water ambience sounds change according to speed, oxygengenerator fills oxygen tanks even if their condition is 0, submarine refactoring & bugfixes, wire node editing bugfixes

This commit is contained in:
Regalis
2015-09-24 15:21:10 +03:00
parent f6966f06c3
commit bf7619bcc4
33 changed files with 635 additions and 490 deletions
+1 -1
View File
@@ -27,7 +27,7 @@
<sound file="reactor.ogg" type="OnActive" range="2000.0" volume="FissionRate" volumemultiplier="0.02f"/>
<StatusEffect type="OnBroken" target="This" FissionRate="0.0" disabledeltatime="true" sound="Content/Items/Reactor/explosion.ogg">
<Explosion range ="6.0" damage="500" structuredamage="600" stun="5.0" force="5.0"/>
<Explosion range ="800" damage="500" structuredamage="400" stun="5.0" force="5.0"/>
</StatusEffect>
</Reactor>