Unstable 0.17.4.0
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@@ -200,7 +200,7 @@ namespace Barotrauma.Items.Components
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{
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int index = i - 1;
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string attributeName = "handle" + i;
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var attribute = element.Attribute(attributeName);
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var attribute = element.GetAttribute(attributeName);
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// If no value is defind for handle2, use the value of handle1.
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var value = attribute != null ? ConvertUnits.ToSimUnits(XMLExtensions.ParseVector2(attribute.Value)) : previousValue;
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handlePos[index] = value;
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