Unstable 0.17.4.0
This commit is contained in:
@@ -130,7 +130,7 @@ namespace Barotrauma
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UISprite newSprite = new UISprite(subElement);
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GUIComponent.ComponentState spriteState = GUIComponent.ComponentState.None;
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if (subElement.Attribute("state") != null)
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if (subElement.GetAttribute("state") != null)
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{
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string stateStr = subElement.GetAttributeString("state", "None");
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Enum.TryParse(stateStr, out spriteState);
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@@ -172,7 +172,7 @@ namespace Barotrauma
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{
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AutoScaleVertical = true,
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TextScale = 1.1f,
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TextGetter = () => FormatCurrency(campaign.Wallet.Balance)
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TextGetter = () => TextManager.FormatCurrency(campaign.Wallet.Balance)
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};
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var pendingAndCrewGroup = new GUILayoutGroup(new RectTransform(new Vector2(0.9f, 0.95f), anchor: Anchor.Center,
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@@ -400,7 +400,7 @@ namespace Barotrauma
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if (listBox != crewList)
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{
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new GUITextBlock(new RectTransform(new Vector2(width, 1.0f), mainGroup.RectTransform),
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FormatCurrency(characterInfo.Salary),
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TextManager.FormatCurrency(characterInfo.Salary),
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textAlignment: Alignment.Center)
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{
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CanBeFocused = false
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@@ -629,7 +629,7 @@ namespace Barotrauma
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{
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total += ((InfoSkill)c.UserData).CharacterInfo.Salary;
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});
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totalBlock.Text = FormatCurrency(total);
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totalBlock.Text = TextManager.FormatCurrency(total);
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bool enoughMoney = campaign == null || campaign.Wallet.CanAfford(total);
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totalBlock.TextColor = enoughMoney ? Color.White : Color.Red;
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validateHiresButton.Enabled = enoughMoney && pendingList.Content.RectTransform.Children.Any();
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@@ -925,7 +925,5 @@ namespace Barotrauma
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GameMain.Client.ClientPeer?.Send(msg, DeliveryMethod.Reliable);
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}
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}
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private LocalizedString FormatCurrency(int currency) => TextManager.GetWithVariable("currencyformat", "[credits]", string.Format(CultureInfo.InvariantCulture, "{0:N0}", currency));
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}
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}
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@@ -40,7 +40,7 @@ namespace Barotrauma
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public IEnumerable<T> GetAllChildren<T>() where T : GUIComponent
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{
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return GetAllChildren().Where(c => c is T).Select(c => c as T);
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return GetAllChildren().OfType<T>();
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}
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/// <summary>
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@@ -67,7 +67,7 @@ namespace Barotrauma
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{
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foreach (GUIComponent child in Children)
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{
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if (child.UserData == obj || (child.UserData != null && child.UserData.Equals(obj))) { return child; }
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if (Equals(child.UserData, obj)) { return child; }
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}
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return null;
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}
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@@ -108,7 +108,7 @@ namespace Barotrauma
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}
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public GUIComponent FindChild(object userData, bool recursive = false)
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{
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var matchingChild = Children.FirstOrDefault(c => c.UserData == userData);
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var matchingChild = Children.FirstOrDefault(c => Equals(c.UserData, userData));
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if (recursive && matchingChild == null)
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{
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foreach (GUIComponent child in Children)
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@@ -123,7 +123,7 @@ namespace Barotrauma
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public IEnumerable<GUIComponent> FindChildren(object userData)
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{
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return Children.Where(c => c.UserData == userData);
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return Children.Where(c => Equals(c.UserData, userData));
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}
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public IEnumerable<GUIComponent> FindChildren(Func<GUIComponent, bool> predicate)
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@@ -16,8 +16,8 @@ namespace Barotrauma
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public LocalizedString Tooltip;
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public ContextMenuOption(string labelTag, bool isEnabled, Action onSelected)
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: this(TextManager.Get(labelTag), isEnabled, onSelected) { }
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public ContextMenuOption(string label, bool isEnabled, Action onSelected)
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: this(TextManager.Get(label).Fallback(label), isEnabled, onSelected) { }
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public ContextMenuOption(Identifier labelTag, bool isEnabled, Action onSelected)
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: this(TextManager.Get(labelTag), isEnabled, onSelected) { }
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@@ -314,13 +314,12 @@ namespace Barotrauma
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foreach (GUIComponent child in ListBox.Content.Children)
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{
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var tickBox = child.GetChild<GUITickBox>();
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if (obj == child.UserData) { tickBox.Selected = true; }
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if (Equals(obj, child.UserData)) { tickBox.Selected = true; }
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}
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}
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else
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{
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GUITextBlock textBlock = component as GUITextBlock;
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if (textBlock == null)
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if (!(component is GUITextBlock textBlock))
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{
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textBlock = component.GetChild<GUITextBlock>();
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if (textBlock is null && !AllowNonText) { return false; }
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@@ -96,15 +96,11 @@ namespace Barotrauma
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switch (child.ScaleBasis)
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{
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case ScaleBasis.BothHeight:
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child.MinSize = new Point(child.Rect.Height, child.MinSize.Y);
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break;
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case ScaleBasis.Smallest when Rect.Height <= Rect.Width:
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case ScaleBasis.Largest when Rect.Height > Rect.Width:
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child.MinSize = new Point((int)((child.Rect.Height * child.RelativeSize.X) / child.RelativeSize.Y), child.MinSize.Y);
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break;
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case ScaleBasis.BothWidth:
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child.MinSize = new Point(child.MinSize.X, child.Rect.Width);
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break;
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case ScaleBasis.Smallest when Rect.Width <= Rect.Height:
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case ScaleBasis.Largest when Rect.Width > Rect.Height:
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child.MinSize = new Point(child.MinSize.X, (int)((child.Rect.Width * child.RelativeSize.Y) / child.RelativeSize.X));
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@@ -402,8 +402,7 @@ namespace Barotrauma
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int i = 0;
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foreach (GUIComponent child in children)
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{
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if ((child.UserData != null && child.UserData.Equals(userData)) ||
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(child.UserData == null && userData == null))
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if (Equals(child.UserData, userData))
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{
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Select(i, force, autoScroll);
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if (!SelectMultiple) { return; }
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@@ -1219,6 +1218,20 @@ namespace Barotrauma
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i++;
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}
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if (isDraggingElement && CurrentDragMode == DragMode.DragOutsideBox && HideDraggedElement)
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{
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Rectangle drawRect = DraggedElement.Rect;
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int draggedElementIndex = Content.GetChildIndex(DraggedElement);
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CalculateChildrenOffsets((index, point) =>
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{
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if (draggedElementIndex == index)
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{
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drawRect.Location = Content.Rect.Location + point;
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}
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});
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GUI.DrawRectangle(spriteBatch, drawRect, Color.White * 0.5f, thickness: 2f);
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}
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if (HideChildrenOutsideFrame)
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{
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spriteBatch.End();
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@@ -65,7 +65,7 @@ namespace Barotrauma
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LoadFont();
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}
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private void LoadFont()
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public void LoadFont()
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{
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string fontPath = GetFontFilePath(element);
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uint size = GetFontSize(element);
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@@ -268,7 +268,7 @@ namespace Barotrauma
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}
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int totalCost = medicalClinic.GetTotalCost();
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healList.PriceBlock.Text = UpgradeStore.FormatCurrency(totalCost);
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healList.PriceBlock.Text = TextManager.FormatCurrency(totalCost);
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healList.PriceBlock.TextColor = GUIStyle.Red;
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healList.HealButton.Enabled = false;
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if (medicalClinic.GetWallet().CanAfford(totalCost))
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@@ -288,7 +288,7 @@ namespace Barotrauma
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{
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if (element.FindAfflictionElement(affliction) is { } existingAffliction)
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{
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existingAffliction.Price.Text = UpgradeStore.FormatCurrency(affliction.Strength);
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existingAffliction.Price.Text = TextManager.FormatCurrency(affliction.Strength);
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continue;
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}
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@@ -467,7 +467,7 @@ namespace Barotrauma
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GUITextBlock moneyLabel = new GUITextBlock(new RectTransform(new Vector2(1f, 0.5f), balanceLayout.RectTransform), string.Empty, textAlignment: Alignment.TopRight, font: GUIStyle.SubHeadingFont)
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{
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TextGetter = () => UpgradeStore.FormatCurrency(medicalClinic.GetWallet().Balance),
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TextGetter = () => TextManager.FormatCurrency(medicalClinic.GetWallet().Balance),
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AutoScaleVertical = true,
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TextScale = 1.1f
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};
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@@ -571,7 +571,7 @@ namespace Barotrauma
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GUILayoutGroup priceLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.5f), footerLayout.RectTransform), isHorizontal: true);
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GUITextBlock priceLabelBlock = new GUITextBlock(new RectTransform(new Vector2(0.5f, 1f), priceLayout.RectTransform), TextManager.Get("campaignstore.total"));
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GUITextBlock priceBlock = new GUITextBlock(new RectTransform(new Vector2(0.5f, 1f), priceLayout.RectTransform), UpgradeStore.FormatCurrency(medicalClinic.GetTotalCost()), font: GUIStyle.SubHeadingFont,
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GUITextBlock priceBlock = new GUITextBlock(new RectTransform(new Vector2(0.5f, 1f), priceLayout.RectTransform), TextManager.FormatCurrency(medicalClinic.GetTotalCost()), font: GUIStyle.SubHeadingFont,
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textAlignment: Alignment.Right);
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GUILayoutGroup buttonLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.5f), footerLayout.RectTransform), isHorizontal: true, childAnchor: Anchor.CenterRight);
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@@ -684,7 +684,7 @@ namespace Barotrauma
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GUIFrame textContainer = new GUIFrame(new RectTransform(new Vector2(0.6f, 1f), textLayout.RectTransform), style: null);
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GUITextBlock afflictionName = new GUITextBlock(new RectTransform(Vector2.One, textContainer.RectTransform), name, font: GUIStyle.SubHeadingFont);
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GUITextBlock healCost = new GUITextBlock(new RectTransform(new Vector2(0.2f, 1f), textLayout.RectTransform), UpgradeStore.FormatCurrency(affliction.Price), textAlignment: Alignment.Center, font: GUIStyle.LargeFont)
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GUITextBlock healCost = new GUITextBlock(new RectTransform(new Vector2(0.2f, 1f), textLayout.RectTransform), TextManager.FormatCurrency(affliction.Price), textAlignment: Alignment.Center, font: GUIStyle.LargeFont)
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{
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Padding = Vector4.Zero
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};
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@@ -876,7 +876,7 @@ namespace Barotrauma
