Option to configure damage sounds for structures with a specific tag, some new sounds

This commit is contained in:
Regalis
2016-12-21 00:07:25 +02:00
parent 32c7edba1c
commit c01ac33e1d
16 changed files with 100 additions and 35 deletions
+18
View File
@@ -1462,6 +1462,24 @@
<None Include="Content\Sounds\firelarge.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Content\Sounds\Damage\GlassBreak1.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Content\Sounds\Damage\GlassBreak2.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Content\Sounds\Damage\GlassBreak3.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Content\Sounds\Damage\GlassImpact1.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Content\Sounds\Damage\GlassImpact2.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Content\Sounds\Damage\GlassImpact3.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Content\Sounds\Music\amb_JD_drone_clattering_machine.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>