map entity prefab and fabricator component
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@@ -321,6 +321,11 @@ namespace Barotrauma
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return item.GetComponent<CustomInterface>();
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return item.GetComponent<CustomInterface>();
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}
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}
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public static Fabricator GetFabricatorComponent(Item item)
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{
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return item.GetComponent<Fabricator>();
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}
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public static void DispatchRespawnSub()
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public static void DispatchRespawnSub()
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{
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{
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GameMain.Server.RespawnManager.DispatchShuttle();
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GameMain.Server.RespawnManager.DispatchShuttle();
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@@ -142,6 +142,7 @@ namespace Barotrauma
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UserData.RegisterType<AttackResult>();
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UserData.RegisterType<AttackResult>();
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UserData.RegisterType<Entity>();
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UserData.RegisterType<Entity>();
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UserData.RegisterType<MapEntity>();
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UserData.RegisterType<MapEntity>();
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UserData.RegisterType<MapEntityPrefab>();
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UserData.RegisterType<CauseOfDeath>();
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UserData.RegisterType<CauseOfDeath>();
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UserData.RegisterType<CharacterTeamType>();
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UserData.RegisterType<CharacterTeamType>();
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UserData.RegisterType<Signal>();
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UserData.RegisterType<Signal>();
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@@ -162,6 +163,7 @@ namespace Barotrauma
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UserData.RegisterType<StatusEffect>();
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UserData.RegisterType<StatusEffect>();
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UserData.RegisterType<CustomInterface.CustomInterfaceElement>();
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UserData.RegisterType<CustomInterface.CustomInterfaceElement>();
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UserData.RegisterType<FireSource>();
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UserData.RegisterType<FireSource>();
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UserData.RegisterType<Fabricator>();
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lua = new Script(CoreModules.Preset_SoftSandbox | CoreModules.LoadMethods);
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lua = new Script(CoreModules.Preset_SoftSandbox | CoreModules.LoadMethods);
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