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ToolTip = prefab.Description
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};
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GUITextBlock priceBlock = new GUITextBlock(new RectTransform(new Vector2(1f, 0.5f), bottomTextLayout.RectTransform), UpgradeStore.FormatCurrency(affliction.Price), font: GUIStyle.LargeFont);
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GUITextBlock priceBlock = new GUITextBlock(new RectTransform(new Vector2(1f, 0.5f), bottomTextLayout.RectTransform), TextManager.FormatCurrency(affliction.Price), font: GUIStyle.LargeFont);
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GUIButton buyButton = new GUIButton(new RectTransform(new Vector2(0.2f, 0.75f), bottomLayout.RectTransform), style: "CrewManagementAddButton");
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@@ -931,7 +931,7 @@ namespace Barotrauma
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});
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}
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private static void EnsureTextDoesntOverflow(string? text, GUITextBlock textBlock, Rectangle bounds, ImmutableArray<GUILayoutGroup>? layoutGroups = null)
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public static void EnsureTextDoesntOverflow(string? text, GUITextBlock textBlock, Rectangle bounds, ImmutableArray<GUILayoutGroup>? layoutGroups = null)
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{
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if (string.IsNullOrWhiteSpace(text)) { return; }
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@@ -44,6 +44,7 @@ namespace Barotrauma
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private bool suppressBuySell;
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private int buyTotal, sellTotal, sellFromSubTotal;
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private GUITextBlock storeNameBlock;
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private GUITextBlock merchantBalanceBlock;
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private GUITextBlock currentSellValueBlock, newSellValueBlock;
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private GUIImage sellValueChangeArrow;
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@@ -65,6 +66,7 @@ namespace Barotrauma
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private Point resolutionWhenCreated;
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private Dictionary<ItemPrefab, ItemQuantity> OwnedItems { get; } = new Dictionary<ItemPrefab, ItemQuantity>();
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private Location.StoreInfo ActiveStore { get; set; }
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private CargoManager CargoManager => campaignUI.Campaign.CargoManager;
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private Location CurrentLocation => campaignUI.Campaign.Map?.CurrentLocation;
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@@ -238,6 +240,39 @@ namespace Barotrauma
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campaignUI.Campaign.CargoManager.OnItemsInSellFromSubCrateChanged += () => { needsSellingFromSubRefresh = true; };
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}
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public void SelectStore(Identifier identifier)
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{
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if (CurrentLocation?.Stores != null)
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{
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if (CurrentLocation.GetStore(identifier) is { } store)
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{
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ActiveStore = store;
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if (storeNameBlock != null)
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{
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var storeName = TextManager.Get($"storename.{store.Identifier}");
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if (storeName.IsNullOrEmpty())
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{
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storeName = TextManager.Get("store");
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}
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storeNameBlock.SetRichText(storeName);
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}
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}
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else
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{
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ActiveStore = null;
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string msg = $"Error selecting store with identifier \"{identifier}\" at {CurrentLocation}: store with the identifier doesn't exist at the location.";
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DebugConsole.ShowError(msg);
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GameAnalyticsManager.AddErrorEventOnce("Store.SelectStore:StoreDoesntExist", GameAnalyticsManager.ErrorSeverity.Error, msg);
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}
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}
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else
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{
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ActiveStore = null;
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}
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RefreshItemsToSell();
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Refresh();
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}
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public void Refresh(bool updateOwned = true)
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{
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UpdatePermissions();
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@@ -321,7 +356,7 @@ namespace Barotrauma
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};
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var imageWidth = (float)headerGroup.Rect.Height / headerGroup.Rect.Width;
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new GUIImage(new RectTransform(new Vector2(imageWidth, 1.0f), headerGroup.RectTransform), "StoreTradingIcon");
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new GUITextBlock(new RectTransform(new Vector2(1.0f - imageWidth, 1.0f), headerGroup.RectTransform), TextManager.Get("store"), font: GUIStyle.LargeFont)
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storeNameBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f - imageWidth, 1.0f), headerGroup.RectTransform), TextManager.Get("store"), font: GUIStyle.LargeFont)
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{
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CanBeFocused = false,
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ForceUpperCase = ForceUpperCase.Yes
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@@ -350,7 +385,7 @@ namespace Barotrauma
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TextScale = 1.1f,
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TextGetter = () =>
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{
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merchantBalanceBlock.TextColor = CurrentLocation?.BalanceColor ?? Color.Red;
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merchantBalanceBlock.TextColor = ActiveStore?.BalanceColor ?? Color.Red;
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return GetMerchantBalanceText();
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}
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};
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@@ -388,17 +423,17 @@ namespace Barotrauma
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{
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int balanceAfterTransaction = activeTab switch
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{
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StoreTab.Buy => CurrentLocation.StoreCurrentBalance + buyTotal,
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StoreTab.Sell => CurrentLocation.StoreCurrentBalance - sellTotal,
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StoreTab.SellSub => CurrentLocation.StoreCurrentBalance - sellFromSubTotal,
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StoreTab.Buy => ActiveStore.Balance + buyTotal,
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StoreTab.Sell => ActiveStore.Balance - sellTotal,
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StoreTab.SellSub => ActiveStore.Balance - sellFromSubTotal,
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_ => throw new NotImplementedException(),
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};
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if (balanceAfterTransaction != CurrentLocation.StoreCurrentBalance)
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if (balanceAfterTransaction != ActiveStore.Balance)
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{
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var newStatus = CurrentLocation.GetStoreBalanceStatus(balanceAfterTransaction);
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if (CurrentLocation.ActiveStoreBalanceStatus.SellPriceModifier != newStatus.SellPriceModifier)
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if (ActiveStore.ActiveBalanceStatus.SellPriceModifier != newStatus.SellPriceModifier)
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{
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string tooltipTag = newStatus.SellPriceModifier > CurrentLocation.ActiveStoreBalanceStatus.SellPriceModifier ?
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string tooltipTag = newStatus.SellPriceModifier > ActiveStore.ActiveBalanceStatus.SellPriceModifier ?
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"campaingstore.valueincreasetooltip" : "campaingstore.valuedecreasetooltip";
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sellValueContainer.ToolTip = TextManager.Get(tooltipTag);
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currentSellValueBlock.TextColor = newStatus.Color;
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@@ -406,14 +441,14 @@ namespace Barotrauma
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sellValueChangeArrow.Visible = true;
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newSellValueBlock.TextColor = newStatus.Color;
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newSellValueBlock.Text = $"{(newStatus.SellPriceModifier * 100).FormatZeroDecimal()} %";
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return $"{(CurrentLocation.ActiveStoreBalanceStatus.SellPriceModifier * 100).FormatZeroDecimal()} %";
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return $"{(ActiveStore.ActiveBalanceStatus.SellPriceModifier * 100).FormatZeroDecimal()} %";
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}
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}
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sellValueContainer.ToolTip = TextManager.Get("campaignstore.sellvaluetooltip");
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currentSellValueBlock.TextColor = CurrentLocation.BalanceColor;
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currentSellValueBlock.TextColor = ActiveStore.BalanceColor;
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sellValueChangeArrow.Visible = false;
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newSellValueBlock.Text = null;
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return $"{(CurrentLocation.ActiveStoreBalanceStatus.SellPriceModifier * 100).FormatZeroDecimal()} %";
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return $"{(ActiveStore.ActiveBalanceStatus.SellPriceModifier * 100).FormatZeroDecimal()} %";
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}
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else
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{
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@@ -698,9 +733,9 @@ namespace Barotrauma
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if (!HasActiveTabPermissions()) { return false; }
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var itemsToRemove = activeTab switch
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{
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StoreTab.Buy => new List<PurchasedItem>(CargoManager.ItemsInBuyCrate),
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StoreTab.Sell => new List<PurchasedItem>(CargoManager.ItemsInSellCrate),
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StoreTab.SellSub => new List<PurchasedItem>(CargoManager.ItemsInSellFromSubCrate),
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StoreTab.Buy => new List<PurchasedItem>(CargoManager.GetBuyCrateItems(ActiveStore)),
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StoreTab.Sell => new List<PurchasedItem>(CargoManager.GetSellCrateItems(ActiveStore)),
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StoreTab.SellSub => new List<PurchasedItem>(CargoManager.GetSubCrateItems(ActiveStore)),
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_ => throw new NotImplementedException(),
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};
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itemsToRemove.ForEach(i => ClearFromShoppingCrate(i));
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@@ -708,14 +743,13 @@ namespace Barotrauma
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}
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};
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Refresh();
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ChangeStoreTab(activeTab);
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resolutionWhenCreated = new Point(GameMain.GraphicsWidth, GameMain.GraphicsHeight);
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}
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private LocalizedString GetMerchantBalanceText() => GetCurrencyFormatted(CurrentLocation?.StoreCurrentBalance ?? 0);
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private LocalizedString GetMerchantBalanceText() => TextManager.FormatCurrency(ActiveStore?.Balance ?? 0);
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private LocalizedString GetPlayerBalanceText() => GetCurrencyFormatted(PlayerWallet.Balance);
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private LocalizedString GetPlayerBalanceText() => TextManager.FormatCurrency(PlayerWallet.Balance);
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private GUILayoutGroup CreateDealsGroup(GUIListBox parentList, int elementCount = 4)
|
||||
{
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||||
@@ -746,21 +780,25 @@ namespace Barotrauma
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||||
private void UpdateLocation(Location prevLocation, Location newLocation)
|
||||
{
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||||
if (prevLocation == newLocation) { return; }
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||||
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||||
if (prevLocation?.Reputation != null)
|
||||
{
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||||
prevLocation.Reputation.OnReputationValueChanged = null;
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prevLocation.Reputation.OnReputationValueChanged -= SetNeedsRefresh;
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||||
}
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if (ItemPrefab.Prefabs.Any(p => p.CanBeBoughtAtLocation(CurrentLocation, out PriceInfo _)))
|
||||
if (ItemPrefab.Prefabs.Any(p => p.CanBeBoughtFrom(newLocation)))
|
||||
{
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||||
selectedItemCategory = null;
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||||
searchBox.Text = "";
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ChangeStoreTab(StoreTab.Buy);
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||||
if (newLocation?.Reputation != null)
|
||||
{
|
||||
newLocation.Reputation.OnReputationValueChanged += () => { needsRefresh = true; };
|
||||
newLocation.Reputation.OnReputationValueChanged += SetNeedsRefresh;
|
||||
}
|
||||
}
|
||||
|
||||
void SetNeedsRefresh()
|
||||
{
|
||||
needsRefresh = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void ChangeStoreTab(StoreTab tab)
|
||||
@@ -862,9 +900,9 @@ namespace Barotrauma
|
||||
bool hasPermissions = HasBuyPermissions;
|
||||
HashSet<GUIComponent> existingItemFrames = new HashSet<GUIComponent>();
|
||||
|
||||
int dailySpecialCount = CurrentLocation?.DailySpecials.Count() ?? 3;
|
||||
int dailySpecialCount = ActiveStore.DailySpecials.Count;
|
||||
|
||||
if ((storeDailySpecialsGroup != null) != CurrentLocation.DailySpecials.Any() || dailySpecialCount != prevDailySpecialCount)
|
||||
if ((storeDailySpecialsGroup != null) != ActiveStore.DailySpecials.Any() || dailySpecialCount != prevDailySpecialCount)
|
||||
{
|
||||
if (storeDailySpecialsGroup == null || dailySpecialCount != prevDailySpecialCount)
|
||||
{
|
||||
@@ -881,32 +919,32 @@ namespace Barotrauma
|
||||
prevDailySpecialCount = dailySpecialCount;
|
||||
}
|
||||
|
||||
foreach (PurchasedItem item in CurrentLocation.StoreStock)
|
||||
foreach (PurchasedItem item in ActiveStore.Stock)
|
||||
{
|
||||
CreateOrUpdateItemFrame(item.ItemPrefab, item.Quantity);
|
||||
}
|
||||
|
||||
foreach (ItemPrefab itemPrefab in CurrentLocation.DailySpecials)
|
||||
foreach (ItemPrefab itemPrefab in ActiveStore.DailySpecials)
|
||||
{
|
||||
if (CurrentLocation.StoreStock.Any(pi => pi.ItemPrefab == itemPrefab)) { continue; }
|
||||
if (ActiveStore.Stock.Any(pi => pi.ItemPrefab == itemPrefab)) { continue; }
|
||||
CreateOrUpdateItemFrame(itemPrefab, 0);
|
||||
}
|
||||
|
||||
void CreateOrUpdateItemFrame(ItemPrefab itemPrefab, int quantity)
|
||||
{
|
||||
if (itemPrefab.CanBeBoughtAtLocation(CurrentLocation, out PriceInfo priceInfo))
|
||||
if (itemPrefab.CanBeBoughtFrom(ActiveStore, out PriceInfo priceInfo))
|
||||
{
|
||||
var isDailySpecial = CurrentLocation.DailySpecials.Contains(itemPrefab);
|
||||
bool isDailySpecial = ActiveStore.DailySpecials.Contains(itemPrefab);
|
||||
var itemFrame = isDailySpecial ?
