water ambience sounds change according to speed, oxygengenerator fills oxygen tanks even if their condition is 0, submarine refactoring & bugfixes, wire node editing bugfixes

This commit is contained in:
Regalis
2015-09-24 15:21:10 +03:00
parent f6966f06c3
commit bf7619bcc4
33 changed files with 635 additions and 490 deletions
+23 -23
View File
@@ -1,31 +1,31 @@
<?xml version="1.0" encoding="utf-8" ?>
<Items>
<Item
name="Engine"
linkable="true"
pickdistance="150">
<Item
name="Engine"
linkable="true"
pickdistance="150">
<Sprite texture ="engine.png" depth="0.8"/>
<Sprite texture ="engine.png" depth="0.8"/>
<Engine minvoltage="0.5" powerperforce="10.0" maxforce="500" canbeselected = "true">
<GuiFrame rect="0,0,0.3,0.3" alignment="Center" color="0.0,0.0,0.0,0.8"/>
<sound file="engine.ogg" type="OnActive" range="3000.0" volume="CurrentVolume"/>
</Engine>
<ConnectionPanel canbeselected = "true" msg="Rewire [Screwdriver]">
<requireditem name="Screwdriver" type="Equipped"/>
<input name="power_in"/>
<input name="set_force"/>
</ConnectionPanel>
</Item>
<ConnectionPanel canbeselected = "true" msg="Rewire [Screwdriver]">
<requireditem name="Screwdriver" type="Equipped"/>
<input name="power_in"/>
<input name="set_force"/>
</ConnectionPanel>
</Item>
<Item
name="Navigation Terminal"
linkable="true"
pickdistance="150">
<Item
name="Navigation Terminal"
linkable="true"
pickdistance="150">
<Sprite texture ="fabricator.png" depth="0.8"/>
<Sprite texture ="fabricator.png" depth="0.8"/>
<Steering minvoltage="0.5" canbeselected = "true">
<GuiFrame rect="0,0,0.5,0.5" alignment="Center" color="0.0,0.0,0.0,0.8"/>
@@ -38,12 +38,12 @@
<ScreenOverlay texture="Content/Items/Engine/radarOverlay.png" origin="0.5,0.5"/>
</Radar>
<ConnectionPanel canbeselected = "true" msg="Rewire [Screwdriver]">
<requireditem name="Screwdriver" type="Equipped"/>
<ConnectionPanel canbeselected = "true" msg="Rewire [Screwdriver]">
<requireditem name="Screwdriver" type="Equipped"/>
<input name="power_in"/>
<input name="velocity_in"/>
<output name="velocity_x_out"/>
<output name="velocity_y_out"/>
</ConnectionPanel>
</Item>
<input name="velocity_in"/>
<output name="velocity_x_out"/>
<output name="velocity_y_out"/>
</ConnectionPanel>
</Item>
</Items>