Server serialization functions require client

This commit is contained in:
juanjp600
2016-09-07 17:32:20 -03:00
parent a02931054a
commit bfd8bc6b35
18 changed files with 66 additions and 55 deletions
@@ -545,7 +545,7 @@ namespace Barotrauma.Items.Components
msg.WriteRangedSingle(fissionRate, 0.0f, 100.0f, 8);
}
public override void ServerRead(NetIncomingMessage msg)
public override void ServerRead(NetIncomingMessage msg, Client c)
{
autoTemp = msg.ReadBoolean();
ShutDownTemp = msg.ReadRangedSingle(0.0f, 10000.0f, 8);
@@ -554,7 +554,7 @@ namespace Barotrauma.Items.Components
FissionRate = msg.ReadRangedSingle(0.0f, 100.0f, 8);
}
public override void ServerWrite(NetOutgoingMessage msg)
public override void ServerWrite(NetOutgoingMessage msg, Client c)
{
msg.WriteRangedSingle(temperature, 0.0f, 10000.0f, 16);