|
||||
storeDailySpecialsGroup.FindChild(c => c.UserData is PurchasedItem pi && pi.ItemPrefab == itemPrefab) :
|
||||
storeBuyList.Content.FindChild(c => c.UserData is PurchasedItem pi && pi.ItemPrefab == itemPrefab);
|
||||
if (CargoManager.PurchasedItems.Find(i => i.ItemPrefab == itemPrefab) is PurchasedItem purchasedItem)
|
||||
if (CargoManager.GetPurchasedItem(ActiveStore, itemPrefab) is { } purchasedItem)
|
||||
{
|
||||
quantity = Math.Max(quantity - purchasedItem.Quantity, 0);
|
||||
}
|
||||
if (CargoManager.ItemsInBuyCrate.Find(i => i.ItemPrefab == itemPrefab) is PurchasedItem itemInBuyCrate)
|
||||
if (CargoManager.GetBuyCrateItem(ActiveStore, itemPrefab) is { } buyCrateItem)
|
||||
{
|
||||
quantity = Math.Max(quantity - itemInBuyCrate.Quantity, 0);
|
||||
quantity = Math.Max(quantity - buyCrateItem.Quantity, 0);
|
||||
}
|
||||
if (itemFrame == null)
|
||||
{
|
||||
@@ -945,7 +983,7 @@ namespace Barotrauma
|
||||
bool hasPermissions = HasTabPermissions(StoreTab.Sell);
|
||||
HashSet<GUIComponent> existingItemFrames = new HashSet<GUIComponent>();
|
||||
|
||||
if ((storeRequestedGoodGroup != null) != CurrentLocation.RequestedGoods.Any())
|
||||
if ((storeRequestedGoodGroup != null) != ActiveStore.RequestedGoods.Any())
|
||||
{
|
||||
if (storeRequestedGoodGroup == null)
|
||||
{
|
||||
@@ -965,7 +1003,7 @@ namespace Barotrauma
|
||||
CreateOrUpdateItemFrame(item.ItemPrefab, item.Quantity);
|
||||
}
|
||||
|
||||
foreach (var requestedGood in CurrentLocation.RequestedGoods)
|
||||
foreach (var requestedGood in ActiveStore.RequestedGoods)
|
||||
{
|
||||
if (itemsToSell.Any(pi => pi.ItemPrefab == requestedGood)) { continue; }
|
||||
CreateOrUpdateItemFrame(requestedGood, 0);
|
||||
@@ -973,15 +1011,15 @@ namespace Barotrauma
|
||||
|
||||
void CreateOrUpdateItemFrame(ItemPrefab itemPrefab, int itemQuantity)
|
||||
{
|
||||
PriceInfo priceInfo = itemPrefab.GetPriceInfo(CurrentLocation);
|
||||
PriceInfo priceInfo = itemPrefab.GetPriceInfo(ActiveStore);
|
||||
if (priceInfo == null) { return; }
|
||||
var isRequestedGood = CurrentLocation.RequestedGoods.Contains(itemPrefab);
|
||||
var isRequestedGood = ActiveStore.RequestedGoods.Contains(itemPrefab);
|
||||
var itemFrame = isRequestedGood ?
|
||||
storeRequestedGoodGroup.FindChild(c => c.UserData is PurchasedItem pi && pi.ItemPrefab == itemPrefab) :
|
||||
storeSellList.Content.FindChild(c => c.UserData is PurchasedItem pi && pi.ItemPrefab == itemPrefab);
|
||||
if (CargoManager.ItemsInSellCrate.Find(i => i.ItemPrefab == itemPrefab) is PurchasedItem itemInSellCrate)
|
||||
if (CargoManager.GetSellCrateItem(ActiveStore, itemPrefab) is { } sellCrateItem)
|
||||
{
|
||||
itemQuantity = Math.Max(itemQuantity - itemInSellCrate.Quantity, 0);
|
||||
itemQuantity = Math.Max(itemQuantity - sellCrateItem.Quantity, 0);
|
||||
}
|
||||
if (itemFrame == null)
|
||||
{
|
||||
@@ -1023,7 +1061,7 @@ namespace Barotrauma
|
||||
bool hasPermissions = HasSellSubPermissions;
|
||||
HashSet<GUIComponent> existingItemFrames = new HashSet<GUIComponent>();
|
||||
|
||||
if ((storeRequestedSubGoodGroup != null) != CurrentLocation.RequestedGoods.Any())
|
||||
if ((storeRequestedSubGoodGroup != null) != ActiveStore.RequestedGoods.Any())
|
||||
{
|
||||
if (storeRequestedSubGoodGroup == null)
|
||||
{
|
||||
@@ -1043,7 +1081,7 @@ namespace Barotrauma
|
||||
CreateOrUpdateItemFrame(item.ItemPrefab, item.Quantity);
|
||||
}
|
||||
|
||||
foreach (var requestedGood in CurrentLocation.RequestedGoods)
|
||||
foreach (var requestedGood in ActiveStore.RequestedGoods)
|
||||
{
|
||||
if (itemsToSellFromSub.Any(pi => pi.ItemPrefab == requestedGood)) { continue; }
|
||||
CreateOrUpdateItemFrame(requestedGood, 0);
|
||||
@@ -1051,15 +1089,15 @@ namespace Barotrauma
|
||||
|
||||
void CreateOrUpdateItemFrame(ItemPrefab itemPrefab, int itemQuantity)
|
||||
{
|
||||
PriceInfo priceInfo = itemPrefab.GetPriceInfo(CurrentLocation);
|
||||
PriceInfo priceInfo = itemPrefab.GetPriceInfo(ActiveStore);
|
||||
if (priceInfo == null) { return; }
|
||||
var isRequestedGood = CurrentLocation.RequestedGoods.Contains(itemPrefab);
|
||||
bool isRequestedGood = ActiveStore.RequestedGoods.Contains(itemPrefab);
|
||||
var itemFrame = isRequestedGood ?
