Very unfinished attempt at changing the coordinate system to work relative to the level and to move the sub instead of the whole level

This commit is contained in:
Regalis
2015-12-03 19:42:11 +02:00
parent 5bcdfa2b56
commit c064c5eb50
14 changed files with 278 additions and 269 deletions
@@ -31,7 +31,7 @@ namespace Barotrauma
{
Vector2 position = level.PositionsOfInterest[Rand.Int(level.PositionsOfInterest.Count, false)];
monster = Character.Create(monsterFile, ConvertUnits.ToSimUnits(position+level.Position));
monster = Character.Create(monsterFile, ConvertUnits.ToSimUnits(position));
}
public override void Update(float deltaTime)