Server serialization functions require client

This commit is contained in:
juanjp600
2016-09-07 17:32:20 -03:00
parent a02931054a
commit bfd8bc6b35
18 changed files with 66 additions and 55 deletions

View File

@@ -1,4 +1,5 @@
using Lidgren.Network;
using System;
using Lidgren.Network;
namespace Barotrauma.Networking
{
@@ -7,10 +8,10 @@ namespace Barotrauma.Networking
/// </summary>
interface IClientSerializable
{
ushort NetStateID { get; }
UInt32 NetStateID { get; }
void ClientWrite(NetOutgoingMessage msg);
void ServerRead(NetIncomingMessage msg);
void ServerRead(NetIncomingMessage msg, Client c);
}
/// <summary>
@@ -18,9 +19,9 @@ namespace Barotrauma.Networking
/// </summary>
interface IServerSerializable
{
ushort NetStateID { get; }
UInt32 NetStateID { get; }
void ServerWrite(NetOutgoingMessage msg);
void ServerWrite(NetOutgoingMessage msg, Client c);
void ClientRead(NetIncomingMessage msg);
}
}