Removed a redundant DrawRectangle method & redundant sub visibility culling in GameScreen
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@@ -352,7 +352,7 @@ namespace Barotrauma
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worldBorders.Location += sub.WorldPosition.ToPoint();
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worldBorders.Y = -worldBorders.Y;
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GUI.DrawRectangle(spriteBatch, worldBorders, Color.White, 5);
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GUI.DrawRectangle(spriteBatch, worldBorders, Color.White, false, 0, 5);
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if (sub.subBody.MemPos.Count < 2) continue;
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