water ambience sounds change according to speed, oxygengenerator fills oxygen tanks even if their condition is 0, submarine refactoring & bugfixes, wire node editing bugfixes
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@@ -44,6 +44,8 @@ namespace Subsurface
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steeringManager = new SteeringManager(this);
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}
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public virtual void OnAttacked(IDamageable attacker, float amount) { }
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public virtual void SelectTarget(AITarget target) { }
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public virtual void Update(float deltaTime) { }
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@@ -262,6 +262,13 @@ namespace Subsurface
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targetEntity = closestBody.UserData as IDamageable;
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}
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public override void OnAttacked(IDamageable attacker, float amount)
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{
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if (attacker==null || attacker.AiTarget==null) return;
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AITargetMemory targetMemory = FindTargetMemory(attacker.AiTarget);
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targetMemory.Priority += amount;
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}
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private void UpdateLimbAttack(float deltaTime, Limb limb, Vector2 attackPosition)
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{
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IDamageable damageTarget = null;
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@@ -295,8 +302,8 @@ namespace Subsurface
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{
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attackTimer += deltaTime;
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limb.body.ApplyTorque(limb.Mass * 50.0f * Character.AnimController.Dir * dir);
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limb.attack.DoDamage(damageTarget, limb.SimPosition, deltaTime, (limb.soundTimer <= 0.0f));
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limb.attack.DoDamage(Character, damageTarget, limb.SimPosition, deltaTime, (limb.soundTimer <= 0.0f));
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limb.soundTimer = Limb.SoundInterval;
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}
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