Server serialization functions require client
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@@ -27,7 +27,7 @@ namespace Barotrauma.Networking
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public CharacterInfo characterInfo;
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public NetConnection Connection { get; set; }
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public string version;
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public bool inGame;
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public bool inGame;
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public UInt32 lastRecvLobbyUpdate = 0;
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public bool hasLobbyData = false;
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@@ -52,10 +52,10 @@ namespace Barotrauma.Networking
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public ClientPermissions Permissions;
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public void InitClientSync()
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{
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lastSentChatMsgID = 0;
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lastRecvChatMsgID = ChatMessage.LastID;
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public void InitClientSync()
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{
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lastSentChatMsgID = 0;
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lastRecvChatMsgID = ChatMessage.LastID;
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}
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public int KickVoteCount
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