Fixed submarine waypoints getting mirrored in mirrored levels (cherry-picked from c785732)
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@@ -479,6 +479,7 @@ namespace Barotrauma
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foreach (WayPoint waypoint in WayPoint.WayPointList)
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foreach (WayPoint waypoint in WayPoint.WayPointList)
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{
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{
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if (waypoint.Submarine != null) continue;
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waypoint.Move(new Vector2((borders.Width / 2 - waypoint.Position.X) * 2, 0.0f));
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waypoint.Move(new Vector2((borders.Width / 2 - waypoint.Position.X) * 2, 0.0f));
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}
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}
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@@ -592,7 +593,7 @@ namespace Barotrauma
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{
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{
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if (wp.SpawnType != SpawnType.Path) continue;
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if (wp.SpawnType != SpawnType.Path) continue;
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float dist =Math.Abs(cell.Center.X - wp.WorldPosition.X);
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float dist = Math.Abs(cell.Center.X - wp.WorldPosition.X);
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if (closestWayPoint == null || dist < closestDist)
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if (closestWayPoint == null || dist < closestDist)
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{
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{
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closestDist = dist;
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closestDist = dist;
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