Server serialization functions require client
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@@ -1,4 +1,5 @@
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using Lidgren.Network;
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using System;
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using Lidgren.Network;
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namespace Barotrauma.Networking
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{
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@@ -7,10 +8,10 @@ namespace Barotrauma.Networking
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/// </summary>
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interface IClientSerializable
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{
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ushort NetStateID { get; }
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UInt32 NetStateID { get; }
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void ClientWrite(NetOutgoingMessage msg);
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void ServerRead(NetIncomingMessage msg);
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void ServerRead(NetIncomingMessage msg, Client c);
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}
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/// <summary>
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@@ -18,9 +19,9 @@ namespace Barotrauma.Networking
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/// </summary>
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interface IServerSerializable
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{
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ushort NetStateID { get; }
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UInt32 NetStateID { get; }
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void ServerWrite(NetOutgoingMessage msg);
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void ServerWrite(NetOutgoingMessage msg, Client c);
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void ClientRead(NetIncomingMessage msg);
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}
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}
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