Option to configure damage sounds for structures with a specific tag, some new sounds
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@@ -85,22 +85,9 @@ namespace Barotrauma
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{
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StructurePrefab sp = new StructurePrefab();
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sp.name = element.Name.ToString();
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//Vector4 sourceVector = ToolBox.GetAttributeVector4(element, "sourcerect", new Vector4(0,0,1,1));
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//Rectangle sourceRect = new Rectangle(
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// (int)sourceVector.X,
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// (int)sourceVector.Y,
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// (int)sourceVector.Z,
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// (int)sourceVector.W);
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//if (element.Attribute("sprite") != null)
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//{
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// sp.sprite = new Sprite(element.Attribute("sprite").Value, sourceRect, Vector2.Zero);
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// sp.sprite.Depth = ToolBox.GetAttributeFloat(element, "depth", 0.0f);
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//}
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sp.tags = new List<string>();
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sp.tags.AddRange(ToolBox.GetAttributeString(element, "tags", "").Split(','));
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foreach (XElement subElement in element.Elements())
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{
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