Merge branch 'master' of https://github.com/Regalis11/Barotrauma
This commit is contained in:
@@ -34,6 +34,10 @@
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<sprite texture="captainTorso.png" limb="RightArm" sourcerect="30,0,17,42" origin="0.5,0.5" hidelimb="true"/>
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<sprite texture="captainTorso.png" limb="RightArm" sourcerect="30,0,17,42" origin="0.5,0.5" hidelimb="true"/>
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<sprite texture="captainTorso.png" limb="LeftArm" sourcerect="30,0,17,42" origin="0.5,0.5" hidelimb="true"/>
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<sprite texture="captainTorso.png" limb="LeftArm" sourcerect="30,0,17,42" origin="0.5,0.5" hidelimb="true"/>
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</Wearable>
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</Wearable>
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<ItemContainer capacity="5">
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<Containable name="smallitem"/>
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</ItemContainer>
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</Item>
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</Item>
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<Item
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<Item
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@@ -383,9 +383,9 @@ namespace Barotrauma.Items.Components
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foreach (ItemComponent ic in recipient.Item.components)
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foreach (ItemComponent ic in recipient.Item.components)
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{
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{
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//powertransfer components don't need to receive the signal because we relay it straight
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//powertransfer components don't need to receive the signal in the pass-through signal connections
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//to the connected items without going through the whole chain of junction boxes
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//because we relay it straight to the connected items without going through the whole chain of junction boxes
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if (ic is PowerTransfer) continue;
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if (ic is PowerTransfer && connection.Name.Contains("signal")) continue;
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ic.ReceiveSignal(stepsTaken, signal, recipient, source, sender, 0.0f);
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ic.ReceiveSignal(stepsTaken, signal, recipient, source, sender, 0.0f);
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}
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}
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