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commit b52f40e6bb736069c945dd0028b39f39722ad0f5 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Tue Mar 19 11:33:57 2019 +0200 Fixed non-radio chat/VOIP having an unlimited distance. Closes #1291 commit 5e3bafed4528d36dd05968300aa01531377355f8 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Tue Mar 19 00:19:11 2019 +0200 Modifications to the private->public merge script
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@@ -78,6 +78,7 @@ namespace Barotrauma.Networking
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bool senderSpectating = sender.Character == null || sender.Character.IsDead;
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//spectators cannot speak with in-game players or vice versa
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//TODO: allow spectators to hear the voice chat if close enough to the speaker?
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if (recipientSpectating != senderSpectating) { return false; }
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//both spectating, no need to do radio/distance checks
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