|
||||
storeRequestedSubGoodGroup.FindChild(c => c.UserData is PurchasedItem pi && pi.ItemPrefab == itemPrefab) :
|
||||
storeSellFromSubList.Content.FindChild(c => c.UserData is PurchasedItem pi && pi.ItemPrefab == itemPrefab);
|
||||
if (CargoManager.ItemsInSellFromSubCrate.Find(i => i.ItemPrefab == itemPrefab) is PurchasedItem itemInSellFromSubCrate)
|
||||
if (CargoManager.GetSubCrateItem(ActiveStore, itemPrefab) is { } subCrateItem)
|
||||
{
|
||||
itemQuantity = Math.Max(itemQuantity - itemInSellFromSubCrate.Quantity, 0);
|
||||
itemQuantity = Math.Max(itemQuantity - subCrateItem.Quantity, 0);
|
||||
}
|
||||
if (itemFrame == null)
|
||||
{
|
||||
@@ -1102,13 +1140,13 @@ namespace Barotrauma
|
||||
{
|
||||
if (buying)
|
||||
{
|
||||
undiscountedPriceBlock.TextGetter = () => GetCurrencyFormatted(
|
||||
CurrentLocation?.GetAdjustedItemBuyPrice(pi.ItemPrefab, considerDailySpecials: false) ?? 0);
|
||||
undiscountedPriceBlock.TextGetter = () => TextManager.FormatCurrency(
|
||||
ActiveStore?.GetAdjustedItemBuyPrice(pi.ItemPrefab, considerDailySpecials: false) ?? 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
undiscountedPriceBlock.TextGetter = () => GetCurrencyFormatted(
|
||||
CurrentLocation?.GetAdjustedItemSellPrice(pi.ItemPrefab, considerRequestedGoods: false) ?? 0);
|
||||
undiscountedPriceBlock.TextGetter = () => TextManager.FormatCurrency(
|
||||
ActiveStore?.GetAdjustedItemSellPrice(pi.ItemPrefab, considerRequestedGoods: false) ?? 0);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1116,11 +1154,11 @@ namespace Barotrauma
|
||||
{
|
||||
if (buying)
|
||||
{
|
||||
priceBlock.TextGetter = () => GetCurrencyFormatted(CurrentLocation?.GetAdjustedItemBuyPrice(pi.ItemPrefab) ?? 0);
|
||||
priceBlock.TextGetter = () => TextManager.FormatCurrency(ActiveStore?.GetAdjustedItemBuyPrice(pi.ItemPrefab) ?? 0);
|
||||
}
|
||||
else
|
||||
{
|
||||
priceBlock.TextGetter = () => GetCurrencyFormatted(CurrentLocation?.GetAdjustedItemSellPrice(pi.ItemPrefab) ?? 0);
|
||||
priceBlock.TextGetter = () => TextManager.FormatCurrency(ActiveStore?.GetAdjustedItemSellPrice(pi.ItemPrefab) ?? 0);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1135,21 +1173,21 @@ namespace Barotrauma
|
||||
{
|
||||
item.Quantity += 1;
|
||||
}
|
||||
else if (playerItem.Prefab.GetPriceInfo(CurrentLocation) != null)
|
||||
else if (playerItem.Prefab.GetPriceInfo(ActiveStore) != null)
|
||||
{
|
||||
itemsToSell.Add(new PurchasedItem(playerItem.Prefab, 1));
|
||||
}
|
||||
}
|
||||
|
||||
// Remove items from sell crate if they aren't in player inventory anymore
|
||||
var itemsInCrate = new List<PurchasedItem>(CargoManager.ItemsInSellCrate);
|
||||
var itemsInCrate = new List<PurchasedItem>(CargoManager.GetSellCrateItems(ActiveStore));
|
||||
foreach (PurchasedItem crateItem in itemsInCrate)
|
||||
{
|
||||
var playerItem = itemsToSell.Find(i => i.ItemPrefab == crateItem.ItemPrefab);
|
||||
var playerItemQuantity = playerItem != null ? playerItem.Quantity : 0;
|
||||
if (crateItem.Quantity > playerItemQuantity)
|
||||
{
|
||||
CargoManager.ModifyItemQuantityInSellCrate(crateItem.ItemPrefab, playerItemQuantity - crateItem.Quantity);
|
||||
CargoManager.ModifyItemQuantityInSellCrate(ActiveStore.Identifier, crateItem.ItemPrefab, playerItemQuantity - crateItem.Quantity);
|
||||
}
|
||||
}
|
||||
needsItemsToSellRefresh = false;
|
||||
@@ -1165,35 +1203,35 @@ namespace Barotrauma
|
||||
{
|
||||
item.Quantity += 1;
|
||||
}
|
||||
else if (subItem.Prefab.GetPriceInfo(CurrentLocation) != null)
|
||||
else if (subItem.Prefab.GetPriceInfo(ActiveStore) != null)
|
||||
{
|
||||
itemsToSellFromSub.Add(new PurchasedItem(subItem.Prefab, 1));
|
||||
}
|
||||
}
|
||||
|
||||
// Remove items from sell crate if they aren't on the sub anymore
|
||||
var itemsInCrate = new List<PurchasedItem>(CargoManager.ItemsInSellFromSubCrate);
|
||||
var itemsInCrate = new List<PurchasedItem>(CargoManager.GetSubCrateItems(ActiveStore));
|
||||
foreach (PurchasedItem crateItem in itemsInCrate)
|
||||
{
|
||||
var subItem = itemsToSellFromSub.Find(i => i.ItemPrefab == crateItem.ItemPrefab);
|
||||
var subItemQuantity = subItem != null ? subItem.Quantity : 0;
|
||||
if (crateItem.Quantity > subItemQuantity)
|
||||
{
|
||||
CargoManager.ModifyItemQuantityInSellFromSubCrate(crateItem.ItemPrefab, subItemQuantity - crateItem.Quantity);
|
||||
CargoManager.ModifyItemQuantityInSubSellCrate(ActiveStore.Identifier, crateItem.ItemPrefab, subItemQuantity - crateItem.Quantity);
|
||||
}
|
||||
}
|
||||
sellableItemsFromSubUpdateTimer = 0.0f;
|
||||
needsItemsToSellFromSubRefresh = false;
|
||||
}
|
||||
|
||||
private void RefreshShoppingCrateList(List<PurchasedItem> items, GUIListBox listBox, StoreTab tab)
|
||||
private void RefreshShoppingCrateList(IEnumerable<PurchasedItem> items, GUIListBox listBox, StoreTab tab)
|
||||
{
|
||||
bool hasPermissions = HasTabPermissions(tab);
|
||||
HashSet<GUIComponent> existingItemFrames = new HashSet<GUIComponent>();
|
||||
int totalPrice = 0;
|
||||
foreach (PurchasedItem item in items)
|
||||
{
|
||||
if (!(item.ItemPrefab.GetPriceInfo(CurrentLocation) is { } priceInfo)) { continue; }
|
||||
if (!(item.ItemPrefab.GetPriceInfo(ActiveStore) is { } priceInfo)) { continue; }
|
||||
GUINumberInput numInput = null;
|
||||
if (!(listBox.Content.FindChild(c => c.UserData is PurchasedItem pi && pi.ItemPrefab.Identifier == item.ItemPrefab.Identifier) is { } itemFrame))
|
||||
{
|
||||
@@ -1227,9 +1265,9 @@ namespace Barotrauma
|
||||
{
|
||||
int price = tab switch
|
||||
{
|
||||
StoreTab.Buy => CurrentLocation.GetAdjustedItemBuyPrice(item.ItemPrefab, priceInfo: priceInfo),
|
||||
StoreTab.Sell => CurrentLocation.GetAdjustedItemSellPrice(item.ItemPrefab, priceInfo: priceInfo),
|
||||
StoreTab.SellSub => CurrentLocation.GetAdjustedItemSellPrice(item.ItemPrefab, priceInfo: priceInfo),
|
||||
StoreTab.Buy => ActiveStore.GetAdjustedItemBuyPrice(item.ItemPrefab, priceInfo: priceInfo),
|
||||
StoreTab.Sell => ActiveStore.GetAdjustedItemSellPrice(item.ItemPrefab, priceInfo: priceInfo),
|
||||
StoreTab.SellSub => ActiveStore.GetAdjustedItemSellPrice(item.ItemPrefab, priceInfo: priceInfo),
|
||||
_ => throw new NotImplementedException()
|
||||
};
|
||||
totalPrice += item.Quantity * price;
|
||||
@@ -1265,11 +1303,11 @@ namespace Barotrauma
|
||||
SetConfirmButtonStatus();
|
||||
}
|
||||
|
||||
private void RefreshShoppingCrateBuyList() => RefreshShoppingCrateList(CargoManager.ItemsInBuyCrate, shoppingCrateBuyList, StoreTab.Buy);
|
||||
private void RefreshShoppingCrateBuyList() => RefreshShoppingCrateList(CargoManager.GetBuyCrateItems(ActiveStore), shoppingCrateBuyList, StoreTab.Buy);
|
||||
|
||||
private void RefreshShoppingCrateSellList() => RefreshShoppingCrateList(CargoManager.ItemsInSellCrate, shoppingCrateSellList, StoreTab.Sell);
|
||||
private void RefreshShoppingCrateSellList() => RefreshShoppingCrateList(CargoManager.GetSellCrateItems(ActiveStore), shoppingCrateSellList, StoreTab.Sell);
|
||||
|
||||
private void RefreshShoppingCrateSellFromSubList() => RefreshShoppingCrateList(CargoManager.ItemsInSellFromSubCrate, shoppingCrateSellFromSubList, StoreTab.SellSub);
|
||||
private void RefreshShoppingCrateSellFromSubList() => RefreshShoppingCrateList(CargoManager.GetSubCrateItems(ActiveStore), shoppingCrateSellFromSubList, StoreTab.SellSub);
|
||||
|
||||
private void SortItems(GUIListBox list, SortingMethod sortingMethod)
|
||||
{
|
||||
@@ -1316,8 +1354,8 @@ namespace Barotrauma
|
||||
{
|
||||
if (x.GUIComponent.UserData is PurchasedItem itemX && y.GUIComponent.UserData is PurchasedItem itemY)
|
||||
{
|
||||
var sortResult = CurrentLocation.GetAdjustedItemSellPrice(itemX.ItemPrefab).CompareTo(
|
||||
CurrentLocation.GetAdjustedItemSellPrice(itemY.ItemPrefab));
|
||||
int sortResult = ActiveStore.GetAdjustedItemSellPrice(itemX.ItemPrefab).CompareTo(
|
||||
ActiveStore.GetAdjustedItemSellPrice(itemY.ItemPrefab));
|
||||
if (sortingMethod == SortingMethod.PriceDesc) { sortResult *= -1; }
|
||||
return sortResult;
|
||||
}
|
||||
@@ -1340,8 +1378,8 @@ namespace Barotrauma
|
||||
{
|
||||
if (x.GUIComponent.UserData is PurchasedItem itemX && y.GUIComponent.UserData is PurchasedItem itemY)
|
||||
{
|
||||
var sortResult = CurrentLocation.GetAdjustedItemBuyPrice(itemX.ItemPrefab).CompareTo(
|
||||
CurrentLocation.GetAdjustedItemBuyPrice(itemY.ItemPrefab));
|
||||
int sortResult = ActiveStore.GetAdjustedItemBuyPrice(itemX.ItemPrefab).CompareTo(
|
||||
ActiveStore.GetAdjustedItemBuyPrice(itemY.ItemPrefab));
|
||||
if (sortingMethod == SortingMethod.PriceDesc) { sortResult *= -1; }
|
||||
return sortResult;
|
||||
}
|
||||
@@ -1485,7 +1523,7 @@ namespace Barotrauma
|
||||
};
|
||||
bool isSellingRelatedList = containingTab != StoreTab.Buy;
|
||||
bool locationHasDealOnItem = isSellingRelatedList ?
