaTime, particleStartPos,
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item.CurrentHull, particleAngle, particleEmitter.Prefab.CopyEntityAngle ? -particleAngle : 0, velocityMultiplier: dist / particleRange * 1.5f,
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item.CurrentHull, particleAngle, particleEmitter.Prefab.Properties.CopyEntityAngle ? -particleAngle : 0, velocityMultiplier: dist / particleRange * 1.5f,
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colorMultiplier: new Color(color.R, color.G, color.B, (byte)255));
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}
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}
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@@ -611,5 +611,6 @@ namespace Barotrauma.Items.Components
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}
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OnResolutionChanged();
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}
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public virtual void AddTooltipInfo(ref string description) { }
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}
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}
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@@ -14,6 +14,11 @@ namespace Barotrauma.Items.Components
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private GUICustomComponent guiCustomComponent;
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/// <summary>
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/// Can be used to set the sprite depth individually for each contained item
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/// </summary>
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private float[] containedSpriteDepths;
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public Sprite InventoryTopSprite
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{
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get { return inventoryTopSprite; }
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@@ -153,6 +158,8 @@ namespace Barotrauma.Items.Components
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//if a GUIFrame has been defined, draw the inventory inside it
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CreateGUI();
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}
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containedSpriteDepths = element.GetAttributeFloatArray("containedspritedepths", new float[0]);
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}
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protected override void CreateGUI()
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@@ -316,6 +323,10 @@ namespace Barotrauma.Items.Components
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if (item.FlippedY) { origin.Y = containedItem.Sprite.SourceRect.Height - origin.Y; }
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float containedSpriteDepth = ContainedSpriteDepth < 0.0f ? containedItem.Sprite.Depth : ContainedSpriteDepth;
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if (i < containedSpriteDepths.Length)
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{
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containedSpriteDepth = containedSpriteDepths[i];
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}
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containedSpriteDepth = itemDepth + (containedSpriteDepth - (item.Sprite?.Depth ?? item.SpriteDepth)) / 10000.0f;
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containedItem.Sprite.Draw(
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@@ -16,44 +16,43 @@ namespace Barotrauma.Items.Components
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public Vector2 DrawSize
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{
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get { return new Vector2(light.Range * 2, light.Range * 2); }
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get { return new Vector2(Light.Range * 2, Light.Range * 2); }
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}
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private LightSource light;
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public LightSource Light
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{
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get { return light; }
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}
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public LightSource Light { get; }
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public override void OnScaleChanged()
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{
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light.SpriteScale = Vector2.One * item.Scale;
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light.Position = ParentBody != null ? ParentBody.Position : item.Position;
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Light.SpriteScale = Vector2.One * item.Scale;
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Light.Position = ParentBody != null ? ParentBody.Position : item.Position;
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}
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partial void SetLightSourceState(bool enabled, float brightness)
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{
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if (light == null) { return; }
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light.Enabled = enabled;
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light.Color = LightColor.Multiply(brightness);
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if (Light == null) { return; }
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Light.Enabled = enabled;
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if (enabled)
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{
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Light.Color = LightColor.Multiply(brightness);
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}
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}
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public void Draw(SpriteBatch spriteBatch, bool editing = false, float itemDepth = -1)
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{
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if (light.LightSprite != null && (item.body == null || item.body.Enabled) && lightBrightness > 0.0f && IsOn)
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if (Light.LightSprite != null && (item.body == null || item.body.Enabled) && lightBrightness > 0.0f && IsOn)
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{
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Vector2 origin = light.LightSprite.Origin;
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if ((light.LightSpriteEffect & SpriteEffects.FlipHorizontally) == SpriteEffects.FlipHorizontally) { origin.X = light.LightSprite.SourceRect.Width - origin.X; }
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if ((light.LightSpriteEffect & SpriteEffects.FlipVertically) == SpriteEffects.FlipVertically) { origin.Y = light.LightSprite.SourceRect.Height - origin.Y; }
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light.LightSprite.Draw(spriteBatch, new Vector2(item.DrawPosition.X, -item.DrawPosition.Y), lightColor * lightBrightness, origin, -light.Rotation, item.Scale, light.LightSpriteEffect, itemDepth - 0.0001f);
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Vector2 origin = Light.LightSprite.Origin;
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if ((Light.LightSpriteEffect & SpriteEffects.FlipHorizontally) == SpriteEffects.FlipHorizontally) { origin.X = Light.LightSprite.SourceRect.Width - origin.X; }
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if ((Light.LightSpriteEffect & SpriteEffects.FlipVertically) == SpriteEffects.FlipVertically) { origin.Y = Light.LightSprite.SourceRect.Height - origin.Y; }
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Light.LightSprite.Draw(spriteBatch, new Vector2(item.DrawPosition.X, -item.DrawPosition.Y), lightColor * lightBrightness, origin, -Light.Rotation, item.Scale, Light.LightSpriteEffect, itemDepth - 0.0001f);
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}
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}
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public override void FlipX(bool relativeToSub)
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{
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if (light?.LightSprite != null && item.Prefab.CanSpriteFlipX && item.body == null)
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if (Light?.LightSprite != null && item.Prefab.CanSpriteFlipX && item.body == null)
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{
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light.LightSpriteEffect = light.LightSpriteEffect == SpriteEffects.None ?
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Light.LightSpriteEffect = Light.LightSpriteEffect == SpriteEffects.None ?
