water ambience sounds change according to speed, oxygengenerator fills oxygen tanks even if their condition is 0, submarine refactoring & bugfixes, wire node editing bugfixes

This commit is contained in:
Regalis
2015-09-24 15:21:10 +03:00
parent f6966f06c3
commit bf7619bcc4
33 changed files with 635 additions and 490 deletions
+7 -2
View File
@@ -94,6 +94,7 @@
<Compile Include="Source\Items\FixRequirement.cs" />
<Compile Include="Source\Map\Lights\LightSource.cs" />
<Compile Include="Source\Map\LocationType.cs" />
<Compile Include="Source\Map\SubmarineHull.cs" />
<Compile Include="Source\Networking\NetConfig.cs" />
<Compile Include="Source\Particles\ParticleEmitter.cs" />
<Compile Include="Source\Screens\ServerListScreen.cs" />
@@ -682,7 +683,7 @@
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</Content>
<Content Include="Content\Map\testroom.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<CopyToOutputDirectory>Always</CopyToOutputDirectory>
</Content>
<Content Include="Content\Map\StructurePrefabs.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
@@ -706,6 +707,7 @@
</Content>
<Content Include="Content\Sounds\sounds.xml">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
<SubType>Designer</SubType>
</Content>
<Content Include="Content\UI\titleBackground.png">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
@@ -943,13 +945,16 @@
<None Include="Content\Sounds\startDrone.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Content\Sounds\Water\WaterAmbience2.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Content\SpriteFont1.xnb">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Content\step.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Content\Sounds\Water\WaterAmbience.ogg">
<None Include="Content\Sounds\Water\WaterAmbience1.ogg">
<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
</None>
<None Include="Content\watershader.mgfx">