|
||||
CurrentLocation.RequestedGoods.Contains(pi.ItemPrefab) : CurrentLocation.DailySpecials.Contains(pi.ItemPrefab);
|
||||
ActiveStore.RequestedGoods.Contains(pi.ItemPrefab) : ActiveStore.DailySpecials.Contains(pi.ItemPrefab);
|
||||
GUITextBlock nameBlock = new GUITextBlock(new RectTransform(new Vector2(1.0f, 0.4f), nameAndQuantityGroup.RectTransform),
|
||||
pi.ItemPrefab.Name, font: GUIStyle.SubHeadingFont, textAlignment: Alignment.BottomLeft)
|
||||
{
|
||||
@@ -1673,7 +1711,7 @@ namespace Barotrauma
|
||||
}
|
||||
|
||||
// Add items already purchased
|
||||
CargoManager?.PurchasedItems?.ForEach(pi => AddNonEmptyOwnedItems(pi));
|
||||
CargoManager?.GetPurchasedItems(ActiveStore).ForEach(pi => AddNonEmptyOwnedItems(pi));
|
||||
|
||||
ownedItemsUpdateTimer = 0.0f;
|
||||
|
||||
@@ -1689,7 +1727,7 @@ namespace Barotrauma
|
||||
|
||||
void AddOwnedItem(Item item)
|
||||
{
|
||||
if (!(item?.Prefab.GetPriceInfo(CurrentLocation) is PriceInfo priceInfo)) { return; }
|
||||
if (!(item?.Prefab.GetPriceInfo(ActiveStore) is PriceInfo priceInfo)) { return; }
|
||||
bool isNonEmpty = !priceInfo.DisplayNonEmpty || item.ConditionPercentage > 5.0f;
|
||||
if (OwnedItems.TryGetValue(item.Prefab, out ItemQuantity itemQuantity))
|
||||
{
|
||||
@@ -1862,7 +1900,7 @@ namespace Barotrauma
|
||||
{
|
||||
list = mode switch
|
||||
{
|
||||
StoreTab.Buy => CurrentLocation?.StoreStock,
|
||||
StoreTab.Buy => ActiveStore?.Stock,
|
||||
StoreTab.Sell => itemsToSell,
|
||||
StoreTab.SellSub => itemsToSellFromSub,
|
||||
_ => throw new NotImplementedException()
|
||||
@@ -1876,7 +1914,7 @@ namespace Barotrauma
|
||||
{
|
||||
if (mode == StoreTab.Buy)
|
||||
{
|
||||
var purchasedItem = CargoManager.PurchasedItems.Find(i => i.ItemPrefab == item.ItemPrefab);
|
||||
var purchasedItem = CargoManager.GetPurchasedItem(ActiveStore, item.ItemPrefab);
|
||||
if (purchasedItem != null) { return Math.Max(item.Quantity - purchasedItem.Quantity, 0); }
|
||||
}
|
||||
return item.Quantity;
|
||||
@@ -1887,22 +1925,19 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
|
||||
private LocalizedString GetCurrencyFormatted(int amount) =>
|
||||
TextManager.GetWithVariable("currencyformat", "[credits]", string.Format(CultureInfo.InvariantCulture, "{0:N0}", amount));
|
||||
|
||||
private bool ModifyBuyQuantity(PurchasedItem item, int quantity)
|
||||
{
|
||||
if (item?.ItemPrefab == null) { return false; }
|
||||
if (!HasBuyPermissions) { return false; }
|
||||
if (quantity > 0)
|
||||
{
|
||||
var itemInCrate = CargoManager.ItemsInBuyCrate.Find(i => i.ItemPrefab == item.ItemPrefab);
|
||||
if (itemInCrate != null && itemInCrate.Quantity >= CargoManager.MaxQuantity) { return false; }
|
||||
var crateItem = CargoManager.GetBuyCrateItem(ActiveStore, item.ItemPrefab);
|
||||
if (crateItem != null && crateItem.Quantity >= CargoManager.MaxQuantity) { return false; }
|
||||
// Make sure there's enough available in the store
|
||||
var totalQuantityToBuy = itemInCrate != null ? itemInCrate.Quantity + quantity : quantity;
|
||||
var totalQuantityToBuy = crateItem != null ? crateItem.Quantity + quantity : quantity;
|
||||
if (totalQuantityToBuy > GetMaxAvailable(item.ItemPrefab, StoreTab.Buy)) { return false; }
|
||||
}
|
||||
CargoManager.ModifyItemQuantityInBuyCrate(item.ItemPrefab, quantity);
|
||||
CargoManager.ModifyItemQuantityInBuyCrate(ActiveStore.Identifier, item.ItemPrefab, quantity);
|
||||
GameMain.Client?.SendCampaignState();
|
||||
return true;
|
||||
}
|
||||
@@ -1914,11 +1949,11 @@ namespace Barotrauma
|
||||
if (quantity > 0)
|
||||
{
|
||||
// Make sure there's enough available to sell
|
||||
var itemToSell = CargoManager.ItemsInSellCrate.Find(i => i.ItemPrefab == item.ItemPrefab);
|
||||
var itemToSell = CargoManager.GetSellCrateItem(ActiveStore, item.ItemPrefab);
|
||||
var totalQuantityToSell = itemToSell != null ? itemToSell.Quantity + quantity : quantity;
|
||||
if (totalQuantityToSell > GetMaxAvailable(item.ItemPrefab, StoreTab.Sell)) { return false; }
|
||||
}
|
||||
CargoManager.ModifyItemQuantityInSellCrate(item.ItemPrefab, quantity);
|
||||
CargoManager.ModifyItemQuantityInSellCrate(ActiveStore.Identifier, item.ItemPrefab, quantity);
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -1929,11 +1964,11 @@ namespace Barotrauma
|
||||
if (quantity > 0)
|
||||
{
|
||||
// Make sure there's enough available to sell
|
||||
var itemToSell = CargoManager.ItemsInSellFromSubCrate.Find(i => i.ItemPrefab == item.ItemPrefab);
|
||||
var itemToSell = CargoManager.GetSubCrateItem(ActiveStore, item.ItemPrefab);
|
||||
var totalQuantityToSell = itemToSell != null ? itemToSell.Quantity + quantity : quantity;
|
||||
if (totalQuantityToSell > GetMaxAvailable(item.ItemPrefab, StoreTab.SellSub)) { return false; }
|
||||
}
|
||||
CargoManager.ModifyItemQuantityInSellFromSubCrate(item.ItemPrefab, quantity);
|
||||
CargoManager.ModifyItemQuantityInSubSellCrate(ActiveStore.Identifier, item.ItemPrefab, quantity);
|
||||
GameMain.Client?.SendCampaignState();
|
||||
return true;
|
||||
}
|
||||
@@ -1981,32 +2016,27 @@ namespace Barotrauma
|
||||
private bool BuyItems()
|
||||
{
|
||||
if (!HasBuyPermissions) { return false; }
|
||||
|
||||
var itemsToPurchase = new List<PurchasedItem>(CargoManager.ItemsInBuyCrate);
|
||||
var itemsToPurchase = new List<PurchasedItem>(CargoManager.GetBuyCrateItems(ActiveStore));
|
||||
var itemsToRemove = new List<PurchasedItem>();
|
||||
var totalPrice = 0;
|
||||
foreach (PurchasedItem item in itemsToPurchase)
|
||||
int totalPrice = 0;
|
||||
foreach (var item in itemsToPurchase)
|
||||
{
|
||||
if (item?.ItemPrefab == null || !item.ItemPrefab.CanBeBoughtAtLocation(CurrentLocation, out PriceInfo priceInfo))
|
||||
if (item?.ItemPrefab == null || !item.ItemPrefab.CanBeBoughtFrom(ActiveStore, out var priceInfo))
|
||||
{
|
||||
itemsToRemove.Add(item);
|
||||
continue;
|
||||
}
|
||||
totalPrice += item.Quantity * CurrentLocation.GetAdjustedItemBuyPrice(item.ItemPrefab, priceInfo: priceInfo);
|
||||
totalPrice += item.Quantity * ActiveStore.GetAdjustedItemBuyPrice(item.ItemPrefab, priceInfo: priceInfo);
|
||||
}
|
||||
itemsToRemove.ForEach(i => itemsToPurchase.Remove(i));
|
||||
|
||||
if (itemsToPurchase.None() || !PlayerWallet.CanAfford(totalPrice)) { return false; }
|
||||
|
||||
CargoManager.PurchaseItems(itemsToPurchase, true);
|
||||
CargoManager.PurchaseItems(ActiveStore.Identifier, itemsToPurchase, true);
|
||||
GameMain.Client?.SendCampaignState();
|
||||
|
||||
var dialog = new GUIMessageBox(
|
||||
TextManager.Get("newsupplies"),
|
||||
TextManager.GetWithVariable("suppliespurchasedmessage", "[location]", campaignUI?.Campaign?.Map?.CurrentLocation?.Name),
|
||||
new LocalizedString[] { TextManager.Get("Ok") });
|
||||
dialog.Buttons[0].OnClicked += dialog.Close;
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
@@ -2018,8 +2048,8 @@ namespace Barotrauma
|
||||
{
|
||||
itemsToSell = activeTab switch
|
||||
{
|
||||
StoreTab.Sell => new List<PurchasedItem>(CargoManager.ItemsInSellCrate),
|
||||
StoreTab.SellSub => new List<PurchasedItem>(CargoManager.ItemsInSellFromSubCrate),
|
||||
StoreTab.Sell => new List<PurchasedItem>(CargoManager.GetSellCrateItems(ActiveStore)),
|
||||
StoreTab.SellSub => new List<PurchasedItem>(CargoManager.GetSubCrateItems(ActiveStore)),
|
||||
_ => throw new NotImplementedException()
|
||||
};
|
||||
}
|
||||
@@ -2032,9 +2062,9 @@ namespace Barotrauma
|
||||
int totalValue = 0;
|
||||
foreach (PurchasedItem item in itemsToSell)
|
||||
{
|
||||
if (item?.ItemPrefab?.GetPriceInfo(CurrentLocation) is PriceInfo priceInfo)
|
||||
if (item?.ItemPrefab?.GetPriceInfo(ActiveStore) is PriceInfo priceInfo)
|
||||
{
|
||||
totalValue += item.Quantity * CurrentLocation.GetAdjustedItemSellPrice(item.ItemPrefab, priceInfo: priceInfo);
|
||||
totalValue += item.Quantity * ActiveStore.GetAdjustedItemSellPrice(item.ItemPrefab, priceInfo: priceInfo);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -2042,8 +2072,8 @@ namespace Barotrauma
|
||||
}
|
||||
}
|
||||
itemsToRemove.ForEach(i => itemsToSell.Remove(i));
|
||||
if (itemsToSell.None() || totalValue > CurrentLocation.StoreCurrentBalance) { return false; }
|
||||
CargoManager.SellItems(itemsToSell, activeTab);
|
||||
if (itemsToSell.None() || totalValue > ActiveStore.Balance) { return false; }
|
||||
CargoManager.SellItems(ActiveStore.Identifier, itemsToSell, activeTab);
|
||||
GameMain.Client?.SendCampaignState();
|
||||
return false;
|
||||
}
|
||||
@@ -2052,7 +2082,7 @@ namespace Barotrauma
|
||||
{
|
||||
if (IsBuying)
|
||||
{
|
||||
shoppingCrateTotal.Text = GetCurrencyFormatted(buyTotal);
|
||||
shoppingCrateTotal.Text = TextManager.FormatCurrency(buyTotal);
|
