v0.14.6.0

This commit is contained in:
Joonas Rikkonen
2021-06-17 17:54:52 +03:00
parent 3f324b14e8
commit c27e2ea5ab
348 changed files with 13156 additions and 4266 deletions
@@ -63,6 +63,8 @@ namespace Barotrauma
private GUIListBox afflictionTooltip;
private static readonly Color oxygenLowGrainColor = new Color(0.1f, 0.1f, 0.1f, 1f);
private struct HeartratePosition
{
public float Time;
@@ -671,17 +673,19 @@ namespace Barotrauma
bloodParticleTimer -= deltaTime * (affliction.Strength / 10.0f);
if (bloodParticleTimer <= 0.0f)
{
var emitter = Character.BloodEmitters.FirstOrDefault();
float particleMinScale = emitter != null ? emitter.Prefab.ScaleMin : 0.5f;
float particleMaxScale = emitter != null ? emitter.Prefab.ScaleMax : 1;
bool inWater = Character.AnimController.InWater;
var drawTarget = inWater ? Particles.ParticlePrefab.DrawTargetType.Water : Particles.ParticlePrefab.DrawTargetType.Air;
var emitter = Character.BloodEmitters.FirstOrDefault(e => e.Prefab.ParticlePrefab.DrawTarget == drawTarget || e.Prefab.ParticlePrefab.DrawTarget == Particles.ParticlePrefab.DrawTargetType.Both);
float particleMinScale = emitter?.Prefab.Properties.ScaleMin ?? 0.5f;
float particleMaxScale = emitter?.Prefab.Properties.ScaleMax ?? 1;
float severity = Math.Min(affliction.Strength / affliction.Prefab.MaxStrength * Character.Params.BleedParticleMultiplier, 1);
float bloodParticleSize = MathHelper.Lerp(particleMinScale, particleMaxScale, severity);
bool inWater = Character.AnimController.InWater;
if (!inWater)
{
bloodParticleSize *= 2.0f;
}
// TODO: use the blood emitter?
var blood = GameMain.ParticleManager.CreateParticle(
inWater ? Character.Params.BleedParticleWater : Character.Params.BleedParticleAir,
targetLimb.WorldPosition, Rand.Vector(affliction.Strength), 0.0f, Character.AnimController.CurrentHull);
@@ -694,6 +698,12 @@ namespace Barotrauma
}
}
public static bool IsMouseOnHealthBar()
{
if (Character.Controlled?.CharacterHealth == null) { return false; }
return Character.Controlled.CharacterHealth.healthBar.State == GUIComponent.ComponentState.Hover;
}
public void UpdateHUD(float deltaTime)
{
if (GUI.DisableHUD) return;
@@ -742,7 +752,9 @@ namespace Barotrauma
float radialDistortStrength = 0.0f;
float chromaticAberrationStrength = 0.0f;
float grainStrength = 0.0f;
Color grainColor = Color.Transparent;
float oxygenLowStrength = 0.0f;
if (Character.IsUnconscious)
{
blurStrength = 1.0f;
@@ -750,10 +762,14 @@ namespace Barotrauma
}
else if (OxygenAmount < 100.0f)
{
blurStrength = MathHelper.Lerp(0.5f, 1.0f, 1.0f - Vitality / MaxVitality);
distortStrength = blurStrength;
distortSpeed = (blurStrength + 1.0f);
oxygenLowStrength = Math.Min(1.0f - (OxygenAmount - LowOxygenThreshold) / LowOxygenThreshold, 1.0f);
blurStrength = MathHelper.Lerp(0.5f, 1.0f, 1.0f - Vitality / MaxVitality) * oxygenLowStrength;
distortStrength = blurStrength * oxygenLowStrength;
distortSpeed = blurStrength + 1.0f;
distortSpeed *= distortSpeed * distortSpeed * distortSpeed;
grainStrength = MathHelper.Lerp(0.5f, 10.0f, oxygenLowStrength);
grainColor = oxygenLowGrainColor;
}
foreach (Affliction affliction in afflictions)
@@ -762,7 +778,12 @@ namespace Barotrauma
blurStrength = Math.Max(blurStrength, affliction.GetScreenBlurStrength());
radialDistortStrength = Math.Max(radialDistortStrength, affliction.GetRadialDistortStrength());
chromaticAberrationStrength = Math.Max(chromaticAberrationStrength, affliction.GetChromaticAberrationStrength());
grainStrength = Math.Max(grainStrength, affliction.GetScreenGrainStrength());
float afflictionGrainStrength = affliction.GetScreenGrainStrength();
if (afflictionGrainStrength > 0.0f)
{
grainStrength = Math.Max(grainStrength, affliction.GetScreenGrainStrength());
grainColor = Color.Lerp(grainColor, Color.White, (float)Math.Pow(1.0f - oxygenLowStrength, 2));
}
}
foreach (LimbHealth limbHealth in limbHealths)
{
@@ -778,6 +799,7 @@ namespace Barotrauma