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SpriteEffects.FlipHorizontally : SpriteEffects.None;
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}
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}
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@@ -93,7 +92,7 @@ namespace Barotrauma.Items.Components
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protected override void RemoveComponentSpecific()
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{
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base.RemoveComponentSpecific();
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light.Remove();
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Light.Remove();
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}
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}
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}
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@@ -178,26 +178,26 @@ namespace Barotrauma.Items.Components
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ToolTip = fi.TargetItem.Description
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};
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var container = new GUILayoutGroup(new RectTransform(Vector2.One, frame.RectTransform),
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childAnchor: Anchor.CenterLeft, isHorizontal: true) { RelativeSpacing = 0.02f };
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var container = new GUILayoutGroup(new RectTransform(Vector2.One, frame.RectTransform),
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childAnchor: Anchor.CenterLeft, isHorizontal: true) { RelativeSpacing = 0.02f };
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var itemIcon = fi.TargetItem.InventoryIcon ?? fi.TargetItem.sprite;
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if (itemIcon != null)
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{
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new GUIImage(new RectTransform(new Point(frame.Rect.Height,frame.Rect.Height), container.RectTransform),
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itemIcon, scaleToFit: true)
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{
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Color = fi.TargetItem.InventoryIconColor,
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ToolTip = fi.TargetItem.Description
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};
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}
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var itemIcon = fi.TargetItem.InventoryIcon ?? fi.TargetItem.sprite;
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if (itemIcon != null)
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{
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new GUIImage(new RectTransform(new Point(frame.Rect.Height,frame.Rect.Height), container.RectTransform),
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itemIcon, scaleToFit: true)
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{
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Color = fi.TargetItem.InventoryIconColor,
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ToolTip = fi.TargetItem.Description
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};
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}
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new GUITextBlock(new RectTransform(new Vector2(0.85f, 1f), container.RectTransform), GetRecipeNameAndAmount(fi))
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{
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Padding = Vector4.Zero,
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AutoScaleVertical = true,
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ToolTip = fi.TargetItem.Description
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};
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new GUITextBlock(new RectTransform(new Vector2(0.85f, 1f), container.RectTransform), GetRecipeNameAndAmount(fi))
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{
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Padding = Vector4.Zero,
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AutoScaleVertical = true,
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ToolTip = fi.TargetItem.Description
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};
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}
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}
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@@ -367,6 +367,10 @@ namespace Barotrauma.Items.Components
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{
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toolTipText += " " + (int)Math.Round(requiredItem.MinCondition * 100) + "%";
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}
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else if (requiredItem.MaxCondition <= 0.0f)
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{
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toolTipText = TextManager.GetWithVariable("displayname.emptyitem", "[itemname]", toolTipText);
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}
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if (!string.IsNullOrEmpty(requiredItem.ItemPrefabs.First().Description))
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{
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toolTipText += '\n' + requiredItem.ItemPrefabs.First().Description;
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@@ -199,13 +199,9 @@ namespace Barotrauma.Items.Components
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}
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Color neutralColor = Color.DarkCyan;
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if (hull.RoomName != null)
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if (hull.IsWetRoom)
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{
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if (hull.RoomName.Contains("ballast") || hull.RoomName.Contains("Ballast") ||
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hull.RoomName.Contains("airlock") || hull.RoomName.Contains("Airlock"))
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{
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neutralColor = new Color(9, 80, 159);
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}
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neutralColor = new Color(9, 80, 159);
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}
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if (hullData.Distort)
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+1
-4
@@ -33,10 +33,7 @@ namespace Barotrauma.Items.Components
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base.Update(deltaTime, cam);
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if (selectionUI != null)
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{
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selectionUI.Update();
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}
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selectionUI?.Update();
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}
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}
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}
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@@ -16,8 +16,8 @@ namespace Barotrauma.Items.Components
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private GUITickBox powerLight;
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private GUITickBox autoControlIndicator;
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private List<Pair<Vector2, ParticleEmitter>> pumpOutEmitters = new List<Pair<Vector2, ParticleEmitter>>();
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private List<Pair<Vector2, ParticleEmitter>> pumpInEmitters = new List<Pair<Vector2, ParticleEmitter>>();
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private readonly List<(Vector2 position, ParticleEmitter emitter)> pumpOutEmitters = new List<(Vector2 position, ParticleEmitter emitter)>();
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private readonly List<(Vector2 position, ParticleEmitter emitter)> pumpInEmitters = new List<(Vector2 position, ParticleEmitter emitter)>();
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public float CurrentBrokenVolume
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{
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@@ -35,14 +35,10 @@ namespace Barotrauma.Items.Components
