water ambience sounds change according to speed, oxygengenerator fills oxygen tanks even if their condition is 0, submarine refactoring & bugfixes, wire node editing bugfixes
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@@ -12,7 +12,7 @@
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<Pickable slots="Any">
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<StatusEffect type="OnBroken" target="This" Condition="-100.0" sound="Content/Items/Reactor/explosion.ogg">
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<Explosion range="5.0" structuredamage="300" damage="200" stun="5" force="20.0"/>
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<Explosion range="500.0" structuredamage="300" damage="200" stun="5" force="20.0"/>
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</StatusEffect>
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</Pickable>
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</Item>
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@@ -12,7 +12,7 @@
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rotationlimits="180,360"
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powerconsumption="500.0">
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<StatusEffect type="OnUse" target="This" sound="Content/Items/Weapons/railgun.ogg">
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<Explosion range="10.0" structuredamage="0" force="0.05"/>
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<Explosion range="1000.0" structuredamage="0" force="0.01"/>
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</StatusEffect>
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</Turret>
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@@ -51,7 +51,7 @@
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<Throwable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" throwforce="5.0" aimpos="35,-10">
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<StatusEffect type="OnUse" target="This" Condition="-100.0" delay="3.0" sound="Content/Items/Weapons/stunGrenade.ogg">
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<Explosion range="5" damage="5" stun="10" force="0.1"/>
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<Explosion range="500" damage="5" stun="10" force="0.1"/>
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</StatusEffect>
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</Throwable>
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</Item>
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