||||
shoppingCrateTotal.TextColor = !PlayerWallet.CanAfford(buyTotal) ? Color.Red : Color.White;
|
||||
}
|
||||
else
|
||||
@@ -2063,8 +2093,8 @@ namespace Barotrauma
|
||||
StoreTab.SellSub => sellFromSubTotal,
|
||||
_ => throw new NotImplementedException(),
|
||||
};
|
||||
shoppingCrateTotal.Text = GetCurrencyFormatted(total);
|
||||
shoppingCrateTotal.TextColor = CurrentLocation != null && total > CurrentLocation.StoreCurrentBalance ? Color.Red : Color.White;
|
||||
shoppingCrateTotal.Text = TextManager.FormatCurrency(total);
|
||||
shoppingCrateTotal.TextColor = CurrentLocation != null && total > ActiveStore.Balance ? Color.Red : Color.White;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2100,8 +2130,8 @@ namespace Barotrauma
|
||||
activeTab switch
|
||||
{
|
||||
StoreTab.Buy => PlayerWallet.CanAfford(buyTotal),
|
||||
StoreTab.Sell => CurrentLocation != null && sellTotal <= CurrentLocation.StoreCurrentBalance,
|
||||
StoreTab.SellSub => CurrentLocation != null && sellFromSubTotal <= CurrentLocation.StoreCurrentBalance,
|
||||
StoreTab.Sell => CurrentLocation != null && sellTotal <= ActiveStore.Balance,
|
||||
StoreTab.SellSub => CurrentLocation != null && sellFromSubTotal <= ActiveStore.Balance,
|
||||
_ => false
|
||||
};
|
||||
}
|
||||
@@ -2124,6 +2154,7 @@ namespace Barotrauma
|
||||
if (GameMain.GraphicsWidth != resolutionWhenCreated.X || GameMain.GraphicsHeight != resolutionWhenCreated.Y)
|
||||
{
|
||||
CreateUI();
|
||||
needsRefresh = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -2131,38 +2162,62 @@ namespace Barotrauma
|
||||
ownedItemsUpdateTimer += deltaTime;
|
||||
if (ownedItemsUpdateTimer >= timerUpdateInterval)
|
||||
{
|
||||
var prevOwnedItems = new Dictionary<ItemPrefab, ItemQuantity>(OwnedItems);
|
||||
bool checkForRefresh = !needsItemsToSellRefresh || !needsRefresh;
|
||||
var prevOwnedItems = checkForRefresh ? new Dictionary<ItemPrefab, ItemQuantity>(OwnedItems) : null;
|
||||
UpdateOwnedItems();
|
||||
bool refresh = OwnedItems.Count != prevOwnedItems.Count ||
|
||||
OwnedItems.Values.Sum(v => v.Total) != prevOwnedItems.Values.Sum(v => v.Total) ||
|
||||
OwnedItems.Any(kvp => !prevOwnedItems.TryGetValue(kvp.Key, out ItemQuantity v) || kvp.Value.Total != v.Total) ||
|
||||
prevOwnedItems.Any(kvp => !OwnedItems.ContainsKey(kvp.Key));
|
||||
if (refresh)
|
||||
if (checkForRefresh)
|
||||
{
|
||||
needsItemsToSellRefresh = true;
|
||||
needsRefresh = true;
|
||||
bool refresh = OwnedItems.Count != prevOwnedItems.Count ||
|
||||
OwnedItems.Values.Sum(v => v.Total) != prevOwnedItems.Values.Sum(v => v.Total) ||
|
||||
OwnedItems.Any(kvp => !prevOwnedItems.TryGetValue(kvp.Key, out ItemQuantity v) || kvp.Value.Total != v.Total) ||
|
||||
prevOwnedItems.Any(kvp => !OwnedItems.ContainsKey(kvp.Key));
|
||||
if (refresh)
|
||||
{
|
||||
needsItemsToSellRefresh = true;
|
||||
needsRefresh = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
// Update the sellable sub items at short intervals and check if the interface should be refreshed
|
||||
sellableItemsFromSubUpdateTimer += deltaTime;
|
||||
if (sellableItemsFromSubUpdateTimer >= timerUpdateInterval)
|
||||
{
|
||||
var prevSubItems = new List<PurchasedItem>(itemsToSellFromSub);
|
||||
bool checkForRefresh = !needsRefresh;
|
||||
var prevSubItems = checkForRefresh ? new List<PurchasedItem>(itemsToSellFromSub) : null;
|
||||
RefreshItemsToSellFromSub();
|
||||
needsRefresh = needsRefresh ||
|
||||
itemsToSellFromSub.Count != prevSubItems.Count ||
|
||||
itemsToSellFromSub.Sum(i => i.Quantity) != prevSubItems.Sum(i => i.Quantity) ||
|
||||
itemsToSellFromSub.Any(i => !(prevSubItems.FirstOrDefault(prev => prev.ItemPrefab == i.ItemPrefab) is PurchasedItem prev) || i.Quantity != prev.Quantity) ||
|
||||
prevSubItems.Any(prev => itemsToSellFromSub.None(i => i.ItemPrefab == prev.ItemPrefab));
|
||||
if (checkForRefresh)
|
||||
{
|
||||
needsRefresh = itemsToSellFromSub.Count != prevSubItems.Count ||
|
||||
itemsToSellFromSub.Sum(i => i.Quantity) != prevSubItems.Sum(i => i.Quantity) ||
|
||||
itemsToSellFromSub.Any(i => !(prevSubItems.FirstOrDefault(prev => prev.ItemPrefab == i.ItemPrefab) is PurchasedItem prev) || i.Quantity != prev.Quantity) ||
|
||||
prevSubItems.Any(prev => itemsToSellFromSub.None(i => i.ItemPrefab == prev.ItemPrefab));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (needsItemsToSellRefresh) { RefreshItemsToSell(); }
|
||||
if (needsItemsToSellFromSubRefresh) { RefreshItemsToSellFromSub(); }
|
||||
if (needsRefresh || HavePermissionsChanged()) { Refresh(updateOwned: ownedItemsUpdateTimer > 0.0f); }
|
||||
if (needsBuyingRefresh || HavePermissionsChanged(StoreTab.Buy)) { RefreshBuying(updateOwned: ownedItemsUpdateTimer > 0.0f); }
|
||||
if (needsSellingRefresh || HavePermissionsChanged(StoreTab.Sell)) { RefreshSelling(updateOwned: ownedItemsUpdateTimer > 0.0f); }
|
||||
if (needsSellingFromSubRefresh || HavePermissionsChanged(StoreTab.SellSub)) { RefreshSellingFromSub(updateOwned: ownedItemsUpdateTimer > 0.0f, updateItemsToSellFromSub: sellableItemsFromSubUpdateTimer > 0.0f); }
|
||||
if (needsItemsToSellRefresh)
|
||||
{
|
||||
RefreshItemsToSell();
|
||||
}
|
||||
if (needsItemsToSellFromSubRefresh)
|
||||
{
|
||||
RefreshItemsToSellFromSub();
|
||||
}
|
||||
if (needsRefresh || HavePermissionsChanged())
|
||||
{
|
||||
Refresh(updateOwned: ownedItemsUpdateTimer > 0.0f);
|
||||
}
|
||||
if (needsBuyingRefresh || HavePermissionsChanged(StoreTab.Buy))
|
||||
{
|
||||
RefreshBuying(updateOwned: ownedItemsUpdateTimer > 0.0f);
|
||||
}
|
||||
if (needsSellingRefresh || HavePermissionsChanged(StoreTab.Sell))
|
||||
{
|
||||
RefreshSelling(updateOwned: ownedItemsUpdateTimer > 0.0f);
|
||||
}
|
||||
if (needsSellingFromSubRefresh || HavePermissionsChanged(StoreTab.SellSub))
|
||||
{
|
||||
RefreshSellingFromSub(updateOwned: ownedItemsUpdateTimer > 0.0f, updateItemsToSellFromSub: sellableItemsFromSubUpdateTimer > 0.0f);
|
||||
}
|
||||
|
||||
updateStopwatch.Stop();
|
||||
GameMain.PerformanceCounter.AddPartialElapsedTicks("GameSessionUpdate", "StoreUpdate", updateStopwatch.ElapsedTicks);
|
||||
|
||||
@@ -31,7 +31,7 @@ namespace Barotrauma
|
||||
private readonly List<SubmarineInfo> subsToShow;
|
||||
private readonly SubmarineDisplayContent[] submarineDisplays = new SubmarineDisplayContent[submarinesPerPage];
|
||||
private SubmarineInfo selectedSubmarine = null;
|
||||
private LocalizedString purchaseAndSwitchText, purchaseOnlyText, deliveryText, currentSubText, deliveryFeeText, priceText, switchText, missingPreviewText, currencyShorthandText, currencyLongText;
|
||||
private LocalizedString purchaseAndSwitchText, purchaseOnlyText, deliveryText, currentSubText, deliveryFeeText, priceText, switchText, missingPreviewText, currencyName;
|
||||
private readonly RectTransform parent;
|
||||
private readonly Action closeAction;
|
||||
private Sprite pageIndicator;
|
||||
@@ -99,8 +99,7 @@ namespace Barotrauma
|
||||
priceText = TextManager.Get("price");
|
||||
}
|
||||
|
||||
currencyShorthandText = TextManager.Get("currencyformat");
|
||||
currencyLongText = TextManager.Get("credit").Value.ToLowerInvariant();
|
||||
currencyName = TextManager.Get("credit").Value.ToLowerInvariant();
|
||||
|
||||
UpdateSubmarines();
|
||||
missingPreviewText = TextManager.Get("SubPreviewImageNotFound");
|
||||
@@ -335,7 +334,7 @@ namespace Barotrauma
|
||||
|
||||
if (!GameMain.GameSession.IsSubmarineOwned(subToDisplay))
|
||||
{
|
||||
LocalizedString amountString = currencyShorthandText.Replace("[credits]", subToDisplay.Price.ToString());
|
||||
LocalizedString amountString = TextManager.FormatCurrency(subToDisplay.Price);
|
||||
submarineDisplays[i].submarineFee.Text = priceText.Replace("[amount]", amountString).Replace("[currencyname]", string.Empty).TrimEnd();
|
||||
}
|
||||
else
|
||||
@@ -344,7 +343,7 @@ namespace Barotrauma
|
||||
{
|
||||
if (deliveryFee > 0)
|
||||
{
|
||||
LocalizedString amountString = currencyShorthandText.Replace("[credits]", deliveryFee.ToString());
|
||||
LocalizedString amountString = TextManager.FormatCurrency(deliveryFee);
|
||||
submarineDisplays[i].submarineFee.Text = deliveryFeeText.Replace("[amount]", amountString).Replace("[currencyname]", string.Empty).TrimEnd();
|
||||
}
|
||||
else
|
||||
@@ -584,7 +583,7 @@ namespace Barotrauma
|
||||
if (!GameMain.GameSession.Campaign.Wallet.CanAfford(deliveryFee) && deliveryFee > 0)
|
||||
{
|
||||
new GUIMessageBox(TextManager.Get("deliveryrequestheader"), TextManager.GetWithVariables("notenoughmoneyfordeliverytext",
|
||||
("[currencyname]", currencyLongText),
|
||||
("[currencyname]", currencyName),
|
||||
("[submarinename]", selectedSubmarine.DisplayName),
|
||||