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switch (subElement.Name.ToString().ToLowerInvariant())
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{
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case "pumpoutemitter":
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pumpOutEmitters.Add(new Pair<Vector2, ParticleEmitter>(
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subElement.GetAttributeVector2("position", Vector2.Zero),
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new ParticleEmitter(subElement)));
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pumpOutEmitters.Add((subElement.GetAttributeVector2("position", Vector2.Zero), new ParticleEmitter(subElement)));
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break;
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case "pumpinemitter":
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pumpInEmitters.Add(new Pair<Vector2, ParticleEmitter>(
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subElement.GetAttributeVector2("position", Vector2.Zero),
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new ParticleEmitter(subElement)));
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pumpInEmitters.Add((subElement.GetAttributeVector2("position", Vector2.Zero), new ParticleEmitter(subElement)));
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break;
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}
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}
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@@ -148,21 +144,43 @@ namespace Barotrauma.Items.Components
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{
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if (FlowPercentage < 0.0f)
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{
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foreach (Pair<Vector2, ParticleEmitter> pumpOutEmitter in pumpOutEmitters)
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foreach (var (position, emitter) in pumpOutEmitters)
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{
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//only emit "pump out" particles when underwater
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Vector2 particlePos = item.Rect.Location.ToVector2() + pumpOutEmitter.First;
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if (item.CurrentHull != null && item.CurrentHull.Surface < particlePos.Y) continue;
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if (item.CurrentHull != null && item.CurrentHull.Surface < item.Rect.Location.Y + position.Y) { continue; }
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pumpOutEmitter.Second.Emit(deltaTime, item.WorldRect.Location.ToVector2() + pumpOutEmitter.First * item.Scale, item.CurrentHull,
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//only emit "pump out" particles when underwater
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Vector2 relativeParticlePos = (item.WorldRect.Location.ToVector2() + position * item.Scale) - item.WorldPosition;
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float angle = 0.0f;
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if (item.FlippedX)
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{
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relativeParticlePos.X = -relativeParticlePos.X;
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angle = MathHelper.Pi;
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}
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if (item.FlippedY)
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{
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relativeParticlePos.Y = -relativeParticlePos.Y;
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}
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emitter.Emit(deltaTime, item.WorldPosition + relativeParticlePos, item.CurrentHull, angle,
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velocityMultiplier: MathHelper.Lerp(0.5f, 1.0f, -FlowPercentage / 100.0f));
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}
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}
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else if (FlowPercentage > 0.0f)
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{
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foreach (Pair<Vector2, ParticleEmitter> pumpInEmitter in pumpInEmitters)
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foreach (var (position, emitter) in pumpInEmitters)
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{
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pumpInEmitter.Second.Emit(deltaTime, item.WorldRect.Location.ToVector2() + pumpInEmitter.First * item.Scale, item.CurrentHull,
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Vector2 relativeParticlePos = (item.WorldRect.Location.ToVector2() + position * item.Scale) - item.WorldPosition;
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float angle = 0.0f;
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if (item.FlippedX)
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{
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relativeParticlePos.X = -relativeParticlePos.X;
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angle = MathHelper.Pi;
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}
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if (item.FlippedY)
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{
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relativeParticlePos.Y = -relativeParticlePos.Y;
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}
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emitter.Emit(deltaTime, item.WorldPosition + relativeParticlePos, item.CurrentHull, angle,
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velocityMultiplier: MathHelper.Lerp(0.5f, 1.0f, FlowPercentage / 100.0f));
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}
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}
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@@ -53,6 +53,8 @@ namespace Barotrauma.Items.Components
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private GUIFrame inventoryContainer;
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private GUILayoutGroup paddedFrame;
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private readonly Dictionary<string, GUIButton> warningButtons = new Dictionary<string, GUIButton>();
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private static readonly string[] warningTexts = new string[]
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@@ -74,7 +76,7 @@ namespace Barotrauma.Items.Components
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tempRangeIndicator = new Sprite(element.GetChildElement("temprangeindicator")?.GetChildElement("sprite"));
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graphLine = new Sprite(element.GetChildElement("graphline")?.GetChildElement("sprite"));
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var paddedFrame = new GUILayoutGroup(new RectTransform(
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paddedFrame = new GUILayoutGroup(new RectTransform(
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GuiFrame.Rect.Size - GUIStyle.ItemFrameMargin, GuiFrame.RectTransform, Anchor.Center)
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{ AbsoluteOffset = GUIStyle.ItemFrameOffset },
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isHorizontal: true)
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@@ -128,27 +130,27 @@ namespace Barotrauma.Items.Components
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Point maxIndicatorSize = new Point(int.MaxValue, (int)(40 * GUI.Scale));
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criticalHeatWarning = new GUITickBox(new RectTransform(new Vector2(0.33f, 1.0f), topLeftArea.RectTransform) { MaxSize = maxIndicatorSize },
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criticalHeatWarning = new GUITickBox(new RectTransform(new Vector2(0.3f, 1.0f), topLeftArea.RectTransform) { MaxSize = maxIndicatorSize },
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TextManager.Get("ReactorWarningCriticalTemp"), font: GUI.SubHeadingFont, style: "IndicatorLightRed")
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{
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Selected = false,
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Enabled = false,
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ToolTip = TextManager.Get("ReactorHeatTip")
