Unstable 0.17.4.0

This commit is contained in:
Markus Isberg
2022-03-30 00:08:09 +09:00
parent 2968e23ae8
commit c1b8e5a341
177 changed files with 3388 additions and 1977 deletions
@@ -893,6 +893,7 @@ namespace Barotrauma
public bool GodMode = false;
public CampaignMode.InteractionType CampaignInteractionType;
public Identifier MerchantIdentifier;
private bool accessRemovedCharacterErrorShown;
public override Vector2 SimPosition
@@ -1885,7 +1886,7 @@ namespace Barotrauma
if (!attack.IsValidContext(currentContexts)) { return false; }
if (attackTarget != null)
{
if (!attack.IsValidTarget(attackTarget)) { return false; }
if (!attack.IsValidTarget(attackTarget as Entity)) { return false; }
if (attackTarget is ISerializableEntity se && attackTarget is Character)
{
if (attack.Conditionals.Any(c => !c.TargetSelf && !c.Matches(se))) { return false; }
@@ -2011,6 +2012,8 @@ namespace Barotrauma
public bool CanSeeCharacter(Character target)
{
System.Diagnostics.Debug.Assert(target != null);
if (target == null) { return false; }
if (target.Removed) { return false; }
Limb seeingLimb = GetSeeingLimb();
if (CanSeeTarget(target, seeingLimb)) { return true; }
@@ -2045,7 +2048,6 @@ namespace Barotrauma
if (leftExtremity != null && CanSeeTarget(leftExtremity, seeingLimb)) { return true; }
if (rightExtremity != null && CanSeeTarget(rightExtremity, seeingLimb)) { return true; }
}
return false;
}
@@ -2056,6 +2058,8 @@ namespace Barotrauma
public bool CanSeeTarget(ISpatialEntity target, ISpatialEntity seeingEntity = null)
{
System.Diagnostics.Debug.Assert(target != null);
if (target == null) { return false; }
seeingEntity ??= AnimController.SimplePhysicsEnabled ? this : GetSeeingLimb() as ISpatialEntity;
if (seeingEntity == null) { return false; }
ISpatialEntity sourceEntity = seeingEntity ;
@@ -3148,7 +3152,8 @@ namespace Barotrauma
var itemContainer = item?.GetComponent<ItemContainer>();
if (itemContainer == null) { return; }
foreach (Item inventoryItem in Inventory.AllItemsMod)
List<Item> inventoryItems = new List<Item>(Inventory.AllItemsMod);
foreach (Item inventoryItem in inventoryItems)
{
if (!itemContainer.Inventory.TryPutItem(inventoryItem, user: null, createNetworkEvent: createNetworkEvents))
{
@@ -3156,17 +3161,25 @@ namespace Barotrauma
inventoryItem.Drop(dropper: this, createNetworkEvent: createNetworkEvents);
}
}
//this needs to happen after the items have been dropped (we can no longer sync dropping the items if the character has been removed)
Spawner.AddEntityToRemoveQueue(this);
}
}
Spawner.AddEntityToRemoveQueue(this);
else
{
Spawner.AddEntityToRemoveQueue(this);
}
}
public void DespawnNow(bool createNetworkEvents = true)
{
despawnTimer = GameSettings.CurrentConfig.CorpseDespawnDelay;
UpdateDespawn(1.0f, ignoreThresholds: true, createNetworkEvents: createNetworkEvents);
Spawner.Update(createNetworkEvents);
//update twice: first to spawn the duffel bag and move the items into it, then to remove the character
for (int i = 0; i < 2; i++)
{
Spawner.Update(createNetworkEvents);
}
}
public static void RemoveByPrefab(CharacterPrefab prefab)
@@ -4012,7 +4025,7 @@ namespace Barotrauma
if (GameMain.NetworkMember is { IsServer: true })
{
GameMain.NetworkMember.CreateEntityEvent(this, new StatusEventData());
GameMain.NetworkMember.CreateEntityEvent(this, new CharacterStatusEventData());
}
isDead = true;
@@ -4168,6 +4181,11 @@ namespace Barotrauma
}
DebugConsole.Log("Removing character " + Name + " (ID: " + ID + ")");
#if CLIENT
//ensure we apply any pending inventory updates to drop any items that need to be dropped when the character despawns
Inventory?.ApplyReceivedState();
#endif
base.Remove();
foreach (Item heldItem in HeldItems.ToList())
@@ -4179,12 +4197,12 @@ namespace Barotrauma
#if CLIENT
GameMain.GameSession?.CrewManager?.KillCharacter(this, resetCrewListIndex: false);
if (Controlled == this) { Controlled = null; }
#endif
CharacterList.Remove(this);
if (Controlled == this) { Controlled = null; }
if (Inventory != null)
{
foreach (Item item in Inventory.AllItems)
@@ -4266,7 +4284,7 @@ namespace Barotrauma
if (!MathUtils.NearlyEqual(newItem.Condition, newItem.MaxCondition) &&
GameMain.NetworkMember != null && GameMain.NetworkMember.IsServer)
{
GameMain.NetworkMember.CreateEntityEvent(newItem, new StatusEventData());
newItem.CreateStatusEvent();
}
#if SERVER
newItem.GetComponent<Terminal>()?.SyncHistory();