v0.14.6.0

This commit is contained in:
Joonas Rikkonen
2021-06-17 17:54:52 +03:00
parent 3f324b14e8
commit c27e2ea5ab
348 changed files with 13156 additions and 4266 deletions
@@ -189,7 +189,7 @@ namespace Barotrauma
case TransitionType.None:
default:
if (Level.Loaded.Type == LevelData.LevelType.Outpost &&
(Character.Controlled?.Submarine?.Info.Type == SubmarineType.Player || (Character.Controlled?.CurrentHull?.OutpostModuleTags?.Contains("airlock") ?? false)))
(Character.Controlled?.Submarine?.Info.Type == SubmarineType.Player || (Character.Controlled?.CurrentHull?.OutpostModuleTags.Contains("airlock") ?? false)))
{
buttonText = TextManager.GetWithVariable("LeaveLocation", "[locationname]", Level.Loaded.StartLocation?.Name ?? "[ERROR]");
endRoundButton.Visible = !ForceMapUI && !ShowCampaignUI;
@@ -287,6 +287,7 @@ namespace Barotrauma
{
case InteractionType.None:
case InteractionType.Talk:
case InteractionType.Examine:
return;
case InteractionType.Upgrade when !UpgradeManager.CanUpgradeSub():
UpgradeManager.CreateUpgradeErrorMessage(TextManager.Get("Dialog.CantUpgrade"), IsSinglePlayer, npc);