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};
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lowTemperatureWarning = new GUITickBox(new RectTransform(new Vector2(0.33f, 1.0f), topLeftArea.RectTransform) { MaxSize = maxIndicatorSize },
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TextManager.Get("ReactorWarningCriticalLowTemp"), font: GUI.SubHeadingFont, style: "IndicatorLightRed")
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{
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Selected = false,
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Enabled = false,
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ToolTip = TextManager.Get("ReactorTempTip")
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};
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criticalOutputWarning = new GUITickBox(new RectTransform(new Vector2(0.33f, 1.0f), topLeftArea.RectTransform) { MaxSize = maxIndicatorSize },
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criticalOutputWarning = new GUITickBox(new RectTransform(new Vector2(0.3f, 1.0f), topLeftArea.RectTransform) { MaxSize = maxIndicatorSize },
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TextManager.Get("ReactorWarningCriticalOutput"), font: GUI.SubHeadingFont, style: "IndicatorLightRed")
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{
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Selected = false,
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Enabled = false,
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ToolTip = TextManager.Get("ReactorOutputTip")
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};
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lowTemperatureWarning = new GUITickBox(new RectTransform(new Vector2(0.4f, 1.0f), topLeftArea.RectTransform) { MaxSize = maxIndicatorSize },
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TextManager.Get("ReactorWarningCriticalLowTemp"), font: GUI.SubHeadingFont, style: "IndicatorLightRed")
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{
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Selected = false,
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Enabled = false,
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ToolTip = TextManager.Get("ReactorTempTip")
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};
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List<GUITickBox> indicatorLights = new List<GUITickBox>() { criticalHeatWarning, lowTemperatureWarning, criticalOutputWarning };
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indicatorLights.ForEach(l => l.TextBlock.OverrideTextColor(GUI.Style.TextColor));
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topLeftArea.Recalculate();
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@@ -334,8 +336,9 @@ namespace Barotrauma.Items.Components
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};
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topRightArea.Recalculate();
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autoTempLight.TextBlock.Wrap = true;
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indicatorLights.Add(autoTempLight);
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autoTempLight.TextBlock.Padding = new Vector4(autoTempLight.TextBlock.Padding.X, 0.0f, 0.0f, 0.0f);
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autoTempLight.TextBlock.Text = autoTempLight.TextBlock.Text.Replace(' ', '\n');
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autoTempLight.TextBlock.AutoScaleHorizontal = true;
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GUITextBlock.AutoScaleAndNormalize(indicatorLights.Select(l => l.TextBlock));
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// right bottom (graph area) -----------------------
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@@ -533,8 +536,7 @@ namespace Barotrauma.Items.Components
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warningButtons["ReactorWarningMeltdown"].Selected = meltDownTimer > MeltdownDelay * 0.5f || item.Condition == 0.0f && lightOn;
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warningButtons["ReactorWarningSCRAM"].Selected = temperature > 0.1f && !PowerOn;
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if ((FissionRateScrollBar.Rect.Contains(PlayerInput.MousePosition) || FissionRateScrollBar.Children.Contains(GUIScrollBar.DraggingBar) ||
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TurbineOutputScrollBar.Rect.Contains(PlayerInput.MousePosition) || TurbineOutputScrollBar.Children.Contains(GUIScrollBar.DraggingBar)) &&
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if (paddedFrame.Rect.Contains(PlayerInput.MousePosition) &&
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!PlayerInput.KeyDown(InputType.Deselect) && !PlayerInput.KeyHit(InputType.Deselect))
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{
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Character.DisableControls = true;
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@@ -87,21 +87,6 @@ namespace Barotrauma.Items.Components
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//float = strength of the disruption, between 0-1
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private readonly List<Pair<Vector2, float>> disruptedDirections = new List<Pair<Vector2, float>>();
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class CachedDistance
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{
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public readonly Vector2 TransducerWorldPos;
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public readonly Vector2 WorldPos;
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public readonly float Distance;
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public double RecalculationTime;
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public CachedDistance(Vector2 transducerWorldPos, Vector2 worldPos, float dist)
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{
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TransducerWorldPos = transducerWorldPos;
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WorldPos = worldPos;
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Distance = dist;
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}
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}
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private readonly Dictionary<object, CachedDistance> markerDistances = new Dictionary<object, CachedDistance>();
|
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private readonly Color positiveColor = Color.Green;
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@@ -451,7 +436,9 @@ namespace Barotrauma.Items.Components
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connectedSubUpdateTimer = ConnectedSubUpdateInterval;
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}
|
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if (sonarView.Rect.Contains(PlayerInput.MousePosition))
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Steering steering = item.GetComponent<Steering>();
|
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if (sonarView.Rect.Contains(PlayerInput.MousePosition) &&
|
||||
(GUI.MouseOn == null || GUI.MouseOn == sonarView || sonarView.IsParentOf(GUI.MouseOn) || GUI.MouseOn == steering?.GuiFrame || (steering?.GuiFrame?.IsParentOf(GUI.MouseOn) ?? false)))
|
||||
{
|
||||
float scrollSpeed = PlayerInput.ScrollWheelSpeed / 1000.0f;
|
||||
if (Math.Abs(scrollSpeed) > 0.0001f)
|
||||
@@ -459,8 +446,13 @@ namespace Barotrauma.Items.Components
|
||||
zoomSlider.BarScroll += PlayerInput.ScrollWheelSpeed / 1000.0f;
|
||||
zoomSlider.OnMoved(zoomSlider, zoomSlider.BarScroll);
|
||||
}
|
||||
|
||||
if (PlayerInput.KeyHit(InputType.Run))
|
||||
{
|
||||
SonarModeSwitch.OnClicked(SonarModeSwitch, null);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
float distort = 1.0f - item.Condition / item.MaxCondition;
|
||||
for (int i = sonarBlips.Count - 1; i >= 0; i--)
|
||||
{
|
||||
@@ -623,7 +615,6 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
Steering steering = item.GetComponent<Steering>();
|
||||
if (steering != null && steering.DockingModeEnabled && steering.ActiveDockingSource != null)
|
||||
{
|
||||
float dockingDist = Vector2.Distance(steering.ActiveDockingSource.Item.WorldPosition, steering.DockingTarget.Item.WorldPosition);
|
||||
@@ -790,10 +781,7 @@ namespace Barotrauma.Items.Components
|
||||
DisplayRadius = (rect.Width / 2.0f) * (1.0f - displayBorderSize);
|
||||
displayScale = DisplayRadius / range * zoom;