("[location1]", deliveryLocationName),
|
||||
("[location2]", GameMain.GameSession.Map.CurrentLocation.Name)));
|
||||
@@ -601,7 +600,7 @@ namespace Barotrauma
|
||||
("[location2]", GameMain.GameSession.Map.CurrentLocation.Name),
|
||||
("[submarinename2]", CurrentOrPendingSubmarine().DisplayName),
|
||||
("[amount]", deliveryFee.ToString()),
|
||||
("[currencyname]", currencyLongText)), messageBoxOptions);
|
||||
("[currencyname]", currencyName)), messageBoxOptions);
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -632,7 +631,7 @@ namespace Barotrauma
|
||||
if (!GameMain.GameSession.Campaign.Wallet.CanAfford(selectedSubmarine.Price))
|
||||
{
|
||||
new GUIMessageBox(TextManager.Get("purchasesubmarineheader"), TextManager.GetWithVariables("notenoughmoneyforpurchasetext",
|
||||
("[currencyname]", currencyLongText),
|
||||
("[currencyname]", currencyName),
|
||||
("[submarinename]", selectedSubmarine.DisplayName)));
|
||||
return;
|
||||
}
|
||||
@@ -644,7 +643,7 @@ namespace Barotrauma
|
||||
msgBox = new GUIMessageBox(TextManager.Get("purchaseandswitchsubmarineheader"), TextManager.GetWithVariables("purchaseandswitchsubmarinetext",
|
||||
("[submarinename1]", selectedSubmarine.DisplayName),
|
||||
("[amount]", selectedSubmarine.Price.ToString()),
|
||||
("[currencyname]", currencyLongText),
|
||||
("[currencyname]", currencyName),
|
||||
("[submarinename2]", CurrentOrPendingSubmarine().DisplayName)), messageBoxOptions);
|
||||
|
||||
msgBox.Buttons[0].OnClicked = (applyButton, obj) =>
|
||||
@@ -667,7 +666,7 @@ namespace Barotrauma
|
||||
msgBox = new GUIMessageBox(TextManager.Get("purchasesubmarineheader"), TextManager.GetWithVariables("purchasesubmarinetext",
|
||||
("[submarinename]", selectedSubmarine.DisplayName),
|
||||
("[amount]", selectedSubmarine.Price.ToString()),
|
||||
("[currencyname]", currencyLongText)), messageBoxOptions);
|
||||
("[currencyname]", currencyName)), messageBoxOptions);
|
||||
|
||||
msgBox.Buttons[0].OnClicked = (applyButton, obj) =>
|
||||
{
|
||||
|
||||
@@ -218,7 +218,7 @@ namespace Barotrauma
|
||||
|
||||
public void AddToGUIUpdateList()
|
||||
{
|
||||
infoFrame?.AddToGUIUpdateList();
|
||||
infoFrame?.AddToGUIUpdateList(order: 1);
|
||||
NetLobbyScreen.JobInfoFrame?.AddToGUIUpdateList();
|
||||
}
|
||||
|
||||
@@ -379,8 +379,7 @@ namespace Barotrauma
|
||||
|
||||
private void CreateCrewListFrame(GUIFrame crewFrame)
|
||||
{
|
||||
// FIXME remove TestScreen stuff
|
||||
crew = GameMain.GameSession?.CrewManager?.GetCharacters() ?? new []{ TestScreen.dummyCharacter };
|
||||
crew = GameMain.GameSession?.CrewManager?.GetCharacters() ?? Array.Empty<Character>();
|
||||
teamIDs = crew.Select(c => c.TeamID).Distinct().ToList();
|
||||
|
||||
// Show own team first when there's more than one team
|
||||
@@ -817,8 +816,11 @@ namespace Barotrauma
|
||||
else if (client != null)
|
||||
{
|
||||
GUIComponent preview = CreateClientInfoFrame(background, client, GetPermissionIcon(client));
|
||||
if (GameMain.NetworkMember != null) { GameMain.Client.SelectCrewClient(client, preview); }
|
||||
CreateWalletFrame(background, client.Character);
|
||||
GameMain.Client?.SelectCrewClient(client, preview);
|
||||
if (client.Character != null)
|
||||
{
|
||||
CreateWalletFrame(background, client.Character);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -845,22 +847,23 @@ namespace Barotrauma
|
||||
float relativeX = icon.RectTransform.NonScaledSize.X / (float)icon.Parent.RectTransform.NonScaledSize.X;
|
||||
GUILayoutGroup headerTextLayout = new GUILayoutGroup(new RectTransform(new Vector2(1.0f - relativeX, 1f), headerLayout.RectTransform), isHorizontal: true) { Stretch = true };
|
||||
new GUITextBlock(new RectTransform(new Vector2(0.5f, 1f), headerTextLayout.RectTransform), TextManager.Get("crewwallet.wallet"), font: GUIStyle.LargeFont);
|
||||
GUITextBlock moneyBlock = new GUITextBlock(new RectTransform(new Vector2(0.5f, 1f), headerTextLayout.RectTransform), UpgradeStore.FormatCurrency(targetWallet.Balance), font: GUIStyle.SubHeadingFont, textAlignment: Alignment.Right);
|
||||
GUITextBlock moneyBlock = new GUITextBlock(new RectTransform(new Vector2(0.5f, 1f), headerTextLayout.RectTransform), TextManager.FormatCurrency(targetWallet.Balance), font: GUIStyle.SubHeadingFont, textAlignment: Alignment.Right);
|
||||
|
||||
GUILayoutGroup middleLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.66f), walletLayout.RectTransform));
|
||||
GUILayoutGroup salaryTextLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.5f), middleLayout.RectTransform), isHorizontal: true);
|
||||
GUITextBlock salaryTitle = new GUITextBlock(new RectTransform(new Vector2(0.5f, 1f), salaryTextLayout.RectTransform), TextManager.Get("crewwallet.salary"), font: GUIStyle.SubHeadingFont, textAlignment: Alignment.BottomLeft);
|
||||
GUITextBlock rewardBlock = new GUITextBlock(new RectTransform(new Vector2(0.5f, 1f), salaryTextLayout.RectTransform), TextManager.GetWithVariable("percentageformat", "[value]", GetSharePercentage()), textAlignment: Alignment.BottomRight);
|
||||
GUITextBlock rewardBlock = new GUITextBlock(new RectTransform(new Vector2(0.5f, 1f), salaryTextLayout.RectTransform), string.Empty, textAlignment: Alignment.BottomRight);
|
||||
GUILayoutGroup sliderLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.5f), middleLayout.RectTransform), isHorizontal: true, childAnchor: Anchor.Center);
|
||||
GUIScrollBar salarySlider = new GUIScrollBar(new RectTransform(new Vector2(0.9f, 1f), sliderLayout.RectTransform), style: "GUISlider", barSize: 0.03f)
|
||||
{
|
||||
Range = Vector2.UnitY,
|
||||
ToolTip = TextManager.Get("crewwallet.salary.tooltip"),
|
||||
Range = new Vector2(0, 1),
|
||||
BarScrollValue = targetWallet.RewardDistribution / 100f,
|
||||
Step = 0.01f,
|
||||
BarSize = 0.1f,
|
||||
OnMoved = (bar, scroll) =>
|
||||
{
|
||||
rewardBlock.Text = TextManager.GetWithVariable("percentageformat", "[value]", GetSharePercentage());
|
||||
SetRewardText((int)(scroll * 100), rewardBlock);
|
||||
return true;
|
||||
},
|
||||
OnReleased = (bar, scroll) =>
|
||||
@@ -871,6 +874,9 @@ namespace Barotrauma
|
||||
return true;
|
||||
}
|
||||
};
|
||||
|
||||
SetRewardText(targetWallet.RewardDistribution, rewardBlock);
|
||||
|
||||
// @formatter:off
|
||||
GUIScissorComponent scissorComponent = new GUIScissorComponent(new RectTransform(new Vector2(0.85f, 1.25f), walletFrame.RectTransform, Anchor.BottomCenter, Pivot.TopCenter))
|
||||
{
|
||||
@@ -883,7 +889,7 @@ namespace Barotrauma
|
||||
GUILayoutGroup mainLayout = new GUILayoutGroup(new RectTransform(new Vector2(1f, 0.5f), paddedTransferMenuLayout.RectTransform), isHorizontal: true, childAnchor: Anchor.CenterLeft);
|
||||
GUILayoutGroup leftLayout = new GUILayoutGroup(new RectTransform(new Vector2(0.5f, 1f), mainLayout.RectTransform));
|
||||
GUITextBlock leftName = new GUITextBlock(new RectTransform(new Vector2(1f, 0.5f), leftLayout.RectTransform), character.Name, textAlignment: Alignment.CenterLeft, font: GUIStyle.SubHeadingFont);
|
||||
GUITextBlock leftBalance = new GUITextBlock(new RectTransform(new Vector2(1f, 0.5f), leftLayout.RectTransform), UpgradeStore.FormatCurrency(targetWallet.Balance), textAlignment: Alignment.Left) { TextColor = GUIStyle.Blue };
|
||||
GUITextBlock leftBalance = new GUITextBlock(new RectTransform(new Vector2(1f, 0.5f), leftLayout.RectTransform), TextManager.FormatCurrency(targetWallet.Balance), textAlignment: Alignment.Left) { TextColor = GUIStyle.Blue };
|
||||
GUILayoutGroup rightLayout = new GUILayoutGroup(new RectTransform(new Vector2(0.5f, 1f), mainLayout.RectTransform), childAnchor: Anchor.TopRight);
|
||||
GUITextBlock rightName = new GUITextBlock(new RectTransform(new Vector2(1f, 0.5f), rightLayout.RectTransform), string.Empty, font: GUIStyle.SubHeadingFont, textAlignment: Alignment.CenterRight);
|
||||
GUITextBlock rightBalance = new GUITextBlock(new RectTransform(new Vector2(1f, 0.5f), rightLayout.RectTransform), string.Empty, textAlignment: Alignment.Right) { TextColor = GUIStyle.Red };
|
||||
@@ -902,8 +908,11 @@ namespace Barotrauma
|
||||
GUIButton confirmButton = new GUIButton(new RectTransform(new Vector2(0.5f, 1f), centerButtonLayout.RectTransform), TextManager.Get("confirm"), style: "GUIButtonFreeScale") { Enabled = false };
|
||||
GUIButton resetButton = new GUIButton(new RectTransform(new Vector2(0.5f, 1f), centerButtonLayout.RectTransform), TextManager.Get("reset"), style: "GUIButtonFreeScale") { Enabled = false };
|
||||
// @formatter:on
|
||||
ImmutableArray<GUILayoutGroup> layoutGroups = ImmutableArray.Create(transferMenuLayout, paddedTransferMenuLayout, mainLayout, leftLayout, rightLayout);
|
||||
