water ambience sounds change according to speed, oxygengenerator fills oxygen tanks even if their condition is 0, submarine refactoring & bugfixes, wire node editing bugfixes
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@@ -289,37 +289,39 @@ namespace Subsurface.Items.Components
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{
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GUI.DrawRectangle(spriteBatch, new Rectangle((int)Nodes[i].X - 3, (int)-Nodes[i].Y - 3, 6, 6), Color.Red, true, 0.0f);
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if (GUIComponent.MouseOn == null &&
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Vector2.Distance(GameMain.EditMapScreen.Cam.ScreenToWorld(PlayerInput.MousePosition), Nodes[i]) < 20.0f)
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if (GUIComponent.MouseOn != null ||
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Vector2.Distance(GameMain.EditMapScreen.Cam.ScreenToWorld(PlayerInput.MousePosition), Nodes[i]) > 20.0f)
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{
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GUI.DrawRectangle(spriteBatch, new Rectangle((int)Nodes[i].X - 10, (int)-Nodes[i].Y - 10, 20, 20), Color.Red, false, 0.0f);
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continue;
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}
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if (selectedNodeIndex==null)// && selectedNodeIndex>0 && selectedNodeIndex<Nodes.Count-1)
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GUI.DrawRectangle(spriteBatch, new Rectangle((int)Nodes[i].X - 10, (int)-Nodes[i].Y - 10, 20, 20), Color.Red, false, 0.0f);
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if (selectedNodeIndex == null && !MapEntity.SelectedAny)
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{
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if (PlayerInput.LeftButtonDown())
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{
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if (PlayerInput.LeftButtonDown())
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{
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MapEntity.SelectEntity(item);
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selectedNodeIndex = i;
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}
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else if (PlayerInput.RightButtonClicked())
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{
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Nodes.RemoveAt(i);
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break;
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}
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MapEntity.SelectEntity(item);
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selectedNodeIndex = i;
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MapEntity.DisableSelect = true;
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}
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else if (PlayerInput.RightButtonClicked())
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{
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Nodes.RemoveAt(i);
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break;
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}
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}
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}
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}
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if (PlayerInput.LeftButtonDown())
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{
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if (selectedNodeIndex!=null && item.IsSelected)
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if (selectedNodeIndex != null && item.IsSelected)
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{
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MapEntity.DisableSelect = true;
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Nodes[(int)selectedNodeIndex] = GameMain.EditMapScreen.Cam.ScreenToWorld(PlayerInput.MousePosition);
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Vector2 pos = Nodes[(int)selectedNodeIndex];
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Nodes[(int)selectedNodeIndex] = RoundNode(Nodes[(int)selectedNodeIndex], Hull.FindHull(Nodes[(int)selectedNodeIndex]));
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MapEntity.SelectEntity(item);
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}
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@@ -328,9 +330,6 @@ namespace Subsurface.Items.Components
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{
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selectedNodeIndex = null;
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}
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}
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private void DrawSection(SpriteBatch spriteBatch, Vector2 start, Vector2 end, Color color)
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