|
||||
|
||||
if (screenBackground != null)
|
||||
{
|
||||
screenBackground.Draw(spriteBatch, center, 0.0f, rect.Width / screenBackground.size.X);
|
||||
}
|
||||
screenBackground?.Draw(spriteBatch, center, 0.0f, rect.Width / screenBackground.size.X);
|
||||
|
||||
if (useDirectionalPing)
|
||||
{
|
||||
@@ -881,10 +869,7 @@ namespace Barotrauma.Items.Components
|
||||
GUI.DrawString(spriteBatch, rect.Location.ToVector2(), sonarBlips.Count.ToString(), Color.White);
|
||||
}
|
||||
|
||||
if (screenOverlay != null)
|
||||
{
|
||||
screenOverlay.Draw(spriteBatch, center, 0.0f, rect.Width / screenOverlay.size.X);
|
||||
}
|
||||
screenOverlay?.Draw(spriteBatch, center, 0.0f, rect.Width / screenOverlay.size.X);
|
||||
|
||||
if (signalStrength <= 0.5f)
|
||||
{
|
||||
@@ -947,21 +932,25 @@ namespace Barotrauma.Items.Components
|
||||
cave.StartPos.ToVector2(), transducerCenter,
|
||||
displayScale, center, DisplayRadius);
|
||||
}
|
||||
|
||||
|
||||
int missionIndex = 0;
|
||||
foreach (Mission mission in GameMain.GameSession.Missions)
|
||||
{
|
||||
if (!string.IsNullOrWhiteSpace(mission.SonarLabel))
|
||||
{
|
||||
int i = 0;
|
||||
foreach (Vector2 sonarPosition in mission.SonarPositions)
|
||||
{
|
||||
DrawMarker(spriteBatch,
|
||||
mission.SonarLabel,
|
||||
mission.SonarIconIdentifier,
|
||||
mission,
|
||||
sonarPosition, transducerCenter,
|
||||
"mission" + missionIndex + ":" + i,
|
||||
sonarPosition, transducerCenter,
|
||||
displayScale, center, DisplayRadius * 0.95f);
|
||||
i++;
|
||||
}
|
||||
}
|
||||
missionIndex++;
|
||||
}
|
||||
|
||||
if (AllowUsingMineralScanner && useMineralScanner && CurrentMode == Mode.Active && MineralClusters != null)
|
||||
@@ -974,7 +963,7 @@ namespace Barotrauma.Items.Components
|
||||
var i = unobtainedMinerals.FirstOrDefault();
|
||||
if (i == null) { continue; }
|
||||
DrawMarker(spriteBatch,
|
||||
i.Name, "mineral", i,
|
||||
i.Name, "mineral", "mineralcluster" + i,
|
||||
c.center, transducerCenter,
|
||||
displayScale, center, DisplayRadius * 0.95f,
|
||||
onlyShowTextOnMouseOver: true);
|
||||
@@ -987,14 +976,14 @@ namespace Barotrauma.Items.Components
|
||||
if (connectedSubs.Contains(sub)) { continue; }
|
||||
if (sub.WorldPosition.Y > Level.Loaded.Size.Y) { continue; }
|
||||
|
||||
if (item.Submarine != null)
|
||||
if (item.Submarine != null || Character.Controlled != null)
|
||||
{
|
||||
//hide enemy team
|
||||
if (sub.TeamID == CharacterTeamType.Team1 && (item.Submarine.TeamID == CharacterTeamType.Team2 || Character.Controlled?.TeamID == CharacterTeamType.Team2))
|
||||
if (sub.TeamID == CharacterTeamType.Team1 && (item.Submarine?.TeamID == CharacterTeamType.Team2 || Character.Controlled?.TeamID == CharacterTeamType.Team2))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
else if (sub.TeamID == CharacterTeamType.Team2 && (item.Submarine.TeamID == CharacterTeamType.Team1 || Character.Controlled?.TeamID == CharacterTeamType.Team1))
|
||||
else if (sub.TeamID == CharacterTeamType.Team2 && (item.Submarine?.TeamID == CharacterTeamType.Team1 || Character.Controlled?.TeamID == CharacterTeamType.Team1))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
@@ -1101,19 +1090,17 @@ namespace Barotrauma.Items.Components
|
||||
if (Level.Loaded != null && dockingPort.Item.Submarine.WorldPosition.Y > Level.Loaded.Size.Y) { continue; }
|
||||
if (dockingPort.Item.Submarine == null) { continue; }
|
||||
if (dockingPort.Item.Submarine.Info.IsWreck) { continue; }
|
||||
if (!dockingPort.Item.Submarine.ShowSonarMarker && !dockingPort.Item.Submarine.Info.IsOutpost) { continue; }
|
||||
// docking ports should be shown even if defined as not, if the submarine is the same as the sonar's
|
||||
if (!dockingPort.Item.Submarine.ShowSonarMarker && dockingPort.Item.Submarine != item.Submarine && !dockingPort.Item.Submarine.Info.IsOutpost) { continue; }
|
||||
|
||||
//don't show the docking ports of the opposing team on the sonar
|
||||
if (item.Submarine != null)
|
||||
if (item.Submarine != null &&
|
||||
item.Submarine != GameMain.NetworkMember?.RespawnManager?.RespawnShuttle &&
|
||||
dockingPort.Item.Submarine != GameMain.NetworkMember?.RespawnManager?.RespawnShuttle &&
|
||||
dockingPort.Item.Submarine.Info.Type != SubmarineType.Outpost)
|
||||
{
|
||||
if (dockingPort.Item.Submarine.TeamID == CharacterTeamType.Team1 && (item.Submarine.TeamID == CharacterTeamType.Team2 || Character.Controlled?.TeamID == CharacterTeamType.Team2))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
else if (dockingPort.Item.Submarine.TeamID == CharacterTeamType.Team2 && (item.Submarine.TeamID == CharacterTeamType.Team1 || Character.Controlled?.TeamID == CharacterTeamType.Team1))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
// specifically checking for friendlyNPC seems more logical here
|
||||
if (dockingPort.Item.Submarine.TeamID != item.Submarine.TeamID && dockingPort.Item.Submarine.TeamID != CharacterTeamType.FriendlyNPC) { continue; }
|
||||
}
|
||||
|
||||
Vector2 offset = (dockingPort.Item.WorldPosition - transducerCenter) * scale;
|
||||
@@ -1629,9 +1616,7 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
if (markerDistances.TryGetValue(targetIdentifier, out CachedDistance cachedDistance))
|
||||
{
|
||||
if (Timing.TotalTime > cachedDistance.RecalculationTime &&
|
||||
(Vector2.DistanceSquared(cachedDistance.TransducerWorldPos, transducerPosition) > 500 * 500 ||
|
||||
Vector2.DistanceSquared(cachedDistance.WorldPos, worldPosition) > 500 * 500))
|
||||
if (cachedDistance.ShouldUpdateDistance(transducerPosition, worldPosition))
|
||||
{
|
||||
markerDistances.Remove(targetIdentifier);
|
||||
CalculateDistance();
|
||||
@@ -1653,10 +1638,7 @@ namespace Barotrauma.Items.Components
|
||||
var path = pathFinder.FindPath(ConvertUnits.ToSimUnits(transducerPosition), ConvertUnits.ToSimUnits(worldPosition));
|
||||
if (!path.Unreachable)
|
||||
{
|
||||
var cachedDistance = new CachedDistance(transducerPosition, worldPosition, path.TotalLength)
|
||||
{
|
||||
RecalculationTime = Timing.TotalTime + Rand.Range(1.0f, 5.0f)
|
||||
};
|
||||
var cachedDistance = new CachedDistance(transducerPosition, worldPosition, path.TotalLength, Timing.TotalTime + Rand.Range(1.0f, 5.0f));
|
||||
markerDistances.Add(targetIdentifier, cachedDistance);
|
||||
dist = path.TotalLength;
|
||||
}
|
||||
|
||||
@@ -1,12 +1,18 @@
|
||||
using Barotrauma.Networking;
|
||||
using Barotrauma.Particles;
|
||||
using FarseerPhysics;
|
||||
using Microsoft.Xna.Framework;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Xml.Linq;
|
||||
|
||||
namespace Barotrauma.Items.Components
|
||||
{
|
||||
partial class Projectile : ItemComponent
|
||||
{
|
||||
private readonly List<ParticleEmitter> particleEmitters = new List<ParticleEmitter>();
|
||||
|
||||
public void ClientRead(ServerNetObject type, IReadMessage msg, float sendingTime)
|
||||
{
|
||||
bool launch = msg.ReadBoolean();
|
||||
@@ -96,5 +102,30 @@ namespace Barotrauma.Items.Components
|
||||
Unstick();
|
||||
}
|
||||
}
|
||||
|
||||
partial void LaunchProjSpecific(Vector2 startLocation, Vector2 endLocation)
|
||||
{
|
||||
Vector2 particlePos = item.WorldPosition;
|
||||
float rotation = -item.body.Rotation;
|
||||
if (item.body.Dir < 0.0f) { rotation += MathHelper.Pi; }
|
||||
Tuple<Vector2, Vector2> tracerPoints = new Tuple<Vector2, Vector2>(startLocation, endLocation);
|
||||
foreach (ParticleEmitter emitter in particleEmitters)
|
||||
{
|
||||
emitter.Emit(1.0f, particlePos, hullGuess: null, angle: rotation, particleRotation: rotation, colorMultiplier: emitter.Prefab.Properties.ColorMultiplier, tracerPoints: tracerPoints);
|
||||
}
|
||||
}
|
||||
|
||||
partial void InitProjSpecific(XElement element)
|
||||
{
|
||||
foreach (XElement subElement in element.Elements())
|
||||
{
|
||||
switch (subElement.Name.ToString().ToLowerInvariant())
|
||||
{
|
||||
case "particleemitter":
|
||||
particleEmitters.Add(new ParticleEmitter(subElement));
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -73,7 +73,7 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
particleEmitter.Emit(
|
||||
deltaTime, ConvertUnits.ToDisplayUnits(raystart),
|
||||
item.CurrentHull, particleAngle, particleEmitter.Prefab.CopyEntityAngle ? -particleAngle : 0);
|
||||
item.CurrentHull, particleAngle, particleEmitter.Prefab.Properties.CopyEntityAngle ? -particleAngle : 0);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -36,12 +36,30 @@ namespace Barotrauma.Items.Components
|
||||
get
|
||||
{
|
||||
if (target == null || source == null) { return Vector2.Zero; }
|
||||
|
||||
Vector2 sourcePos = GetSourcePos();
