Server serialization functions require client

This commit is contained in:
juanjp600
2016-09-07 17:32:20 -03:00
parent a02931054a
commit bfd8bc6b35
18 changed files with 66 additions and 55 deletions

View File

@@ -74,8 +74,8 @@ namespace Barotrauma.Items.Components
private string msg;
protected ushort netStateID;
public ushort NetStateID
protected UInt32 netStateID;
public UInt32 NetStateID
{
get { return netStateID; }
}
@@ -659,9 +659,9 @@ namespace Barotrauma.Items.Components
}
public virtual void ClientWrite(NetOutgoingMessage msg) { }
public virtual void ServerRead(NetIncomingMessage msg) { }
public virtual void ServerRead(NetIncomingMessage msg, Client c) { }
public virtual void ServerWrite(NetOutgoingMessage msg) { }
public virtual void ServerWrite(NetOutgoingMessage msg, Client c) { }
public virtual void ClientRead(NetIncomingMessage msg) { }
public virtual XElement Save(XElement parentElement)