water ambience sounds change according to speed, oxygengenerator fills oxygen tanks even if their condition is 0, submarine refactoring & bugfixes, wire node editing bugfixes
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@@ -94,6 +94,7 @@
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<Compile Include="Source\Items\FixRequirement.cs" />
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<Compile Include="Source\Map\Lights\LightSource.cs" />
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<Compile Include="Source\Map\LocationType.cs" />
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<Compile Include="Source\Map\SubmarineHull.cs" />
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<Compile Include="Source\Networking\NetConfig.cs" />
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<Compile Include="Source\Particles\ParticleEmitter.cs" />
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<Compile Include="Source\Screens\ServerListScreen.cs" />
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@@ -682,7 +683,7 @@
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="Content\Map\testroom.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<CopyToOutputDirectory>Always</CopyToOutputDirectory>
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</Content>
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<Content Include="Content\Map\StructurePrefabs.xml">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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@@ -706,6 +707,7 @@
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</Content>
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<Content Include="Content\Sounds\sounds.xml">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<SubType>Designer</SubType>
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</Content>
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<Content Include="Content\UI\titleBackground.png">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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@@ -943,13 +945,16 @@
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<None Include="Content\Sounds\startDrone.ogg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="Content\Sounds\Water\WaterAmbience2.ogg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="Content\SpriteFont1.xnb">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="Content\step.ogg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="Content\Sounds\Water\WaterAmbience.ogg">
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<None Include="Content\Sounds\Water\WaterAmbience1.ogg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="Content\watershader.mgfx">
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