|
||||
|
||||
return new Vector2(
|
||||
Math.Abs(target.DrawPosition.X - source.DrawPosition.X),
|
||||
Math.Abs(target.DrawPosition.Y - source.DrawPosition.Y)) * 1.5f;
|
||||
Math.Abs(target.DrawPosition.X - sourcePos.X),
|
||||
Math.Abs(target.DrawPosition.Y - sourcePos.Y)) * 1.5f;
|
||||
}
|
||||
}
|
||||
|
||||
private Vector2 GetSourcePos()
|
||||
{
|
||||
Vector2 sourcePos = source.WorldPosition;
|
||||
if (source is Item sourceItem)
|
||||
{
|
||||
sourcePos = sourceItem.DrawPosition;
|
||||
}
|
||||
else if (source is Limb sourceLimb && sourceLimb.body != null)
|
||||
{
|
||||
sourcePos = sourceLimb.body.DrawPosition;
|
||||
}
|
||||
return sourcePos;
|
||||
|
||||
}
|
||||
|
||||
partial void InitProjSpecific(XElement element)
|
||||
{
|
||||
foreach (XElement subElement in element.Elements())
|
||||
@@ -65,14 +83,18 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
if (target == null) { return; }
|
||||
|
||||
Vector2 startPos = new Vector2(source.DrawPosition.X, -source.DrawPosition.Y);
|
||||
var turret = source?.GetComponent<Turret>();
|
||||
if (turret != null)
|
||||
Vector2 startPos = GetSourcePos();
|
||||
startPos.Y = -startPos.Y;
|
||||
if (source is Item sourceItem)
|
||||
{
|
||||
startPos = new Vector2(source.WorldRect.X + turret.TransformedBarrelPos.X, -(source.WorldRect.Y - turret.TransformedBarrelPos.Y));
|
||||
if (turret.BarrelSprite != null)
|
||||
var turret = sourceItem?.GetComponent<Turret>();
|
||||
if (turret != null)
|
||||
{
|
||||
startPos += new Vector2((float)Math.Cos(turret.Rotation), (float)Math.Sin(turret.Rotation)) * turret.BarrelSprite.size.Y * turret.BarrelSprite.RelativeOrigin.Y * item.Scale * 0.9f;
|
||||
startPos = new Vector2(sourceItem.WorldRect.X + turret.TransformedBarrelPos.X, -(sourceItem.WorldRect.Y - turret.TransformedBarrelPos.Y));
|
||||
if (turret.BarrelSprite != null)
|
||||
{
|
||||
startPos += new Vector2((float)Math.Cos(turret.Rotation), (float)Math.Sin(turret.Rotation)) * turret.BarrelSprite.size.Y * turret.BarrelSprite.RelativeOrigin.Y * item.Scale * 0.9f;
|
||||
}
|
||||
}
|
||||
}
|
||||
Vector2 endPos = new Vector2(target.DrawPosition.X, -target.DrawPosition.Y);
|
||||
@@ -80,7 +102,7 @@ namespace Barotrauma.Items.Components
|
||||
if (Snapped)
|
||||
{
|
||||
float snapState = 1.0f - snapTimer / SnapAnimDuration;
|
||||
Vector2 diff = target.DrawPosition - source.DrawPosition;
|
||||
Vector2 diff = target.DrawPosition - new Vector2(startPos.X, -startPos.Y);
|
||||
diff.Y = -diff.Y;
|
||||
|
||||
int width = (int)(SpriteWidth * snapState);
|
||||
|
||||
@@ -40,7 +40,7 @@ namespace Barotrauma.Items.Components
|
||||
Wire equippedWire = null;
|
||||
|
||||
bool allowRewiring = GameMain.NetworkMember?.ServerSettings == null || GameMain.NetworkMember.ServerSettings.AllowRewiring || panel.AlwaysAllowRewiring;
|
||||
if (allowRewiring && (!panel.Locked || Screen.Selected == GameMain.SubEditorScreen))
|
||||
if (allowRewiring && (!panel.Locked && !panel.TemporarilyLocked || Screen.Selected == GameMain.SubEditorScreen))
|
||||
{
|
||||
//if the Character using the panel has a wire item equipped
|
||||
//and the wire hasn't been connected yet, draw it on the panel
|
||||
@@ -365,7 +365,7 @@ namespace Barotrauma.Items.Components
|
||||
ConnectionPanel.HighlightedWire = wire;
|
||||
|
||||
bool allowRewiring = GameMain.NetworkMember?.ServerSettings == null || GameMain.NetworkMember.ServerSettings.AllowRewiring || panel.AlwaysAllowRewiring;
|
||||
if (allowRewiring && (!wire.Locked && !panel.Locked || Screen.Selected == GameMain.SubEditorScreen))
|
||||
if (allowRewiring && (!wire.Locked && !panel.Locked && !panel.TemporarilyLocked || Screen.Selected == GameMain.SubEditorScreen))
|
||||
{
|
||||
//start dragging the wire
|
||||
if (PlayerInput.PrimaryMouseButtonHeld()) { DraggingConnected = wire; }
|
||||
|
||||
@@ -367,9 +367,9 @@ namespace Barotrauma.Items.Components
|
||||
//a wire has been selected -> check if we should start dragging one of the nodes
|
||||
float nodeSelectDist = 10, sectionSelectDist = 5;
|
||||
highlightedNodeIndex = null;
|
||||
if (MapEntity.SelectedList.Count == 1 && MapEntity.SelectedList[0] is Item)
|
||||
if (MapEntity.SelectedList.Count == 1 && MapEntity.SelectedList.FirstOrDefault() is Item selectedItem)
|
||||
{
|
||||
Wire selectedWire = ((Item)MapEntity.SelectedList[0]).GetComponent<Wire>();
|
||||
Wire selectedWire = selectedItem.GetComponent<Wire>();
|
||||
|
||||
if (selectedWire != null)
|
||||
{
|
||||
|
||||
@@ -17,15 +17,6 @@ namespace Barotrauma.Items.Components
|
||||
TextManager.Get("CatastrophicBleeding")
|
||||
};
|
||||
|
||||
private static readonly string[] HealthTexts =
|
||||
{
|
||||
TextManager.Get("NoInjuries"),
|
||||
TextManager.Get("MinorInjuries"),
|
||||
TextManager.Get("Injuries"),
|
||||
TextManager.Get("MajorInjuries"),
|
||||
TextManager.Get("CriticalInjuries")
|
||||
};
|
||||
|
||||
private static readonly string[] OxygenTexts =
|
||||
{
|
||||
TextManager.Get("OxygenNormal"),
|
||||
@@ -55,6 +46,8 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
private Character equipper;
|
||||
|
||||
private bool isEquippable;
|
||||
|
||||
public IEnumerable<Character> VisibleCharacters
|
||||
{
|
||||
get
|
||||
@@ -64,14 +57,28 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnItemLoaded()
|
||||
{
|
||||
isEquippable = item.GetComponent<Pickable>() != null;
|
||||
if (!isEquippable) { IsActive = true; }
|
||||
}
|
||||
|
||||
public override void Update(float deltaTime, Camera cam)
|
||||
{
|
||||
base.Update(deltaTime, cam);
|
||||
|
||||
if (equipper == null || equipper.Removed)
|
||||
Entity refEntity = equipper;
|
||||
if (isEquippable)
|
||||
{
|
||||
IsActive = false;
|
||||
return;
|
||||
if (equipper == null || equipper.Removed)
|
||||
{
|
||||
IsActive = false;
|
||||
return;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
refEntity = item;
|
||||
}
|
||||
|
||||
if (updateTimer > 0.0f)
|
||||
@@ -85,11 +92,11 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
if (c == equipper || !c.Enabled || c.Removed) { continue; }
|
||||
|
||||
float dist = Vector2.DistanceSquared(equipper.WorldPosition, c.WorldPosition);
|
||||
float dist = Vector2.DistanceSquared(refEntity.WorldPosition, c.WorldPosition);
|
||||
if (dist < Range * Range)
|
||||
{
|
||||
Vector2 diff = c.WorldPosition - equipper.WorldPosition;
|
||||
if (Submarine.CheckVisibility(equipper.SimPosition, equipper.SimPosition + ConvertUnits.ToSimUnits(diff)) == null)
|
||||
Vector2 diff = c.WorldPosition - refEntity.WorldPosition;
|
||||
if (Submarine.CheckVisibility(refEntity.SimPosition, refEntity.SimPosition + ConvertUnits.ToSimUnits(diff)) == null)
|
||||
{
|
||||
visibleCharacters.Add(c);
|
||||
}
|
||||
@@ -147,9 +154,13 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
List<string> texts = new List<string>();
|
||||
List<Color> textColors = new List<Color>();
|
||||
|
||||
texts.Add(target.Info == null ? target.DisplayName : target.Info.DisplayName);
|
||||
textColors.Add(GUI.Style.TextColor);
|
||||
Color nameColor = GUI.Style.TextColor;
|
||||
if (Character.Controlled != null && target.TeamID != Character.Controlled.TeamID)
|
||||
{
|
||||
nameColor = target.TeamID == CharacterTeamType.FriendlyNPC ? Color.SkyBlue : GUI.Style.Red;
|
||||
}
|
||||
textColors.Add(nameColor);
|
||||
|
||||
if (target.IsDead)
|
||||
{
|
||||
|
||||
@@ -34,7 +34,9 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
private RoundSound startMoveSound, endMoveSound, moveSound;
|
||||
|
||||
private SoundChannel moveSoundChannel;
|
||||
private RoundSound chargeSound;
|
||||
|
||||
private SoundChannel moveSoundChannel, chargeSoundChannel;
|
||||
private Vector2 oldRotation = Vector2.Zero;
|
||||
|
||||
private Vector2 crosshairPos, crosshairPointerPos;
|
||||
@@ -43,11 +45,16 @@ namespace Barotrauma.Items.Components
|
||||
private float prevAngle;
|
||||
|
||||
private bool flashLowPower;
|
||||
private bool flashNoAmmo;
|
||||
private bool flashNoAmmo, flashLoaderBroken;
|
||||
private float flashTimer;
|
||||
private float flashLength = 1;
|
||||
private readonly float flashLength = 1;
|
||||
|
||||
private const float MaxCircle = 360f;
|
||||
private const float HalfCircle = 180f;
|
||||
private const float QuarterCircle = 90f;
|
||||
|
||||
private readonly List<ParticleEmitter> particleEmitters = new List<ParticleEmitter>();
|
||||
private readonly List<ParticleEmitter> particleEmitterCharges = new List<ParticleEmitter>();
|
||||
|
||||
[Editable, Serialize("0,0,0,0", true, description: "Optional screen tint color when the item is being operated (R,G,B,A).")]
