Option to configure damage sounds for structures with a specific tag, some new sounds
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@@ -108,22 +108,22 @@
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<sprite texture="Content/Map/testroom.png" sourcerect="550,804,24,96" depth = "0.85" />
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</CableHolderVertical>
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<topwindow width="128" height="49" body="true" health="100">
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<topwindow width="128" height="49" body="true" health="100" tags="glass">
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<sprite texture="Content/Map/testroom.png" sourcerect="208,848,128,80" depth ="0.05"/>
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<backgroundsprite texture="Content/Map/testroom.png" sourcerect="344,848,128,80" depth ="0.85"/>
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</topwindow>
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<verticalwindow width="128" height ="224" body="true" health="100">
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<verticalwindow width="128" height ="224" body="true" health="100" tags="glass">
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<sprite texture="Content/Map/testroom.png" sourcerect="368,544,128,224" depth ="0.05"/>
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<backgroundsprite texture="Content/Map/testroom.png" sourcerect="239,544,128,224" depth ="0.85"/>
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</verticalwindow>
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<horizontalresizablewindow width="128" height ="64" body="true" health="100" resizehorizontal="true">
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<horizontalresizablewindow width="128" height ="64" body="true" health="100" tags="glass" resizehorizontal="true">
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<sprite texture="Content/Map/testroom.png" sourcerect="207,771,128,64" depth ="0.06"/>
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<backgroundsprite texture="Content/Map/testroom.png" sourcerect="337,771,128,64" depth ="0.85"/>
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</horizontalresizablewindow>
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<verticalresizablewindow width = "64" height ="128" body="true" health="100" resizevertical="true">
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<verticalresizablewindow width = "64" height ="128" body="true" health="100" tags="glass" resizevertical="true">
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<sprite texture="Content/Map/testroom.png" sourcerect="896,80,64,128" depth ="0.06"/>
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<backgroundsprite texture="Content/Map/testroom.png" sourcerect="961,80,64,128" depth ="0.85"/>
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</verticalresizablewindow>
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