Option to configure damage sounds for structures with a specific tag, some new sounds

This commit is contained in:
Regalis
2016-12-21 00:07:25 +02:00
parent 32c7edba1c
commit c01ac33e1d
16 changed files with 100 additions and 35 deletions
+10 -2
View File
@@ -10,7 +10,14 @@
<damagesound file="Content/Sounds/Damage/StructureBlunt8.ogg" damagerange="60.0,90.0" damagesoundtype="StructureBlunt"/>
<damagesound file="Content/Sounds/Damage/StructureBlunt9.ogg" damagerange="80.0,100.0" damagesoundtype="StructureBlunt"/>
<damagesound file="Content/Sounds/Damage/StructureBlunt10.ogg" damagerange="80.0,100.0" damagesoundtype="StructureBlunt"/>
<damagesound file="Content/Sounds/Damage/GlassImpact1.ogg" damagerange="0.0,10.0" damagesoundtype="StructureBlunt" requiredtag="glass"/>
<damagesound file="Content/Sounds/Damage/GlassImpact2.ogg" damagerange="5.0,15.0" damagesoundtype="StructureBlunt" requiredtag="glass"/>
<damagesound file="Content/Sounds/Damage/GlassImpact3.ogg" damagerange="10.0,20.0" damagesoundtype="StructureBlunt" requiredtag="glass"/>
<damagesound file="Content/Sounds/Damage/GlassBreak1.ogg" damagerange="20.0,50.0" damagesoundtype="StructureBlunt" requiredtag="glass"/>
<damagesound file="Content/Sounds/Damage/GlassBreak1.ogg" damagerange="25.0,80.0" damagesoundtype="StructureBlunt" requiredtag="glass"/>
<damagesound file="Content/Sounds/Damage/GlassBreak1.ogg" damagerange="50.0,100.0" damagesoundtype="StructureBlunt" requiredtag="glass"/>
<damagesound file="Content/Sounds/Damage/StructureCrunch1.ogg" damagerange="0.0,40.0" damagesoundtype="StructureSlash"/>
<damagesound file="Content/Sounds/Damage/StructureCrunch2.ogg" damagerange="5.0,70.0" damagesoundtype="StructureSlash"/>
@@ -30,7 +37,8 @@
<damagesound file="Content/Sounds/Damage/HitArmor1.ogg" damagerange="5.0,80.0" damagesoundtype="LimbArmor"/>
<damagesound file="Content/Sounds/Damage/HitArmor2.ogg" damagerange="5.0,80.0" damagesoundtype="LimbArmor"/>
<damagesound file="Content/Sounds/Damage/HitArmor3.ogg" damagerange="40.0,100.0" damagesoundtype="LimbArmor"/>
<damagesound file="Content/Sounds/Damage/HitArmor3.ogg" damagerange="40.0,100.0" damagesoundtype="LimbArmor"/>
<damagesound file="Content/Sounds/Damage/creak1.ogg" damagesoundtype="Pressure"/>
<damagesound file="Content/Sounds/Damage/creak2.ogg" damagesoundtype="Pressure"/>