v0.14.6.0
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@@ -997,7 +997,7 @@ namespace Barotrauma
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}
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wearableColor = wearableItemComponent.Item.GetSpriteColor();
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}
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float textureScale = wearable.InheritTextureScale ? TextureScale : 1;
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float textureScale = wearable.InheritTextureScale ? TextureScale : wearable.Scale;
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wearable.Sprite.Draw(spriteBatch,
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new Vector2(body.DrawPosition.X, -body.DrawPosition.Y),
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