water ambience sounds change according to speed, oxygengenerator fills oxygen tanks even if their condition is 0, submarine refactoring & bugfixes, wire node editing bugfixes
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@@ -27,7 +27,7 @@
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<sound file="reactor.ogg" type="OnActive" range="2000.0" volume="FissionRate" volumemultiplier="0.02f"/>
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<StatusEffect type="OnBroken" target="This" FissionRate="0.0" disabledeltatime="true" sound="Content/Items/Reactor/explosion.ogg">
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<Explosion range ="6.0" damage="500" structuredamage="600" stun="5.0" force="5.0"/>
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<Explosion range ="800" damage="500" structuredamage="400" stun="5.0" force="5.0"/>
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</StatusEffect>
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</Reactor>
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