v0.14.6.0
This commit is contained in:
@@ -211,10 +211,7 @@ namespace Barotrauma
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{
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Character.Controlled = null;
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if (prevControlled != null)
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{
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prevControlled.ClearInputs();
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}
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prevControlled?.ClearInputs();
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overlayColor = Color.LightGray;
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overlaySprite = Map.CurrentLocation.Type.GetPortrait(Map.CurrentLocation.PortraitId);
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@@ -326,7 +323,6 @@ namespace Barotrauma
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Level prevLevel = Level.Loaded;
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bool success = CrewManager.GetCharacters().Any(c => !c.IsDead);
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GUI.SetSavingIndicatorState(success);
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crewDead = false;
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var continueButton = GameMain.GameSession.RoundSummary?.ContinueButton;
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@@ -484,6 +480,8 @@ namespace Barotrauma
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{
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IsFirstRound = false;
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CoroutineManager.StartCoroutine(DoLevelTransition(), "LevelTransition");
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bool success = CrewManager.GetCharacters().Any(c => !c.IsDead);
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GUI.SetSavingIndicatorState(success && (Level.IsLoadedOutpost || transitionType != TransitionType.None));
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}
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}
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@@ -534,7 +532,13 @@ namespace Barotrauma
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msg.Write(map.CurrentLocationIndex == -1 ? UInt16.MaxValue : (UInt16)map.CurrentLocationIndex);
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msg.Write(map.SelectedLocationIndex == -1 ? UInt16.MaxValue : (UInt16)map.SelectedLocationIndex);
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msg.Write(map.SelectedMissionIndex == -1 ? byte.MaxValue : (byte)map.SelectedMissionIndex);
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var selectedMissionIndices = map.GetSelectedMissionIndices();
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msg.Write((byte)selectedMissionIndices.Count());
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foreach (int selectedMissionIndex in selectedMissionIndices)
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{
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msg.Write((byte)selectedMissionIndex);
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}
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msg.Write(PurchasedHullRepairs);
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msg.Write(PurchasedItemRepairs);
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msg.Write(PurchasedLostShuttles);
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@@ -569,6 +573,13 @@ namespace Barotrauma
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msg.Write(category.Identifier);
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msg.Write((byte)level);
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}
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msg.Write((ushort)UpgradeManager.PurchasedItemSwaps.Count);
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foreach (var itemSwap in UpgradeManager.PurchasedItemSwaps)
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{
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msg.Write(itemSwap.ItemToRemove.ID);
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msg.Write(itemSwap.ItemToInstall?.Identifier ?? string.Empty);
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}
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}
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//static because we may need to instantiate the campaign if it hasn't been done yet
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@@ -581,8 +592,15 @@ namespace Barotrauma
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string mapSeed = msg.ReadString();
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UInt16 currentLocIndex = msg.ReadUInt16();
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UInt16 selectedLocIndex = msg.ReadUInt16();
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byte selectedMissionIndex = msg.ReadByte();
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bool allowDebugTeleport = msg.ReadBoolean();
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byte selectedMissionCount = msg.ReadByte();
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List<int> selectedMissionIndices = new List<int>();
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for (int i = 0; i < selectedMissionCount; i++)
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{
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selectedMissionIndices.Add(msg.ReadByte());
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}
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bool allowDebugTeleport = msg.ReadBoolean();
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float? reputation = null;
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if (msg.ReadBoolean()) { reputation = msg.ReadSingle(); }
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@@ -657,6 +675,21 @@ namespace Barotrauma
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pendingUpgrades.Add(new PurchasedUpgrade(prefab, category, upgradeLevel));
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}
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ushort purchasedItemSwapCount = msg.ReadUInt16();
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List<PurchasedItemSwap> purchasedItemSwaps = new List<PurchasedItemSwap>();
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for (int i = 0; i < purchasedItemSwapCount; i++)
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{
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UInt16 itemToRemoveID = msg.ReadUInt16();
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Item itemToRemove = Entity.FindEntityByID(itemToRemoveID) as Item;
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string itemToInstallIdentifier = msg.ReadString();
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ItemPrefab itemToInstall = string.IsNullOrEmpty(itemToInstallIdentifier) ? null : ItemPrefab.Find(string.Empty, itemToInstallIdentifier);
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if (itemToRemove == null) { continue; }
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purchasedItemSwaps.Add(new PurchasedItemSwap(itemToRemove, itemToInstall));
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}
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bool hasCharacterData = msg.ReadBoolean();
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CharacterInfo myCharacterInfo = null;
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if (hasCharacterData)
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@@ -694,7 +727,7 @@ namespace Barotrauma
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campaign.Map.SetLocation(currentLocIndex == UInt16.MaxValue ? -1 : currentLocIndex);
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campaign.Map.SelectLocation(selectedLocIndex == UInt16.MaxValue ? -1 : selectedLocIndex);
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campaign.Map.SelectMission(selectedMissionIndex);
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campaign.Map.SelectMission(selectedMissionIndices);
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campaign.Map.AllowDebugTeleport = allowDebugTeleport;
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campaign.CargoManager.SetItemsInBuyCrate(buyCrateItems);
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campaign.CargoManager.SetPurchasedItems(purchasedItems);
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@@ -703,6 +736,26 @@ namespace Barotrauma
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campaign.UpgradeManager.SetPendingUpgrades(pendingUpgrades);
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campaign.UpgradeManager.PurchasedUpgrades.Clear();
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campaign.UpgradeManager.PurchasedUpgrades.Clear();
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foreach (var purchasedItemSwap in purchasedItemSwaps)
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{
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if (purchasedItemSwap.ItemToInstall == null)
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{
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campaign.UpgradeManager.CancelItemSwap(purchasedItemSwap.ItemToRemove, force: true);
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}
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else
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{
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campaign.UpgradeManager.PurchaseItemSwap(purchasedItemSwap.ItemToRemove, purchasedItemSwap.ItemToInstall, force: true);
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}
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}
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foreach (Item item in Item.ItemList)
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{
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if (item.PendingItemSwap != null && !purchasedItemSwaps.Any(it => it.ItemToRemove == item))
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{
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item.PendingItemSwap = null;
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}
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}
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foreach (var (identifier, rep) in factionReps)
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{
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Faction faction = campaign.Factions.FirstOrDefault(f => f.Prefab.Identifier.Equals(identifier, StringComparison.OrdinalIgnoreCase));
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