|
||||
public Color HudTint
|
||||
@@ -77,6 +84,21 @@ namespace Barotrauma.Items.Components
|
||||
private set;
|
||||
}
|
||||
|
||||
[Serialize(0.0f, false, description: "The distance in which the spinning barrels rotate. Only used if spinning barrels are created.")]
|
||||
public float SpinningBarrelDistance
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
[Serialize(false, false, description: "Use firing offset for muzzleflash? This field shouldn't be needed but I'm using it for prototyping")]
|
||||
public bool UseFiringOffsetForMuzzleFlash
|
||||
{
|
||||
get;
|
||||
private set;
|
||||
}
|
||||
|
||||
|
||||
public Vector2 DrawSize
|
||||
{
|
||||
get
|
||||
@@ -124,9 +146,15 @@ namespace Barotrauma.Items.Components
|
||||
case "movesound":
|
||||
moveSound = Submarine.LoadRoundSound(subElement, false);
|
||||
break;
|
||||
case "chargesound":
|
||||
chargeSound = Submarine.LoadRoundSound(subElement, false);
|
||||
break;
|
||||
case "particleemitter":
|
||||
particleEmitters.Add(new ParticleEmitter(subElement));
|
||||
break;
|
||||
case "particleemittercharge":
|
||||
particleEmitterCharges.Add(new ParticleEmitter(subElement));
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -150,7 +178,7 @@ namespace Barotrauma.Items.Components
|
||||
{
|
||||
recoilTimer = RetractionTime;
|
||||
PlaySound(ActionType.OnUse);
|
||||
Vector2 particlePos = new Vector2(item.WorldRect.X + transformedBarrelPos.X, item.WorldRect.Y - transformedBarrelPos.Y);
|
||||
Vector2 particlePos = GetRelativeFiringPosition(UseFiringOffsetForMuzzleFlash);
|
||||
foreach (ParticleEmitter emitter in particleEmitters)
|
||||
{
|
||||
emitter.Emit(1.0f, particlePos, hullGuess: null, angle: -rotation, particleRotation: rotation);
|
||||
@@ -215,12 +243,55 @@ namespace Barotrauma.Items.Components
|
||||
}
|
||||
}
|
||||
|
||||
float chargeRatio = currentChargeTime / MaxChargeTime;
|
||||
currentBarrelSpin = (currentBarrelSpin + MaxCircle * chargeRatio * deltaTime * 3f) % MaxCircle;
|
||||
|
||||
switch (currentChargingState)
|
||||
{
|
||||
case ChargingState.WindingUp:
|
||||
Vector2 particlePos = GetRelativeFiringPosition();
|
||||
float sizeMultiplier = Math.Clamp(chargeRatio, 0.1f, 1f);
|
||||
foreach (ParticleEmitter emitter in particleEmitterCharges)
|
||||
{
|
||||
// color is currently not connected to ammo type, should be updated when ammo is changed
|
||||
emitter.Emit(deltaTime, particlePos, hullGuess: null, angle: -rotation, particleRotation: rotation, sizeMultiplier: sizeMultiplier, colorMultiplier: emitter.Prefab.Properties.ColorMultiplier);
|
||||
}
|
||||
|
||||
if (chargeSoundChannel == null || !chargeSoundChannel.IsPlaying)
|
||||
{
|
||||
if (chargeSound != null)
|
||||
{
|
||||
chargeSoundChannel = SoundPlayer.PlaySound(chargeSound.Sound, item.WorldPosition, chargeSound.Volume, chargeSound.Range, ignoreMuffling: chargeSound.IgnoreMuffling);
|
||||
if (chargeSoundChannel != null) chargeSoundChannel.Looping = true;
|
||||
}
|
||||
}
|
||||
else if (chargeSoundChannel != null)
|
||||
{
|
||||
chargeSoundChannel.FrequencyMultiplier = MathHelper.Lerp(0.5f, 1.5f, chargeRatio);
|
||||
}
|
||||
break;
|
||||
default:
|
||||
if (chargeSoundChannel != null)
|
||||
{
|
||||
if (chargeSoundChannel.IsPlaying)
|
||||
{
|
||||
chargeSoundChannel.FadeOutAndDispose();
|
||||
chargeSoundChannel.Looping = false;
|
||||
}
|
||||
else
|
||||
{
|
||||
chargeSoundChannel = null;
|
||||
}
|
||||
}
|
||||
break;
|
||||
}
|
||||
|
||||
if (moveSoundChannel != null && moveSoundChannel.IsPlaying)
|
||||
{
|
||||
moveSoundChannel.Gain = MathHelper.Clamp(Math.Abs(angularVelocity), 0.5f, 1.0f);
|
||||
}
|
||||
|
||||
if (flashLowPower || flashNoAmmo)
|
||||
if (flashLowPower || flashNoAmmo || flashLoaderBroken)
|
||||
{
|
||||
flashTimer += deltaTime;
|
||||
if (flashTimer >= flashLength)
|
||||
@@ -228,6 +299,7 @@ namespace Barotrauma.Items.Components
|
||||
flashTimer = 0;
|
||||
flashLowPower = false;
|
||||
flashNoAmmo = false;
|
||||
flashLoaderBroken = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -289,6 +361,42 @@ namespace Barotrauma.Items.Components
|
||||
rotation + MathHelper.PiOver2, item.Scale,
|
||||
SpriteEffects.None, item.SpriteDepth + (barrelSprite.Depth - item.Sprite.Depth));
|
||||
|
||||
float chargeRatio = currentChargeTime / MaxChargeTime;
|
||||
|
||||
foreach ((Sprite chargeSprite, Vector2 position) in chargeSprites)
|
||||
{
|
||||
chargeSprite?.Draw(spriteBatch,
|
||||
drawPos - MathUtils.RotatePoint(new Vector2(position.X * chargeRatio, position.Y * chargeRatio) * item.Scale, rotation + MathHelper.PiOver2),
|
||||
item.SpriteColor,
|
||||
rotation + MathHelper.PiOver2, item.Scale,
|
||||
SpriteEffects.None, item.SpriteDepth + (chargeSprite.Depth - item.Sprite.Depth));
|
||||
}
|
||||
|
||||
int spinningBarrelCount = spinningBarrelSprites.Count;
|
||||
|
||||
for (int i = 0; i < spinningBarrelCount; i++)
|
||||
{
|
||||
// this block is messy since I was debugging it with a bunch of values, should be cleaned up / optimized if prototype is accepted
