Unstable 0.17.4.0
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@@ -182,8 +182,7 @@ namespace Barotrauma
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{
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for (int i = 0; i < Connections.Count; i++)
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{
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float maxHuntingGroundsProbability = 0.3f;
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Connections[i].LevelData.HasHuntingGrounds = Rand.Range(0.0f, 1.0f) < Connections[i].Difficulty / 100.0f * maxHuntingGroundsProbability;
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Connections[i].LevelData.HasHuntingGrounds = Rand.Range(0.0f, 1.0f) < Connections[i].Difficulty / 100.0f * LevelData.MaxHuntingGroundsProbability;
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connectionElements[i].SetAttributeValue("hashuntinggrounds", true);
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}
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}
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@@ -232,7 +231,7 @@ namespace Barotrauma
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System.Diagnostics.Debug.Assert(StartLocation != null, "Start location not assigned after level generation.");
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CurrentLocation.Discover(true);
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CurrentLocation.CreateStore();
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CurrentLocation.CreateStores();
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InitProjectSpecific();
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}
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@@ -680,7 +679,7 @@ namespace Barotrauma
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CurrentLocation.Discover();
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SelectedLocation = null;
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CurrentLocation.CreateStore();
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CurrentLocation.CreateStores();
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OnLocationChanged?.Invoke(prevLocation, CurrentLocation);
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if (GameMain.GameSession is { Campaign: { CampaignMetadata: { } metadata } })
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@@ -719,7 +718,7 @@ namespace Barotrauma
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}
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}
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CurrentLocation.CreateStore();
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CurrentLocation.CreateStores();
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OnLocationChanged?.Invoke(prevLocation, CurrentLocation);
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}
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@@ -857,16 +856,14 @@ namespace Barotrauma
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if (location == CurrentLocation || location == SelectedLocation || location.IsGateBetweenBiomes) { continue; }
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ProgressLocationTypeChanges(location);
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if (location.Discovered)
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if (!ProgressLocationTypeChanges(location) && location.Discovered)
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{
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location.UpdateStore();
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location.UpdateStores();
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}
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}
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}
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private void ProgressLocationTypeChanges(Location location)
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private bool ProgressLocationTypeChanges(Location location)
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{
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location.TimeSinceLastTypeChange++;
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location.LocationTypeChangeCooldown--;
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@@ -886,9 +883,8 @@ namespace Barotrauma
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location.PendingLocationTypeChange.Value.parentMission);
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if (location.PendingLocationTypeChange.Value.delay <= 0)
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{
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ChangeLocationType(location, location.PendingLocationTypeChange.Value.typeChange);
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return ChangeLocationType(location, location.PendingLocationTypeChange.Value.typeChange);
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}
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return;
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}
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}
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@@ -920,9 +916,9 @@ namespace Barotrauma
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}
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else
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{
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ChangeLocationType(location, selectedTypeChange);
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return ChangeLocationType(location, selectedTypeChange);
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}
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return;
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return false;
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}
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}
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@@ -941,6 +937,8 @@ namespace Barotrauma
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}
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}
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}
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return false;
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}
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public int DistanceToClosestLocationWithOutpost(Location startingLocation, out Location endingLocation)
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@@ -988,7 +986,7 @@ namespace Barotrauma
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return distance;
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}
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private void ChangeLocationType(Location location, LocationTypeChange change)
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private bool ChangeLocationType(Location location, LocationTypeChange change)
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{
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string prevName = location.Name;
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@@ -996,7 +994,7 @@ namespace Barotrauma
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if (newType == null)
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{
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DebugConsole.ThrowError($"Failed to change the type of the location \"{location.Name}\". Location type \"{change.ChangeToType}\" not found.");
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return;
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return false;
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}
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if (newType.OutpostTeam != location.Type.OutpostTeam ||
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@@ -1013,6 +1011,7 @@ namespace Barotrauma
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location.TimeSinceLastTypeChange = 0;
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location.LocationTypeChangeCooldown = change.CooldownAfterChange;
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location.PendingLocationTypeChange = null;
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return true;
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}
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partial void ChangeLocationTypeProjSpecific(Location location, string prevName, LocationTypeChange change);
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@@ -1091,7 +1090,7 @@ namespace Barotrauma
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}
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}
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location.LoadStore(subElement);
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location.LoadStores(subElement);
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location.LoadMissions(subElement);
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break;
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