diff --git a/Barotrauma/BarotraumaClient/Source/GameMain.cs b/Barotrauma/BarotraumaClient/Source/GameMain.cs index d08306bd4..09c332ced 100644 --- a/Barotrauma/BarotraumaClient/Source/GameMain.cs +++ b/Barotrauma/BarotraumaClient/Source/GameMain.cs @@ -601,7 +601,8 @@ namespace Barotrauma { ((GUIMessageBox)GUIMessageBox.VisibleBox).Close(); } - else if ((GUI.MouseOn == null || GUI.IsMouseOn(GUI.PauseMenu)) && Inventory.SelectedSlot == null && CharacterHealth.OpenHealthWindow == null) + else if ((Character.Controlled?.SelectedConstruction == null || !Character.Controlled.SelectedConstruction.ActiveHUDs.Any(ic => ic.GuiFrame != null)) + && Inventory.SelectedSlot == null && CharacterHealth.OpenHealthWindow == null) { // Otherwise toggle pausing, unless another window/interface is open. GUI.TogglePauseMenu(); diff --git a/Barotrauma/BarotraumaShared/Source/Map/Hull.cs b/Barotrauma/BarotraumaShared/Source/Map/Hull.cs index 010c8089e..b9b71de7e 100644 --- a/Barotrauma/BarotraumaShared/Source/Map/Hull.cs +++ b/Barotrauma/BarotraumaShared/Source/Map/Hull.cs @@ -88,6 +88,7 @@ namespace Barotrauma Gap.UpdateHulls(); } + OxygenPercentage = prevOxygenPercentage; surface = drawSurface = rect.Y - rect.Height + WaterVolume / rect.Width; Pressure = surface; }