|
||||
Sprite spinningBarrel = spinningBarrelSprites[i];
|
||||
float barrelCirclePosition = (MaxCircle * i / spinningBarrelCount + currentBarrelSpin) % MaxCircle;
|
||||
|
||||
float newDepth = item.SpriteDepth + (spinningBarrel.Depth - item.Sprite.Depth) + (barrelCirclePosition > HalfCircle ? 0.0f : 0.001f);
|
||||
|
||||
float barrelColorPosition = (barrelCirclePosition + QuarterCircle) % MaxCircle;
|
||||
float colorOffset = Math.Abs(barrelColorPosition - HalfCircle) / HalfCircle;
|
||||
Color newColorModifier = Color.Lerp(Color.Black, Color.Gray, colorOffset);
|
||||
|
||||
float barrelHalfCirclePosition = Math.Abs(barrelCirclePosition - HalfCircle);
|
||||
float barrelPositionModifier = MathUtils.SmoothStep(barrelHalfCirclePosition / HalfCircle);
|
||||
float newPositionOffset = barrelPositionModifier * SpinningBarrelDistance;
|
||||
|
||||
spinningBarrel.Draw(spriteBatch,
|
||||
drawPos - MathUtils.RotatePoint(new Vector2(newPositionOffset, 0f) * item.Scale, rotation + MathHelper.PiOver2),
|
||||
Color.Lerp(item.SpriteColor, newColorModifier, 0.8f),
|
||||
rotation + MathHelper.PiOver2, item.Scale,
|
||||
SpriteEffects.None, newDepth);
|
||||
}
|
||||
|
||||
if (!editing || GUI.DisableHUD || !item.IsSelected) { return; }
|
||||
|
||||
const float widgetRadius = 60.0f;
|
||||
@@ -552,14 +660,20 @@ namespace Barotrauma.Items.Components
|
||||
new VisualSlot(new Rectangle(invSlotPos + new Point((i % slotsPerRow) * (slotSize.X + spacing.X), (int)Math.Floor(i / (float)slotsPerRow) * (slotSize.Y + spacing.Y)), slotSize)),
|
||||
availableAmmo[i], -1, true);
|
||||
}
|
||||
Rectangle rect = new Rectangle(invSlotPos.X, invSlotPos.Y, totalWidth, slotSize.Y);
|
||||
float inflate = MathHelper.Lerp(3, 8, (float)Math.Abs(Math.Sin(flashTimer * 5)));
|
||||
rect.Inflate(inflate, inflate);
|
||||
Color color = GUI.Style.Red * Math.Max(0.5f, (float)Math.Sin(flashTimer * 12));
|
||||
if (flashNoAmmo)
|
||||
{
|
||||
Rectangle rect = new Rectangle(invSlotPos.X, invSlotPos.Y, totalWidth, slotSize.Y);
|
||||
float inflate = MathHelper.Lerp(3, 8, (float)Math.Abs(1 * Math.Sin(flashTimer * 5)));
|
||||
rect.Inflate(inflate, inflate);
|
||||
Color color = GUI.Style.Red * MathHelper.Max(0.5f, (float)Math.Sin(flashTimer * 12));
|
||||
GUI.DrawRectangle(spriteBatch, rect, color, thickness: 3);
|
||||
}
|
||||
else if (flashLoaderBroken)
|
||||
{
|
||||
GUI.DrawRectangle(spriteBatch, rect, color, thickness: 3);
|
||||
GUI.BrokenIcon.Draw(spriteBatch, rect.Center.ToVector2(), color, scale: rect.Height / GUI.BrokenIcon.size.Y);
|
||||
GUIComponent.DrawToolTip(spriteBatch, TextManager.Get("turretloaderbroken"), new Rectangle(invSlotPos.X + totalWidth + GUI.IntScale(10), invSlotPos.Y + slotSize.Y / 2 - GUI.IntScale(9), 0, 0));
|
||||
}
|
||||
}
|
||||
|
||||
float zoom = cam == null ? 1.0f : (float)Math.Sqrt(cam.Zoom);
|
||||
|
||||
@@ -0,0 +1,54 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
|
||||
namespace Barotrauma.Items.Components
|
||||
{
|
||||
partial class Wearable
|
||||
{
|
||||
private void GetDamageModifierText(ref string description, float damageMultiplier, string afflictionIdentifier)
|
||||
{
|
||||
int roundedValue = (int)Math.Round((1 - damageMultiplier) * 100);
|
||||
if (roundedValue == 0) { return; }
|
||||
string colorStr = XMLExtensions.ColorToString(GUI.Style.Green);
|
||||
description += $"\n ‖color:{colorStr}‖{roundedValue.ToString("-0;+#")}%‖color:end‖ {AfflictionPrefab.List.FirstOrDefault(ap => ap.Identifier.Equals(afflictionIdentifier, StringComparison.OrdinalIgnoreCase))?.Name ?? afflictionIdentifier}";
|
||||
}
|
||||
|
||||
public override void AddTooltipInfo(ref string description)
|
||||
{
|
||||
if (damageModifiers.Any(d => !MathUtils.NearlyEqual(d.DamageMultiplier, 1f)) || SkillModifiers.Any())
|
||||
{
|
||||
description += "\n";
|
||||
}
|
||||
|
||||
if (damageModifiers.Any())
|
||||
{
|
||||
foreach (DamageModifier damageModifier in damageModifiers)
|
||||
{
|
||||
if (MathUtils.NearlyEqual(damageModifier.DamageMultiplier, 1f))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
foreach (string afflictionIdentifier in damageModifier.ParsedAfflictionIdentifiers)
|
||||
{
|
||||
GetDamageModifierText(ref description, damageModifier.DamageMultiplier, afflictionIdentifier);
|
||||
}
|
||||
foreach (string afflictionIdentifier in damageModifier.ParsedAfflictionTypes)
|
||||
{
|
||||
GetDamageModifierText(ref description, damageModifier.DamageMultiplier, afflictionIdentifier);
|
||||
}
|
||||
}
|
||||
}
|
||||
if (SkillModifiers.Any())
|
||||
{
|
||||
foreach (var skillModifier in SkillModifiers)
|
||||
{
|
||||
string colorStr = XMLExtensions.ColorToString(GUI.Style.Green);
|
||||
int roundedValue = (int)Math.Round(skillModifier.Value);
|
||||
if (roundedValue == 0) { continue; }
|
||||
description += $"\n ‖color:{colorStr}‖{roundedValue.ToString("+0;-#")}‖color:end‖ {TextManager.Get("SkillName." + skillModifier.Key, true) ?? skillModifier.Key}";
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user