water ambience sounds change according to speed, oxygengenerator fills oxygen tanks even if their condition is 0, submarine refactoring & bugfixes, wire node editing bugfixes
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@@ -34,7 +34,7 @@
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<!-- if using the item fails (due to a insufficient skill level for example), the contained tank will break and an explosion will occurr -->
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<StatusEffect type="OnFailure" target="Contained" targetnames="Welding Fuel Tank,Oxygen Tank" Condition="-100.0" sound="Content/Items/Weapons/stunGrenade.ogg">
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<Explosion range="5" damage="20" stun="10" force="5.0"/>
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<Explosion range="500" damage="20" stun="10" force="5.0"/>
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</StatusEffect>
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<LightComponent color="1.0,0.9,0.7,1.0" Flicker="0.5">
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@@ -74,7 +74,7 @@
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<RequiredSkill name="Construction" level="30"/>
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<StatusEffect type="OnFailure" target="Contained" targetnames="Welding Fuel Tank,Oxygen Tank" Condition="-100.0" sound="Content/Items/Weapons/stunGrenade.ogg">
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<Explosion range="5" damage="20" stun="10" force="5.0"/>
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<Explosion range="500" damage="20" stun="10" force="5.0"/>
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</StatusEffect>
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<LightComponent color="0.1,0.8,1.0,1.0" Flicker="0.5">
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