MedicalClinicUI.EnsureTextDoesntOverflow(character.Name, leftName, leftLayout.Rect, layoutGroups);
|
||||
transferMenuButton = new GUIButton(new RectTransform(new Vector2(0.5f, 0.2f), walletFrame.RectTransform, Anchor.BottomCenter, Pivot.TopCenter), style: "UIToggleButtonVertical")
|
||||
{
|
||||
ToolTip = TextManager.Get("crewwallet.transfer.tooltip"),
|
||||
OnClicked = (button, o) =>
|
||||
{
|
||||
isTransferMenuOpen = !isTransferMenuOpen;
|
||||
@@ -951,13 +960,15 @@ namespace Barotrauma
|
||||
break;
|
||||
}
|
||||
|
||||
MedicalClinicUI.EnsureTextDoesntOverflow(rightName.Text.ToString(), rightName, rightLayout.Rect, layoutGroups);
|
||||
|
||||
if (!hasPermissions)
|
||||
{
|
||||
centerButton.Enabled = centerButton.CanBeFocused = false;
|
||||
salarySlider.Enabled = salarySlider.CanBeFocused = false;
|
||||
}
|
||||
|
||||
leftBalance.Text = UpgradeStore.FormatCurrency(otherWallet.Balance);
|
||||
leftBalance.Text = TextManager.FormatCurrency(otherWallet.Balance);
|
||||
|
||||
UpdateAllInputs();
|
||||
|
||||
@@ -983,7 +994,7 @@ namespace Barotrauma
|
||||
{
|
||||
if (e.Wallet == targetWallet)
|
||||
{
|
||||
moneyBlock.Text = UpgradeStore.FormatCurrency(e.Info.Balance);
|
||||
moneyBlock.Text = TextManager.FormatCurrency(e.Info.Balance);
|
||||
salarySlider.BarScrollValue = e.Info.RewardDistribution / 100f;
|
||||
}
|
||||
UpdateAllInputs();
|
||||
@@ -1022,23 +1033,23 @@ namespace Barotrauma
|
||||
confirmButton.Enabled = resetButton.Enabled = transferAmountInput.IntValue > 0;
|
||||
if (transferAmountInput.IntValue == 0)
|
||||
{
|
||||
rightBalance.Text = UpgradeStore.FormatCurrency(otherWallet.Balance);
|
||||
rightBalance.Text = TextManager.FormatCurrency(otherWallet.Balance);
|
||||
rightBalance.TextColor = GUIStyle.TextColorNormal;
|
||||
leftBalance.Text = UpgradeStore.FormatCurrency(targetWallet.Balance);
|
||||
leftBalance.Text = TextManager.FormatCurrency(targetWallet.Balance);
|
||||
leftBalance.TextColor = GUIStyle.TextColorNormal;
|
||||
}
|
||||
else if (isSending)
|
||||
{
|
||||
rightBalance.Text = UpgradeStore.FormatCurrency(otherWallet.Balance + transferAmountInput.IntValue);
|
||||
rightBalance.Text = TextManager.FormatCurrency(otherWallet.Balance + transferAmountInput.IntValue);
|
||||
rightBalance.TextColor = GUIStyle.Blue;
|
||||
leftBalance.Text = UpgradeStore.FormatCurrency(targetWallet.Balance - transferAmountInput.IntValue);
|
||||
leftBalance.Text = TextManager.FormatCurrency(targetWallet.Balance - transferAmountInput.IntValue);
|
||||
leftBalance.TextColor = GUIStyle.Red;
|
||||
}
|
||||
else
|
||||
{
|
||||
rightBalance.Text = UpgradeStore.FormatCurrency(otherWallet.Balance - transferAmountInput.IntValue);
|
||||
rightBalance.Text = TextManager.FormatCurrency(otherWallet.Balance - transferAmountInput.IntValue);
|
||||
rightBalance.TextColor = GUIStyle.Red;
|
||||
leftBalance.Text = UpgradeStore.FormatCurrency(targetWallet.Balance + transferAmountInput.IntValue);
|
||||
leftBalance.Text = TextManager.FormatCurrency(targetWallet.Balance + transferAmountInput.IntValue);
|
||||
leftBalance.TextColor = GUIStyle.Blue;
|
||||
}
|
||||
}
|
||||
@@ -1073,14 +1084,14 @@ namespace Barotrauma
|
||||
Receiver = to.Select(option => option.ID),
|
||||
Amount = amount
|
||||
};
|
||||
IWriteMessage msg = new WriteOnlyMessage().WithHeader(ClientPacketHeader.MONEY);
|
||||
IWriteMessage msg = new WriteOnlyMessage().WithHeader(ClientPacketHeader.TRANSFER_MONEY);
|
||||
transfer.Write(msg);
|
||||
GameMain.Client?.ClientPeer?.Send(msg, DeliveryMethod.Reliable);
|
||||
}
|
||||
|
||||
static void SetRewardDistribution(Character character, int newValue)
|
||||
{
|
||||
INetSerializableStruct transfer = new NetWalletSalaryUpdate
|
||||
INetSerializableStruct transfer = new NetWalletSetSalaryUpdate
|
||||
{
|
||||
Target = character.ID,
|
||||
NewRewardDistribution = newValue
|
||||
@@ -1090,7 +1101,23 @@ namespace Barotrauma
|
||||
GameMain.Client?.ClientPeer?.Send(msg, DeliveryMethod.Reliable);
|
||||
}
|
||||
|
||||
string GetSharePercentage() => Mission.GetRewardShare(targetWallet.RewardDistribution, salaryCrew, Option<int>.None()).Percentage.ToString();
|
||||
void SetRewardText(int value, GUITextBlock block)
|
||||
{
|
||||
var (_, percentage, sum) = Mission.GetRewardShare(value, salaryCrew, Option<int>.None());
|
||||
LocalizedString tooltip = string.Empty;
|
||||
block.TextColor = GUIStyle.TextColorNormal;
|
||||
|
||||
if (sum > 100)
|
||||
{
|
||||
tooltip = TextManager.GetWithVariables("crewwallet.salary.over100toolitp", ("[sum]", $"{(int)sum}"), ("[newvalue]", $"{percentage}"));
|
||||
block.TextColor = GUIStyle.Orange;
|
||||
}
|
||||
|
||||
LocalizedString text = TextManager.GetWithVariable("percentageformat", "[value]", $"{value}");
|
||||
|
||||
block.Text = text;
|
||||
block.ToolTip = RichString.Rich(tooltip);
|
||||
}
|
||||
}
|
||||
|
||||
private GUIComponent CreateClientInfoFrame(GUIFrame frame, Client client, Sprite permissionIcon = null)
|
||||
|
||||
@@ -287,7 +287,7 @@ namespace Barotrauma
|
||||
GUILayoutGroup rightLayout = new GUILayoutGroup(rectT(0.5f, 1, topHeaderLayout), childAnchor: Anchor.TopRight);
|
||||
GUILayoutGroup priceLayout = new GUILayoutGroup(rectT(1, 0.8f, rightLayout), childAnchor: Anchor.Center) { RelativeSpacing = 0.08f };
|
||||
new GUITextBlock(rectT(1f, 0f, priceLayout), TextManager.Get("CampaignStore.Balance"), font: GUIStyle.SubHeadingFont, textAlignment: Alignment.Right);
|
||||
new GUITextBlock(rectT(1f, 0f, priceLayout), FormatCurrency(PlayerWallet.Balance, format: true), font: GUIStyle.SubHeadingFont, textAlignment: Alignment.Right) { TextGetter = () => FormatCurrency(PlayerWallet.Balance, format: true) };
|
||||
new GUITextBlock(rectT(1f, 0f, priceLayout), TextManager.FormatCurrency(PlayerWallet.Balance), font: GUIStyle.SubHeadingFont, textAlignment: Alignment.Right) { TextGetter = () => TextManager.FormatCurrency(PlayerWallet.Balance) };
|
||||
new GUIFrame(rectT(0.5f, 0.1f, rightLayout, Anchor.BottomRight), style: "HorizontalLine") { IgnoreLayoutGroups = true };
|
||||
|
||||
repairButton.OnClicked = upgradeButton.OnClicked = (button, o) =>
|
||||
@@ -571,7 +571,7 @@ namespace Barotrauma
|
||||
var repairIcon = new GUIFrame(rectT(new Point(contentLayout.Rect.Height, contentLayout.Rect.Height), contentLayout), style: imageStyle);
|
||||
GUILayoutGroup textLayout = new GUILayoutGroup(rectT(0.8f - repairIcon.RectTransform.RelativeSize.X, 1, contentLayout)) { Stretch = true };
|
||||
new GUITextBlock(rectT(1, 0, textLayout), title, font: GUIStyle.SubHeadingFont) { CanBeFocused = false, AutoScaleHorizontal = true };
|
||||
new GUITextBlock(rectT(1, 0, textLayout), FormatCurrency(price));
|
||||
new GUITextBlock(rectT(1, 0, textLayout), TextManager.FormatCurrency(price));
|
||||
GUILayoutGroup buyButtonLayout = new GUILayoutGroup(rectT(0.2f, 1, contentLayout), childAnchor: Anchor.Center) { UserData = "buybutton" };
|
||||
new GUIButton(rectT(0.7f, 0.5f, buyButtonLayout), string.Empty, style: "RepairBuyButton") { ClickSound = GUISoundType.HireRepairClick, Enabled = PlayerWallet.Balance >= price && !isDisabled, OnClicked = onPressed };
|
||||
contentLayout.Recalculate();
|
||||
@@ -1094,7 +1094,7 @@ namespace Barotrauma
|
||||
|
||||
if (addBuyButton)
|
||||
{
|
||||
var formattedPrice = FormatCurrency(Math.Abs(price));
|
||||
var formattedPrice = TextManager.FormatCurrency(Math.Abs(price));
|
||||
//negative price = refund
|
||||
if (price < 0) { formattedPrice = "+" + formattedPrice; }
|
||||
buyButtonLayout = new GUILayoutGroup(rectT(0.2f, 1, prefabLayout), childAnchor: Anchor.TopCenter) { UserData = "buybutton" };
|
||||
@@ -1577,7 +1577,7 @@ namespace Barotrauma
|
||||
|
||||
if (priceLabel != null && !WaitForServerUpdate)
|
||||
{
|
||||
priceLabel.Text = FormatCurrency(price);
|
||||
priceLabel.Text = TextManager.FormatCurrency(price);
|
||||
if (currentLevel >= prefab.MaxLevel)
|
||||
{
|
||||
priceLabel.Text = TextManager.Get("Upgrade.MaxedUpgrade");
|
||||
@@ -1695,11 +1695,6 @@ namespace Barotrauma
|
||||
|
||||
private bool HasPermission => campaignUI.Campaign.AllowedToManageCampaign();
|
||||
|
||||
public static LocalizedString FormatCurrency(int money, bool format = true)
|
||||
{
|
||||
return TextManager.GetWithVariable("CurrencyFormat", "[credits]", format ? string.Format(CultureInfo.InvariantCulture, "{0:N0}", money) : money.ToString());
|
||||
}
|
||||
|
||||
// just a shortcut to create new RectTransforms since all the new RectTransform and new Vector2 confuses my IDE (and me)
|
||||
private static RectTransform rectT(float x, float y, GUIComponent parentComponent, Anchor anchor = Anchor.TopLeft, ScaleBasis scaleBasis = ScaleBasis.Normal)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user