Unstable 0.17.4.0

This commit is contained in:
Markus Isberg
2022-03-30 00:08:09 +09:00
parent 2968e23ae8
commit c1b8e5a341
177 changed files with 3388 additions and 1977 deletions
@@ -103,6 +103,9 @@ namespace Barotrauma
[Serialize(1f, IsPropertySaveable.Yes, description: "How much force is used to move the hands."), Editable(MinValueFloat = 0, MaxValueFloat = 10, DecimalCount = 2)]
public float HandMoveStrength { get; set; }
[Serialize(true, IsPropertySaveable.Yes, description: "Is the head angle fixed or does the angle follow the mouse position?"), Editable]
public bool FixedHeadAngle { get; set; }
}
abstract class HumanGroundedParams : GroundedMovementParams, IHumanAnimation
@@ -131,7 +134,7 @@ namespace Barotrauma
get => MathHelper.ToDegrees(FootAngleInRadians);
set
{
FootAngleInRadians = MathHelper.ToRadians(value);
FootAngleInRadians = MathHelper.ToRadians(value);
}
}
public float FootAngleInRadians { get; private set; }
@@ -156,6 +159,9 @@ namespace Barotrauma
[Serialize(1f, IsPropertySaveable.Yes, description: "How much force is used to move the hands."), Editable(MinValueFloat = 0, MaxValueFloat = 10, DecimalCount = 2)]
public float HandMoveStrength { get; set; }
[Serialize(true, IsPropertySaveable.Yes, description: "Is the head angle fixed or does the angle follow the mouse position?"), Editable]
public bool FixedHeadAngle { get; set; }
}
public interface IHumanAnimation
@@ -166,5 +172,7 @@ namespace Barotrauma
float ArmMoveStrength { get; set; }
float HandMoveStrength { get; set; }
bool FixedHeadAngle { get; set; }
}
}