Character.RadialDistortStrength = radialDistortStrength;
Character.ChromaticAberrationStrength = chromaticAberrationStrength;
Character.GrainStrength = grainStrength;
Character.GrainColor = grainColor;
if (blurStrength > 0.0f)
{
distortTimer = (distortTimer + deltaTime * distortSpeed) % MathHelper.TwoPi;
@@ -955,11 +977,9 @@ namespace Barotrauma
highlightedLimbIndex = -1;
}
Rectangle hoverArea = Rectangle.Union(HUDLayoutSettings.AfflictionAreaLeft, HUDLayoutSettings.HealthBarArea);
healthBarHolder.CanBeFocused = healthBar.CanBeFocused = healthBarShadow.CanBeFocused = !Character.ShouldLockHud();
if (Character.AllowInput && UseHealthWindow && healthBar.Enabled && healthBar.CanBeFocused &&
hoverArea.Contains(PlayerInput.MousePosition) && Inventory.SelectedSlot == null)
(GUI.IsMouseOn(healthBar) || highlightedAfflictionIcon != null) && Inventory.SelectedSlot == null)
{
healthBar.State = GUIComponent.ComponentState.Hover;
if (PlayerInput.PrimaryMouseButtonClicked())
@@ -1076,8 +1096,11 @@ namespace Barotrauma
DrawStatusHUD(spriteBatch);
}
private Pair<Affliction, string> highlightedAfflictionIcon = null;
public void DrawStatusHUD(SpriteBatch spriteBatch)
{
highlightedAfflictionIcon = null;
//Rectangle interactArea = healthBar.Rect;
if (Character.Controlled?.SelectedCharacter == null && openHealthWindow == null)
{
@@ -1092,7 +1115,6 @@ namespace Barotrauma
statusIcons.Add(new Pair<Affliction, string>(affliction, affliction.Prefab.Name));
}
Pair<Affliction, string> highlightedIcon = null;
Vector2 highlightedIconPos = Vector2.Zero;
Rectangle afflictionArea = HUDLayoutSettings.AfflictionAreaLeft;
@@ -1113,9 +1135,9 @@ namespace Barotrauma
AfflictionPrefab afflictionPrefab = affliction.Prefab;
Rectangle afflictionIconRect = new Rectangle(pos, new Point(iconSize));
if (afflictionIconRect.Contains(PlayerInput.MousePosition) && !Character.ShouldLockHud())
if (afflictionIconRect.Contains(PlayerInput.MousePosition) && !Character.ShouldLockHud() && GUI.MouseOn == null)
{
highlightedIcon = statusIcon;
highlightedAfflictionIcon = statusIcon;
highlightedIconPos = afflictionIconRect.Location.ToVector2();
}
@@ -1135,7 +1157,7 @@ namespace Barotrauma
highlightedIcon == statusIcon ? slot.HoverColor : slot.Color);*/
float alphaMultiplier = highlightedIcon == statusIcon ? 1f : 0.8f;
float alphaMultiplier = highlightedAfflictionIcon == statusIcon ? 1f : 0.8f;
afflictionPrefab.Icon?.Draw(spriteBatch,
pos.ToVector2(),
@@ -1150,9 +1172,9 @@ namespace Barotrauma
pos.Y += iconSize + (int)(5 * GUI.Scale);
}
if (highlightedIcon != null)
if (highlightedAfflictionIcon != null)
{
string nameTooltip = highlightedIcon.Second;
string nameTooltip = highlightedAfflictionIcon.Second;
Vector2 offset = GUI.Font.MeasureString(nameTooltip);
GUI.DrawString(spriteBatch,
@@ -1315,7 +1337,7 @@ namespace Barotrauma
child.Recalculate();
}
if (buttonToSelect != null) { buttonToSelect.OnClicked(buttonToSelect, "selectaffliction"); }
buttonToSelect?.OnClicked(buttonToSelect, "selectaffliction");
afflictionIconContainer.RecalculateChildren();
@@ -2004,7 +2026,7 @@ namespace Barotrauma
existingAffliction.PeriodicEffectTimers[periodicEffect.First] = periodicEffect.Second;
foreach (StatusEffect effect in periodicEffect.First.StatusEffects)
{
existingAffliction.ApplyStatusEffect(effect, deltaTime: 1.0f, this, targetLimb: null);
existingAffliction.ApplyStatusEffect(ActionType.OnActive, effect, deltaTime: 1.0f, this, targetLimb: null);
}
}
}
@@ -2071,7 +2093,7 @@ namespace Barotrauma
foreach (StatusEffect effect in periodicEffect.First.StatusEffects)
{
Limb targetLimb = Character.AnimController.Limbs.FirstOrDefault(l => l.HealthIndex == limbHealths.IndexOf(newAffliction.First));
existingAffliction.ApplyStatusEffect(effect, deltaTime: 1.0f, this, targetLimb: targetLimb);
existingAffliction.ApplyStatusEffect(ActionType.OnActive, effect, deltaTime: 1.0f, this, targetLimb: targetLimb);
}
}
}