Server serialization functions require client

This commit is contained in:
juanjp600
2016-09-07 17:32:20 -03:00
parent a02931054a
commit bfd8bc6b35
18 changed files with 66 additions and 55 deletions

View File

@@ -21,8 +21,8 @@ namespace Barotrauma
public static bool DisableControls;
private ushort netStateID;
public ushort NetStateID
private UInt32 netStateID;
public UInt32 NetStateID
{
get { return netStateID; }
}
@@ -1577,12 +1577,12 @@ namespace Barotrauma
{
//TODO: write inputs
}
public virtual void ServerRead(NetIncomingMessage msg)
public virtual void ServerRead(NetIncomingMessage msg, Client c)
{
//TODO: read inputs
}
public virtual void ServerWrite(NetOutgoingMessage msg)
public virtual void ServerWrite(NetOutgoingMessage msg, Client c)
{
//TODO: write position, health, etc
}