water ambience sounds change according to speed, oxygengenerator fills oxygen tanks even if their condition is 0, submarine refactoring & bugfixes, wire node editing bugfixes
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@@ -19,6 +19,6 @@ namespace Subsurface
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get;
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}
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AttackResult AddDamage(Vector2 position, DamageType damageType, float amount, float bleedingAmount, float stun, bool playSound=true);
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AttackResult AddDamage(IDamageable attacker, Vector2 position, Attack attack, bool playSound=true);
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}
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}
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